我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
 BabylonMapManager.init(map);
添加正方体
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
 let map = MapManager.getMap(this.mapId);
 let scene = BabylonMapManager.getScene(map);
 const outline = [
 new BABYLON.Vector3(-0.3, 0, -0.1),
 new BABYLON.Vector3(0.2, 0, -0.1),
 ]
 //curved front
 for (let i = 0; i < 20; i++) {
 outline.push(new BABYLON.Vector3(0.2 * Math.cos(i * Math.PI / 40), 0, 0.2 * Math.sin(i * Math.PI / 40) - 0.1));
 }
 //top
 outline.push(new BABYLON.Vector3(0, 0, 0.1));
 outline.push(new BABYLON.Vector3(-0.3, 0, 0.1));
 //back formed automatically
 const car = BABYLON.MeshBuilder.ExtrudePolygon(“car”, {sideOrientation: 1, shape: outline, depth: 0.2}, scene);
 BabylonMapManager.addToMap(car,[113.87629508972168, 22.544824222364753, 10]);
 car.scaling.x = 200;
 car.scaling.y = 200;
 Mapbox 与 Babylon.js 可视化 给车添加轮子 - 小专栏
                










