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Pacing guide is based on five 50 minute class sessions per week

我是小小懒 03-20 13:00 阅读 2

Pacing guide is based on five 50 minute class sessions per week

core content

 

 

 

 

 

core content

 

 

 

 

 

capstone

 

 

 

 

 

explorations

 

 

 

 

 

optional content

 

 

 

 

 

WEEK 1

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 1

Lesson 1: Intro to Algorithms and Problem Solving
In-game content: Start at Intro: Up the Mountain and stop after you

finish Cutscene: The Spirit Lands

Concepts:

- algorithms

- sequences

-goals and sub-goals: decomposing problems

- coding

-computing systems: input/output


Activities:

-Ozaria: logging in, navigating

-Watch video cutscene: Up the Mountain

-Independent practice: students do first 8 practice levels

-Extension activity for fast finishers or as homework

Lesson 2: Debugging and Troubleshooting
In-game content: Start at Intro: Fixing the Light and stop after

finishing Practice Level: Crystal Clear

Concepts:

- syntax

- debugging syntax errors

- debugging logic errors

- loops


Activities:

-Review algorithms and sequences

- create troubleshooting guide

- Introduce loops and loops syntax

- independent practice: students do practice levels through "Repetition Inquisition"

-Extension activity for fast finishers or as homework

Lesson 3: Loops and Intro to Capstone Project
Concepts:

- loops


Activities:

- design a game

WEEK 2

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 1

Lesson 4: Capstone Project

Lesson 5: Explorations: Impacts of ComputingTopic: How technology solves and creates problems

WEEK 3

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 1 Lesson 1: Algorithms and SyntaxIn-game content: Start Chapter 2 with Cutscene: The Search for Star Wells

and stop after you finish Cutscene: The Debugger


Concepts:

- algorithms review

- syntax review

- objects

- methods

- arguments


Activities:

- Conept Check: objects, methods, arguments

- Concept Check: how to use Ozaria

- Independent Practice: students complete practice levels in Module

Module 2 Lesson 1:DebuggingIn-game content: Start Chapter 2, Module 2 with Cutscene: Bugs, Bugs, Bugs

and stop after you finish Cinematic: A Hero’s Work

Concepts:

- debugging syntax errors

- debugging logic errors


Activities:

- Concept Check: debugging

- Independent Practice: students complete practice levels in Module 2

Module 2 Lesson 1: Debugging

Extension Activities:

- Review objects, methods, arguments, debugging

- Have students write a program using concepts above and include logic and syntax errors

- Have peers review eachothers' programs, identify errors, and debug

WEEK 4

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 2 Lesson 2: Explorations: Impacts of ComputingTopic: How technology affects different careers

Module 3 Lesson 1: Variables
In-game content: Start Chapter 2 with Cinematic: The Moon Dancers and stop
after you finish Practice Level: Old Time is still a-flying
Concepts:
- Variables

Activities:
- Variables story builder
- Concept Check: variables
- Independent Practice: students complete practice levels up to "Variables and Strings"

Module 3 Lesson 1: Variables
Extension Activity:
- Story builder

WEEK 5

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 3 Lesson 2: Variables with StringsIn-game content: Start with Cinematic: Variables and Strings and
stop after you finish Cinematic: Xing’chen
Concepts:
- Variables
- Value
- Methods
- Strings

Activities:
- Review variables
- Concept Check: Strings
- Concept Check: Methods
- Story builder with methods
- Independent Practice: students complete practice levels up to "Xing 'chen"

Module 3 Lesson 3: Explorations: Networks and the InternetTopic: Breaking down and transmitting data

Module 3 Lesson 4: Explorations: Networks and the InternetTopic: Network Protocols

WEEK 6

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 4 Lesson 1: Introduction to Conditionals
In-game content: Start with Cinematic: Welcome to the City
and stop after you finish Challenge Level: The Suspect
Concepts:
- If/then conditionalsIn-game content:
- pseudocode

Activities:
- Write conditional statements using flowcharts
- Concept Check: Conditionals
- Independent Practice: students complete practice levels up to "The Thief"
- Extension activity for fast finishers or as homework

