Assets面板中通过右键创建一个自定义对象的写法

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2022-05-06

注意继承的是ScriptableObject类,创建的资源类型是.asset。

using UnityEngine;

[CreateAssetMenu(menuName = "MotionType/Screw")]
public class MotionScrew : ScriptableObject
{
	public Transform trPut;
	public Transform trStart;
	public Transform trOriginal;
	public float speed = 10.0f;
}

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