public static Quaternion QuaternionFromMatrix(Matrix4x4 m)
{
return Quaternion.LookRotation(m.GetColumn(2), m.GetColumn(1));
}
关于 Quaternion.LookRotation
的解释:
Unity 矩阵Matrix4x4转换为Quaternion
阅读 56
2022-05-03
public static Quaternion QuaternionFromMatrix(Matrix4x4 m)
{
return Quaternion.LookRotation(m.GetColumn(2), m.GetColumn(1));
}
关于 Quaternion.LookRotation
的解释:
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