定义
可认为是具有一定约束的线性表,插入和删除操作都在一个称为栈顶的端点位置。也叫后入先出表(LIFO)
 类型名称:堆栈(STACK)
 数据对象集: 一个有0个或者多个元素的有穷线性表。
 操作集:
 (1)Stack CreateStack( int MaxSize)
 生成空堆栈,其最大长度为MaxSize
 (2)bool IsFull(Stack)
 判断栈S是否已满。
 (3)bool Push(Stack S, ElementType X)
 将元素X压入堆栈
 (4)ElementType Pop(Stack S)
 删除并返回栈顶元素
例3.5 如果将abcd四个字符按顺序压入堆栈,是否可能产生cabd这样的序列,共可能产生多少种输出?
 一个字符出入栈:只可能是A进——A出
 两个字符出入栈: 2种情况
 A进A出 B进B出
 A进B进 B出A出
 三个字符出入栈: 5种情况
 A进B进C进 C出B出A出
 A进B进 B出 C进 C出
 A进B进 B出A出 C进C出
 A进A出 B进B出 C进C出
 A进A出 B进C进 C出B出
 四个字符: 14种情况
- A在第一位出 A_ _ _
对应3个字符出入栈 -5种情况 - A在第二位 _ A _ _
只能B出来后A才能出 BA_ _
对应2个字符出入栈 -2种情况 - A在第三位 _ _ A _
前两位必是 B或者C
最后一位必是D
2种情况 - A在第四位 _ _ _ A
对应三个字符出入栈 5种情况 
堆栈的实现
顺序栈的实现
由一个一维数组和一个记录栈顶元素位置的变量组成,另外还有一个记录堆栈最大容量的变量MaxSize。
 习惯将栈底放在数组下标小的那端,栈顶位置用一个整型变量Top记录当前栈顶元素的下标值。当Top指向-1时,表示空栈;当Top指向MaxSize-1时表示栈满。
 顺序栈类型Stack表示如下:
typedef int ElementType;
typedef int Position;
typedef struct SNode* PtrToSNode;
struct SNode {
	ElementType* Data;
	Position Top;
	int MaxSize;
};
typedef PtrToSNode Stack;
 
顺序栈的创建
Stack CreateStack(int MaxSize) {
	Stack S = (Stack)malloc(sizeof(SNode) * 1);
	S->Data = (ElementType * )malloc(sizeof(ElementType) * MaxSize);
	S->Top = -1;
	S->MaxSize = MaxSize;
	return S;
}
 
进栈
bool IsFull(Stack S) {
	if (S->Top == S->MaxSize - 1) {
		return true;
	}
	return false;
}
bool Push(Stack S, ElementType X) {
	if (IsFull(S)) {
		printf("The Stack is full!\n");
		return false;
	}
	(S->Top)++;
	S->Data[S->Top] = X;
	return true;
}
 
出栈
bool IsEmpty(Stack S) {
	if (S->Top == -1) {
		return true;
	}
	return false;
}
ElementType Pop(Stack S) {
	if (IsEmpty(S)) {
		printf("The Stack is empty!\n");
		return -1;
	}
	int temp = S->Data[S->Top];
	(S->Top)--;
	return temp;
}
 
完整代码
# include <stdio.h>
#include < stdlib.h>
typedef int ElementType;
typedef int Position;
typedef struct SNode* PtrToSNode;
struct SNode {
	ElementType* Data;
	Position Top;
	int MaxSize;
};
typedef PtrToSNode Stack;
Stack CreateStack(int MaxSize) {
	Stack S = (Stack)malloc(sizeof(SNode) * 1);
	S->Data = (ElementType * )malloc(sizeof(ElementType) * MaxSize);
	S->Top = -1;
	S->MaxSize = MaxSize;
	return S;
}
bool IsFull(Stack S) {
	if (S->Top == S->MaxSize - 1) {
		return true;
	}
	return false;
}
bool Push(Stack S, ElementType X) {
	if (IsFull(S)) {
		printf("The Stack is full!\n");
		return false;
	}
	/*(S->Top)++;
	S->Data[S->Top] = X;*/
	S->Data[++(S->Top)] = X;
	return true;
}
bool IsEmpty(Stack S) {
	if (S->Top == -1) {
		return true;
	}
	return false;
}
ElementType Pop(Stack S) {
	if (IsEmpty(S)) {
		printf("The Stack is empty!\n");
		return -1;
	}
	/*int temp = S->Data[S->Top];
	(S->Top)--;
	return temp;*/
	return (S->Data[(S->Top)--]);
}
void print_s(Stack S) {
	int t = S->Top;
	while (t != -1) {
		printf("Node: %d\n", S->Data[t]);
		(t)--;
	}
}
int main() {
	Stack S = NULL;
	int MaxSize = 10;
	S = CreateStack(MaxSize);
	ElementType X;
	int N;
	scanf_s("%d", &N);
	while (N--) {
		scanf_s("%d", &X);
		if (Push(S, X) == false) {
			printf("Push error!\n");
		}
	}
	print_s(S);
	int out = Pop(S);
	printf("out : %d\n", out);
	print_s(S);
	
