flutter开发实战-just_audio实现播放音频暂停音频设置音量等
最近开发过程中遇到需要播放背景音等音频播放,这里使用just_audio来实现播放音频暂停音频设置音量等

一、引入just_audio
在pubspec.yaml引入just_audio
  just_audio: ^2.7.0
在iOS上,video_player使用的是AVPlayer进行播放。
 在Android上,video_player使用的是ExoPlayer。
二、使用前设置
2.1 在iOS中的设置
 在iOS工程中info.plist添加一下设置,以便支持Https,HTTP的视频地址
<key>NSAppTransportSecurity</key>
<dict>
	<key>NSAllowsArbitraryLoads</key>
	<true/>
</dict>
2.2 在Android中的设置
 需要在/android/app/src/main/AndroidManifest.xml文件中添加网络权限
<uses-permission android:name="android.permission.INTERNET"/>
三、just_audio实现播放音频暂停音频设置音量等
引入just_audio后,可以使用AudioPlayer来播放音频
3.1 常用操作如下
- 播放
await _audioPlayer.play();
- 暂停
await _audioPlayer.pause();
- seek
await _audioPlayer.seek(position);
- 停止
await _audioPlayer.pause();
await _audioPlayer.seek(Duration.zero);
- 设置音量
await _audioPlayer.setVolume(volume);
3.2 使用just_audio实现播放player
这里通过player来获取SDAudioPlayerState状态,控制音频的暂停音频设置音量等操作
import 'package:flutter_app/manager/logger_manager.dart';
import 'package:just_audio/just_audio.dart';
// 播放回调
typedef SDAudioPlayerCallBack = void Function(
    SDAudioPlayerState state, SDAudioPlayerError? error);
// 播放音频的状态
enum SDAudioPlayerState {
  idle, // 默认
  loading, // 加载中
  buffering, // 缓存中
  ready, // 可播放
  completed, // 播放完成
}
// 播放音频出现错误
class SDAudioPlayerError {
  String? message;
}
// 定义优先级的类
class SDMusicConfig {
  // 音频文件地址
  late String audioUrl = '';
  late bool runLoop = false; // 是否循环播放
  // 构造函数
  SDMusicConfig(this.audioUrl, this.audioPriority, this.runLoop);
}
// 播放音频文件
class SDMusicPlayer {
  // 音频播放
  late AudioPlayer _audioPlayer;
  // 优先级
  late SDMusicConfig _musicConfig;
  late bool _playing = false; // 是否正在播放
  late SDAudioPlayerState _playerState = SDAudioPlayerState.idle; // 状态
  late SDAudioPlayerCallBack? _playerCallBack;
  SDMusicPlayer(this._audioPlayer, this._musicConfig){
    setAudioUrl(this._musicConfig.audioUrl);
    openPlayCallBack((state, error) {
    });
  }
  SDMusicConfig getMusicConfig() {
    return _musicConfig;
  }
  void openPlayCallBack(SDAudioPlayerCallBack playerCallBack) {
    _playerCallBack = playerCallBack;
    _audioPlayer.playerStateStream.listen((state) {
      _playing = state.playing;
      switch(state.processingState) {
        case ProcessingState.idle: {
          _playerState = SDAudioPlayerState.idle;
          break;
        }
        case ProcessingState.loading: {
          _playerState = SDAudioPlayerState.loading;
          break;
        }
        case ProcessingState.buffering: {
          _playerState = SDAudioPlayerState.buffering;
          break;
        }
        case ProcessingState.ready: {
          _playerState = SDAudioPlayerState.ready;
          break;
        }
        case ProcessingState.completed: {
          _playerState = SDAudioPlayerState.completed;
          if (_musicConfig.runLoop == true) {
            // 循环播放的时候
            seek(Duration.zero);
            play();
          } else {
            stop();
          }
          break;
        }
        default:
      }
      if (_playerCallBack != null) {
        _playerCallBack!(_playerState, null);
      }
    });
  }
  // var duration = await player.setUrl('https://foo.com/bar.mp3');
  Future<void> setAudioUrl(String url) async {
    SDAudioPlayerError? error;
    if (url.isNotEmpty) {
      // Set the audio source but manually load audio at a later point.
      try {
        _audioPlayer.setUrl(url, preload: true);
        // Acquire platform decoders and start loading audio.
        var duration = await _audioPlayer.load();
        print("url:${url} duration:${duration}");
      } on PlayerException catch (e) {
        // iOS/macOS: maps to NSError.code
        // Android: maps to ExoPlayerException.type
        // Web: maps to MediaError.code
        // Linux/Windows: maps to PlayerErrorCode.index
        print("SDAudioPlayer Error code: ${e.code}");
        // iOS/macOS: maps to NSError.localizedDescription
        // Android: maps to ExoPlaybackException.getMessage()
        // Web/Linux: a generic message
        // Windows: MediaPlayerError.message
        print("SDAudioPlayer Error message: ${e.message}");
        error = SDAudioPlayerError();
        error.message = e.message;
      } on PlayerInterruptedException catch (e) {
        // This call was interrupted since another audio source was loaded or the
        // player was stopped or disposed before this audio source could complete
        // loading.
        LoggerManager()
            .debug("SDAudioPlayer Connection aborted: ${e.message}");
        error = SDAudioPlayerError();
        error.message = e.message;
      } catch (e) {
        // Fallback for all errors
        print("e: ${e}");
        error = SDAudioPlayerError();
        error.message = e.toString();
      }
    } else {
      error = SDAudioPlayerError();
      error.message = '播放地址不能为空';
    }
    if (_playerCallBack != null) {
      _playerCallBack!(_playerState, error);
    }
  }
  void play() async {
    // Usually you don't want to wait for playback to finish.
    if (_musicConfig.audioUrl != null && _musicConfig.audioUrl.isNotEmpty) {
      if (_playing == false) {
        // 正在播放
        await _audioPlayer.play();
      }
    }
  }
  void pause() async {
    if (_musicConfig.audioUrl != null && _musicConfig.audioUrl.isNotEmpty) {
      await _audioPlayer.pause();
    }
  }
  void stop() async {
    if (_musicConfig.audioUrl != null && _musicConfig.audioUrl.isNotEmpty) {
      await _audioPlayer.pause();
      await _audioPlayer.seek(Duration.zero);
    }
  }
  void seek(Duration position) async {
    if (_musicConfig.audioUrl != null && _musicConfig.audioUrl.isNotEmpty) {
      await _audioPlayer.seek(position);
    }
  }
  void setVolume(double volume) async {
    if (_musicConfig.audioUrl != null && _musicConfig.audioUrl.isNotEmpty) {
      await _audioPlayer.setVolume(volume);
    }
  }
  // 不需要该播放器,则需要调用该方法
  void dispose() async {
    await _audioPlayer.dispose();
  }
}
四、小结
flutter开发实战-just_audio实现播放音频暂停音频设置音量等。
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