Module 4 Lesson 2: Comparators and ConditionalsIn-game content: Start with Cinematic: Battle Horns
and stop after you finish Cinematic: Fighting Back
Concepts:
- Comparators
- Conditionals

Activities:
- Warm up activity: connect to Math
- Concept Check: Comparators
- Independent Practice: students complete practice levels up to "The Other Condition"
- Extension activity for fast finishers or as homework

WEEK 7

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 4 Lesson 3: If/Else ConditionalsIn-game content: Start with Cinematic: Conditional Casting
and stop after you finish Cinematic: The Truth
Concepts:
-If/then conditionals
-If/else conditionals

Activities:
- Concept Check: If/else conditionals
- Independent Practice: students complete all practice levels in Module 4

Module 4 Lesson 3: If/Else Conditionals
Extension Activity: Flowchart StoryExtension Activity: Conditional Card Game

Module 4 Lesson 4:Explorations: Computing SystemsTopic: How Computing Systems Work

WEEK 8

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Modules 5 and 6: Capstone Project

WEEK 9

 

Session 1

Session 2

Serssion 3

Session 4

Session 5

CHAPTER 3

Module 1 Lessons 1-2: ReviewIn-game content: Start with Cutscene: The Phoenix Lands and stop

after you finish Cinematic: New Old Friends

Concepts:

-Variables

-Conditionals

-Variable arithmetic


Activities:

-Warm up: Coding Toolkit

- Concept Check: Variable arithmetic

- Independent Practice: students complete practice levels through "Found Again"

- Extension activity (Spell System) for fast finishers or as homework

-Extension activity (Variable Puzzle) for fast finishers or as homework

Module 2 Lesson 1: For LoopsIn game content: Start with Cinematic: Gardening

and stop after you finish Cutscene: Lost Boy

Concepts:

-For Loops

-Syntax with loops


Activities:

- Concept Check: For Loops

- Concept Check: Syntax with Loops

- Independent Practice: students complete Chapter 3 Module 2 practice levels

- Extension activity for fast finishers or as homework

Module 3 Lesson 1: Review For Loops and Intro to Nested LoopsIn-game content: Start with Cinematic: Mouse and stop after

you finish Practice Level: A Loop in the Fog

Concepts:

- for loops

- nested loops


Activities:

- Warm up: review for loops

- Concept Check: nested loops

- Independent practice: students complete practice levels through A Loop in the Fog
- Extension activity for fast finishers or as homewor

WEEK 10

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 3

Module 1 Lesson 2: Explorations: Computing SystemsTopic: The Roles of Hardware and Software

Module 3 Lesson 2: Review Conditionals and Intro to Nested StructuresIn-game content: Start with Cinematic: I canMove

and stop after you finish Cinematic: Old Friend

Concepts:

- if/else conditionals

- if/then conditionals

- Nested structures


Activities:

- Warm up: review conditionals

- Concept Check: use pseudocode to write nested loop

- Independent Practice: students complete Chapter 3 Module 3 practice levels

- Extension activity for fast finishers or as homework

Module 3 Lesson 3: Explorations: Impacts of ComputingTopic: Cybersecurity

WEEK 11

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 3

Module 4 Lesson 1 While LoopsIn-game content: Start with Cinematic: Haven Lost

and stop after you finish Cinematic: Salazar

Concepts:

- Nested loops

- Events

- While loops


Activities:

- Warm up: Use pseudocode to write code with while loops

- Guided Practice: solve a map using while loops

- Independent Practice: students complete all Chapter 3 Module 4 practice levels

-Extension activity for fast finishers or as homework

WEEK 12

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 3

Module 4 Lesson 2: Explorations: Networks and the InternetTopic: Encrypting Information

Module 4 Lesson 3: Explorations: Data and AnalysisTopic: Encoding Schemes and representing data

WEEK 13

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 3

Module 5: Capstone Project

WEEK 14

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 1 Lesson 1: Else/If ConditionalsIn-game content: Start with Cinematic: The Outer Lands and stop
after you finish Practice Level: Splinters
Concepts:
- if/then and if/else conditionals
- else/if conditionals
- > and <
- <= >=

