本示例在窗口的右上角创建一个指南针,可以调整指南针,得到相应的角度值可以用于调整具体actor的角度,指南针是 360度。

#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkCompassRepresentation.h>
#include <vtkCompassWidget.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkArrowSource> arrowSource;
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(arrowSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("PeachPuff").GetData());
// a renderer and render window
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
// an interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget and its representation
vtkNew<vtkCompassRepresentation> compassRepresentation;
vtkNew<vtkCompassWidget> compassWidget;
compassWidget->SetInteractor(renderWindowInteractor);
compassWidget->SetRepresentation(compassRepresentation);
// add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("CompassWidget");
renderWindow->Render();
compassWidget->EnabledOn();
vtkNew<vtkInteractorStyleTrackballCamera> style;
renderWindowInteractor->SetInteractorStyle(style);
// begin interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}










