第一步,启动类添加@EnableAsync注解(必须)
/**
* 启动程序
*
*/
@SpringBootApplication
@EnableAsync
public class RuoYiApplication
{
public static void main(String[] args)
{
}
}
第二部,添加配置类,创建线程池,放入bean
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import org.springframework.scheduling.annotation.EnableAsync;
import org.springframework.scheduling.concurrent.ThreadPoolTaskExecutor;
import java.util.concurrent.ThreadPoolExecutor;
@Configuration
@EnableAsync
public class ThreadPoolCo {
@Bean(name = "scorePoolTaskExecutor")
public ThreadPoolTaskExecutor getScorePoolTaskExecutor() {
System.out.println("使用了");
ThreadPoolTaskExecutor taskExecutor = new ThreadPoolTaskExecutor();
//核心线程数
taskExecutor.setCorePoolSize(10);
//线程池维护线程的最大数量,只有在缓冲队列满了之后才会申请超过核心线程数的线程
taskExecutor.setMaxPoolSize(100);
//缓存队列
taskExecutor.setQueueCapacity(50);
//许的空闲时间,当超过了核心线程出之外的线程在空闲时间到达之后会被销毁
taskExecutor.setKeepAliveSeconds(200);
//异步方法内部线程名称
taskExecutor.setThreadNamePrefix("poolTestThread-");
/**
* 当线程池的任务缓存队列已满并且线程池中的线程数目达到maximumPoolSize,如果还有任务到来就会采取任务拒绝策略
* 通常有以下四种策略:
* ThreadPoolExecutor.AbortPolicy:丢弃任务并抛出RejectedExecutionException异常。
* ThreadPoolExecutor.DiscardPolicy:也是丢弃任务,但是不抛出异常。
* ThreadPoolExecutor.DiscardOldestPolicy:丢弃队列最前面的任务,然后重新尝试执行任务(重复此过程)
* ThreadPoolExecutor.CallerRunsPolicy:重试添加当前的任务,自动重复调用 execute() 方法,直到成功
*/
taskExecutor.setRejectedExecutionHandler(new ThreadPoolExecutor.CallerRunsPolicy());
taskExecutor.initialize();
System.out.println("------>== @Async 业务处理线程配置成功,核心线程池:[{}],最大线程池:[{}],队列容量:[{}],线程名称前缀:[{}] ==<------");
return taskExecutor;
}
}
第三步,controller中调用自定义线程池异步方法
@GetMapping("/list")
public void test01() throws Exception{
batchPaymentService.t();
batchPaymentService.doTaskOne();
batchPaymentService.doTaskTwo();
batchPaymentService.doTaskThree();
System.out.println("执行完了");
}
第四步,service中异步方法
public static Log log = LogFactory.getLog(BatchPaymentServiceImpl.class);
@Async(value ="scorePoolTaskExecutor")
public void t() throws InterruptedException {
System.out.println("1");
Thread.sleep(10000);
for (int i = 0; i < 100; i++) {
System.out.println(i);
}
log.info("ttt");
}
public static Random random = new Random();
@Async("scorePoolTaskExecutor")
public void doTaskOne() throws Exception {
log.info("开始做任务一");
long start = System.currentTimeMillis();
Thread.sleep(random.nextInt(10000));
long end = System.currentTimeMillis();
log.info("完成任务一,耗时:" + (end - start) + "毫秒");
}
@Async("scorePoolTaskExecutor")
public void doTaskTwo() throws Exception {
log.info("开始做任务二");
long start = System.currentTimeMillis();
Thread.sleep(random.nextInt(10000));
long end = System.currentTimeMillis();
log.info("完成任务二,耗时:" + (end - start) + "毫秒");
}
@Async("scorePoolTaskExecutor")
public void doTaskThree() throws Exception {
System.out.println("开始做任务三");
long start = System.currentTimeMillis();
Thread.sleep(random.nextInt(10000));
long end = System.currentTimeMillis();
System.out.println("完成任务三,耗时:" + (end - start) + "毫秒");
}
最终结果,可见实现了自定义线程池











