目录
一、环境配置
二、功能模块
1.打印菜单
void menu()
{
printf("********************************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("********************************\n");
}
运行结果:
玩家选择(1/0)决定是否进入游戏。
2.初始化并打印棋盘
InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
/* 通过创建一个char类型的二维数组对其进行初始化 */
char board[ ][ ] = { 0 };
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j;
for (i = 0; i < row; i++)
{
j = 0;
for ( j; j < col; j++) //打印 | |
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
j = 0;
for ( j; j < col; j++)//打印---|---|---
{
if (i < row - 1)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
运行结果:
#define ROW 3
#define COL 3
3、行棋
3.1玩家行棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//首先判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';//玩家使用*下棋
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入!");
}
}
}
3.2电脑行棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>");
while (1)
{
//生成随机坐标
int x = rand() % row;
int y = rand() % col;
//下棋
//判断坐标是否被占用
if (board[x][y] == ' ')
{
printf("%d %d\n", x + 1, y + 1);//输出电脑下棋的坐标
board[x][y] = '#';//电脑使用#下棋
break;
}
}
}
4、判断是否和棋
int IfFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
5.判赢
char IfWin(char board[ROW][COL], int row, int col)
{
//判断行
for (int i = 0; i < row; i++)
{
for (int j = 2; j < col; j++)
{
if (board[i][j - 2] == board[i][j - 1] && board[i][j - 1] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断列
for (int j = 0; j < col; j++)
{
for (int i = 2; i < row; i++)
{
if (board[i - 2][j] == board[i - 1][j] && board[i - 1][j] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断右交叉
for (int i = 2; i < row; i++)
{
for (int j = 2; j < col; j++)
{
if (board[i - 2][j - 2] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断左交叉
for (int i = 1; i < row - 1; i++)
{
for (int j = 1; j < col - 1; j++)
{
if (board[i - 1][j + 1] == board[i][j] && board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断平局
int full = IfFull(board, row, col);
if (full == 1)
{
return 'Q';
}
//游戏继续
return 'C';
}
三、代码实现
1、test.c文件
#include"game.h"
char ret = 0;//ret用来存放比赛结果
void menu()
{
printf("********************************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("********************************\n");
}
void game()
{
//存储数据 - 二维数组
char board[ROW][COL];
//初始化棋盘 - 初始化空格
InitBoard(board,ROW,COL);
//打印棋盘 - 本质是打印数组的内容
DisplayBoard(board, ROW, COL);
//玩家 电脑 走旗
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL); //打印玩家的每一步走棋
//判断玩家是否赢得游戏
ret = IfWin(board, ROW, COL);//玩家赢了* 电脑赢了# 平局Q 游戏继续C
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL); //打印电脑的每一步走棋
//判断电脑是否赢得游戏
ret = IfWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("%c玩家获胜!\n", ret);
}
else if (ret == '#')
{
printf("%c电脑获胜!\n", ret);
}
else
{
printf("%c 平局!\n", ret);
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//配合rand()函数生成随机值,因为只需要调用一次所以放到main()函数中
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
2、game.c文件
#include"game.h"
//初始化棋盘的函数
InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j;
for (i = 0; i < row; i++)
{
j = 0;
for ( j; j < col; j++) //打印 | |
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
j = 0;
for ( j; j < col; j++)//打印---|---|---
{
if (i < row - 1)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
//玩家下棋的函数
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//首先判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';//玩家使用*下棋
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入!");
}
}
}
//电脑下棋的函数
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>");
while (1)
{
//生成随机坐标
int x = rand() % row;
int y = rand() % col;
//下棋
//判断坐标是否被占用
if (board[x][y] == ' ')
{
printf("%d %d\n", x + 1, y + 1);//输出电脑下棋的坐标
board[x][y] = '#';//电脑使用#下棋
break;
}
}
}
//判断棋盘是否已经满了的函数
int IfFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
//判断游戏结果的函数
char IfWin(char board[ROW][COL], int row, int col)
{
//判断行
for (int i = 0; i < row; i++)
{
for (int j = 2; j < col; j++)
{
if (board[i][j - 2] == board[i][j - 1] && board[i][j - 1] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断列
for (int j = 0; j < col; j++)
{
for (int i = 2; i < row; i++)
{
if (board[i - 2][j] == board[i - 1][j] && board[i - 1][j] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断右交叉
for (int i = 2; i < row; i++)
{
for (int j = 2; j < col; j++)
{
if (board[i - 2][j - 2] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断左交叉
for (int i = 1; i < row - 1; i++)
{
for (int j = 1; j < col - 1; j++)
{
if (board[i - 1][j + 1] == board[i][j] && board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断平局
int full = IfFull(board, row, col);
if (full == 1)
{
return 'Q';
}
//游戏继续
return 'C';
}
3、game.h文件
//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘函数
InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断游戏结果 玩家赢了* 电脑赢了# 平局Q 游戏继续C
char IfWin(char board[ROW][COL], int row, int col);
//判断棋盘是否已经下满
int IfFull(char board[ROW][COL], int row, int col);
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