Unity中的Time类
Time.deltaTime与Time.timeScale
using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
public class MyTime : MonoBehaviour
 {
 // Start is called before the first frame update
 void Start()//用于初始化的,只调用一次
 {
 }
 // Update is called once per frame
  void Update()//每帧都会调用
  {
  this.transform.Rotate(0, Time.deltaTime * 1000, 0);//角度随着时间而变化
  this.transform.Translate(Time.deltaTime * 10, 0, 0);//位置随着时间变化
  }
  void OnGUI()//此场景中是自由布局
  {
  if (GUILayout.Button(“slow”))//在game面板上设置一个按钮为slow
  {
  Time.timeScale = 0.2f;//设置时间的长度,正常的时间长度为 1,这里相当于时间变慢了。
  }
  if (GUILayout.Button(“stop”))
  {
  Time.timeScale = 0;
  }
  if (GUILayout.Button(“fast”))
  {
  Time.timeScale = 1.5f;
  }
  }
 }
如何获取本地时间
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class DataTimeT : MonoBehaviour
{
    public GUISkin gSkin;
    public string str = "";
    public string[] month = { "一月", "二月", "三月", "四月", "四月", "五月", "六月", "七月",
        "七月", "八月", "九月", "十月", "十一月", "十二月" };
    public string[] Day = {"一", "二", "三", "四", "五",
        "六","七","八","九","十","十一","十二","十三","十四","十五",
        "十六","十七","十八","十九","二十","二一","二十二","二十三","二十四","二十五",
        "二十六", "二十七", "二十八", "二十九", "三十", "三十一" };
    public System.DateTime dNow;
    void OnGUI()
    {
        if (gSkin)
        {
            GUI.skin = gSkin;
        }
        GUILayout.Box("本地时间:" + DateTime.Now);//显示现在的时间;
        GUILayout.SelectionGrid(DateTime.Now.Month, month, 3);//在game面板上显示月份,一行三个
        GUILayout.SelectionGrid(DateTime.Now.Day, Day, 10);//在game面板上显示日期,一行十个。
    }
}
 
小结
今天的内容还是比较易懂的,希望能够对你有帮助。