Activities:
-Warm up: dice roll game
- Guided Practice: conditional fortune telling
- Guided Practice: new comparators
- Concept Check: dice roll game
- Independent Practice: students play Chapter 4 Module 1 practice levels through "Platform Run"
-Extension activity for fast finishers or as homework

Module 1 Lesson 2: Compound ConditionalsIn-game content: Start with Cinematic: Back Together and stop
after you finish Cinematic: The Leap Back Home
Concepts:
- Conditionals with "And, Or, Not"

Activities:
- Guided Practice: "Not" conditions
- Guided Practice: Combine conditions with "And"
- Guided Practice: Use "or" conditions
- Concept check: Programming a human using compound conditionals
- Guided Practice: Using correct syntax with compound conditionals
- Independent Practice: students play through Chapter 4 Module 1 through cinnematic "The Beginning"
-Extension activity for fast finishers or as homework

Module 1 Lesson 3: Explorations: Networks and the InternetTopic: Network Security: Physical and digital security measures

 

WEEK 15

CHAPTER 4

Module 2 Lesson 1: Functions (Part 1)
In-game content: Start with Cinematic: Before the Storm and stop
after you finish Practice Level: Argumented Rectangles
Concepts:
- functions
- syntax with functions

Activities:
-Warm-up: Everyday activities
-Guided Practice: Using functions in life
-Guided Practice: Using functions in code
-Concept Check: Function parts
-Independent Practice: students play Chapter 4 Module 2 practice levels through "Argumented Rectangles"


Module 2 Lesson 1: Functions (Part 2)Concepts:
- functions

Activities:
- Run a pizza shop using functions
- Run a shop of your choice using functions

Module 2 Lesson 2: Data AnalysisIn-game content: Start with Cinematic: Moving On and stop
after you finish Cinematic: The Acodus Loop
Concepts:
-Types of data and uses
-Computational models

Activities:
-Rock, Paper, Scissors data analysis game
-Independent Practice: students play Chapter 4 Module 2 through cinematic "The Acodus Loop"
-Bonus Activity: Recording data in practice level "Light Delivery"

 

WEEK 16

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 2 Lesson 3: Explorations: Computing SystemsTopic: Design Your Own Acodus

Module 3 Lesson 1: Writing FunctionsIn-game content: Start with Cinematic: Leading the Charge and stop
after you finish Cinematic: Restored
Concepts:
-Write functions
-Functions Syntax

Activities:
-Warm-up: Review functions
-Guided Practice: Write functions using pseudocode
-Concept Check: Functions with Mouse
-Independent Practice: students play through Module 3
-Extension Activity: Design a Noodles Map

WEEK 17

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 4: Capstone Project - Part 1In-game content: Start with Intro: Salazar and stop
after you finish Practice Level: Moth Battle
Concepts:
-The Design Thinking Process
-Conducting Competitve Research

Activities:
-Independent Practice: Students play through practice level "Moth Battle"
-Extension Activity: Competitive Research

Module 4 Capstone Project -Part 2Concepts:
-Building Protoypes: brainstorm, ideate, plan, and build

Activities:
-Build a prototype
Extension: Test a protoype

Module 4 Capstone Project -Part 3Concepts:
-Playtesting

Activities:
-Create a survey
-Recording observation notes
-Analyze and apply feedback

WEEK 18

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 4 Capstone Project Part 4Concepts:
-Coordinates
-Documentation
-Attribution

Activities:
-Concept Check: Commenting code
-Independent Practice: Students work on their own game
-Create a feedback form
-Revise game based on feedback

Module 4 Capstone Project Part 5Activities:
-Students present and explain their game to the class

WEEK 19

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 4 Lesson 6: Explorations: Impacts of ComputingTopic: Accessibility

Module 4 Lesson 7: Explorations: Impacts of ComputingTopic: Bias and Stereotypes

 

 

Pacing guide is based on five 50 minute class sessions per week_Network

 

Pacing guide is based on five 50 minute class sessions per week_ide_02

 

Pacing guide is based on five 50 minute class sessions per week_Network_03

 



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