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华为数通方向HCIP-DataCom H12-821题库(多选题:01-20)

伢赞 03-02 17:00 阅读 3

微信小程序的人脸检测功能,配合蓝牙,配合ESP32 可以实现一些有趣的玩具
本文先只说微信小程序的人脸检测功能

1、人脸检测使用了摄像头,就必须在用户隐私权限里面声明。
修改用户隐私声明后,还需要等待审核,大概一天

2、app.json文件中也必须声明

 "permission":{
      "scope.bluetooth":{
        "desc": "获取蓝牙用于硬件链接"
      },
      "scope.camera":{
        "desc": "获取摄像头用于人脸检测"
      }
    },

这个不做,是无法真机调试的
模拟器上会一直报无效的
app.json permission[“scope.bluetooth”]、app.json permission[“scope.camera”]
这个错误,可以忽略

然后就是直接看代码了
face.xml



<block>
  <view class="work-log" style="height: 300rpx;" ></view>
  <view class="work-log" style="height: 200rpx;" > 
      <view class="work-eyeview"><view class="work-eye" style="height: {{eyeLetfHeight}};width:{{eyeLetfWidth}}"></view></view>
      <view class="work-eyeview"><view class="work-eye" style="height: {{eyeRightHeight}};width:{{eyeRightWidth}}"></view></view>
  </view>
</block>


face.wxss

page{
  width: 100%;
  position: fixed;
  top:0;
  left:0;
  background-color: black;
}
.work-log {
  width: 96%;
  flex-direction:row;
  display: flex;
  margin-top: 15rpx;
  margin-bottom: 5rpx;
  margin-left: 2%;
}
.work-eyeview {
  width: 50%;
  height: 100%;
  background-color: black;
  display: flex;
  justify-content: center;
  align-items: center;
}
.work-eye {
  width: 30%;
  height: 100%;
  box-shadow: 4px 4px 15px #c0bfbf;
  background-color: #eef1f7;
  border-radius: 10rpx;
}

face.json

{
  "disableScroll": true,
  "renderer": "webview",
  "navigationBarTitleText": "人脸三维识别",
  "pageOrientation": "auto",
  "navigationStyle":"custom"
}

face.js


Component({
  session: undefined, // 全局的VKsession对象
  data:{
    originx:"1%",
    originy:"1%",
    eyeLetfHeight:"100%",
    eyeLetfWidth:"30%",
    eyeRightHeight:"100%",
    eyeRightWidth:"30%"
  },
  methods: {
    onReady(){
     
      //初始化VK
      this.init();
    },
    onHide :function(){
      //关闭
      this.closeBle();
    },
    onUnload :function(){
      this.closeBle();
    },
    // 对应案例的初始化逻辑,由统一的 behavior 触发 初始化VKstart完毕后,进行更新渲染循环
    init() {
      this
      // VKSession 配置
      const session = this.session = wx.createVKSession({
        track: {face: {mode: 1}},
        version: 'v2',
      });
      try {
        session.start(err => {
          if (err) return console.error('VK error: ', err);
          //摄像头设置为前置摄像头 1    0 为后置
          const config = session.config
          config.cameraPosition = 1;  
          session.config = config;

          console.log('VKSession.start ok,version:', session.version)
          //  VKSession EVENT resize
          session.on('resize', () => {
          })
          // 开启三维识别
          session.update3DMode({open3d: true})
          // VKSession EVENT addAnchors
          session.on('addAnchors', anchors => {
            console.log("addAnchor", anchors)
          })

          // VKSession EVENT updateAnchors
          session.on('updateAnchors', anchors => {
            var anchor = anchors[0];//第一个人脸
            //43 两个眼睛中间点     46鼻头
            var  centeracch = anchor.points[46];//两个眼睛中间点
            //72 左上眼皮  73  左下眼皮   75 右上眼皮  76 右下眼皮
            //console.log(centeracch);//鼻头
            var eyeLetfLen  = this.calen(this.calculateEye(anchor.points[72],anchor.points[73],anchor.points[52],anchor.points[55]));
           
            var eyeRightLen = this.calen(this.calculateEye(anchor.points[75],anchor.points[76],anchor.points[58],anchor.points[61]));
           
            this.setData({
              originx:centeracch.x * 100 +"%",
              originy:centeracch.y * 100 +"%",
              eyeLetfHeight: eyeLetfLen + "%",
              eyeLetfWidth: (70 - (eyeLetfLen / 100 ) * 40) + "%",
              eyeRightHeight: eyeRightLen + "%",
              eyeRightWidth: (70 - (eyeRightLen / 100 ) * 40) + "%"
            })
          })
          // VKSession removeAnchors
          // 识别目标丢失时不断触发
          session.on('removeAnchors', anchors => {
             console.log("removeAnchors",anchors);
             this.setData({
              originx:"1%",
              originy:"1%"
            })
          });

          console.log('ready to initloop')
          // start 初始化完毕后,进行更新渲染循环
          this.initLoop();
        });

      } catch(e) {
        console.error(e);
      }
    },
    calen(eyelen){
        var l =  105 - eyelen;
        if(l>100){
          return 100;
        }else if (l < 5){
          return 3;
        }else{
          return l;
        }
    },
    calculateEye(up,dow,left,right){
      var ylen = this.calculateDistance(up.x,up.y,dow.x,dow.y);
      var xlen = this.calculateDistance(right.x,right.y,left.x,left.y);
      return xlen/ylen;
    },
    calculateDistance(x1, y1, x2, y2) {  
      var dx = x2 - x1;  
      var dy = y2 - y1;  
      return Math.sqrt(dx * dx + dy * dy);  
    },
    // 限帧逻辑
    initLoop() {
      // 限制调用帧率,暂时去掉
      let fps = 30
      let fpsInterval = 1000 / fps
      let last = Date.now()
      const session = this.session;
      // 逐帧渲染
      const onFrame = timestamp => {
          try {
              let now = Date.now()
              const mill = now - last
              // 经过了足够的时间
              if (mill > fpsInterval) {
                  last = now - (mill % fpsInterval); //校正当前时间
                  session.getVKFrame(1,1);
              }
          } catch(e) {
              console.error(e);
          }
          session.requestAnimationFrame(onFrame)
      }
      session.requestAnimationFrame(onFrame)
  },
 
  },
})

最终实现的效果就是 屏幕对应的眼睛和自己眼睛对应,眨眼检测

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