}
 
用一个数组实现两个堆栈

结构体
typedef struct DSNode* DStack;
struct DSNode
{
	ElementType* Data;
	Position Top1;
	Position Top2;
	int MaxSize;
};
 
创建
DStack CreateDStack(int MaxSize) {
	DStack S = (DStack)malloc(sizeof(DSNode) * 1);
	S->Data = (ElementType*)malloc(sizeof(ElementType) * MaxSize);
	S->Top2 = -1;
	S->Top1 = MaxSize;
	S->MaxSize = MaxSize;
	return S;
}
 
入栈
bool PushX(DStack S, ElementType X, int Tag) {
	if (S->Top1 - S->Top2 == 1) {
		printf("the stack is full!\n");
		return false;
	}
	if (Tag == 1) {
		(S->Top1)--;
		S->Data[S->Top1] = X;
	}
	else{
		(S->Top2)++;
		S->Data[S->Top2] = X;
	}
	return true;
}
 
出栈
ElementType PopX(DStack S, int Tag) {
	if (Tag == 1) {
		if (S->Top1 == S->MaxSize) {
			printf("the stack1 is empty!\n");
			return -1;
		}
		else {
			return S->Data[(S->Top1)++];
		}
		
	}
	else {
		if (S->Top2 == -1) {
			printf("the stack2 is empty!\n");
			return -1;
		}
		else {
			return S->Data[(S->Top2)--];
		}
	}
}
 
完整代码
# include <stdio.h>
#include < stdlib.h>
typedef int ElementType;
typedef int Position;
typedef struct DSNode* DStack;
struct DSNode
{
	ElementType* Data;
	Position Top1;
	Position Top2;
	int MaxSize;
};
DStack CreateDStack(int MaxSize) {
	DStack S = (DStack)malloc(sizeof(DSNode) * 1);
	S->Data = (ElementType*)malloc(sizeof(ElementType) * MaxSize);
	S->Top2 = -1;
	S->Top1 = MaxSize;
	S->MaxSize = MaxSize;
	return S;
}
bool PushX(DStack S, ElementType X, int Tag) {
	if (S->Top1 - S->Top2 == 1) {
		printf("the stack is full!\n");
		return false;
	}
	if (Tag == 1) {
		(S->Top1)--;
		S->Data[S->Top1] = X;
	}
	else{
		(S->Top2)++;
		S->Data[S->Top2] = X;
	}
	return true;
}
ElementType PopX(DStack S, int Tag) {
	if (Tag == 1) {
		if (S->Top1 == S->MaxSize) {
			printf("the stack1 is empty!\n");
			return -1;
		}
		else {
			return S->Data[(S->Top1)++];
		}
		
	}
	else {
		if (S->Top2 == -1) {
			printf("the stack2 is empty!\n");
			return -1;
		}
		else {
			return S->Data[(S->Top2)--];
		}
	}
}
void print_ds(DStack S) {
	printf("print S1:\n");
	int t = S->Top1;
	while (t != S->MaxSize) {
		printf("Node: %d\n", S->Data[t]);
		(t)++;
	}
	printf("print S2:\n");
	t = S->Top2;
	while (t != -1) {
		printf("Node: %d\n", S->Data[t]);
		(t)--;
	}
}
int main() {
	
	int MAXSIZE = 10;
	DStack S = CreateDStack(MAXSIZE);
	ElementType X;
	int N;
	scanf_s("%d", &N);
	while (N--) {
		scanf_s("%d", &X);
		if (PushX(S, X, 1) == false) {
			printf("Push error!\n");
		}
		if (PushX(S, X, 2) == false) {
			printf("Push error!\n");
		}
	}
	print_ds(S);
	int out = PopX(S,1);
	printf("out : %d\n", out);
	print_ds(S);
}
 
链式存储的实现
栈顶指针Top就是链表的栈顶结点,栈中的其他结点通过他们的指针Next链接起来,栈底结点的Next为NULL
数据结构
typedef int ElementType;
typedef struct SNode* PtrToSNode;
struct SNode {
	ElementType Data;
	PtrToSNode Next;
};
typedef PtrToSNode Stack;
 
创建
Stack CreateStack(Stack S) {
	S = (Stack)malloc(sizeof(SNode) * 1);
	S->Next = NULL;
	return S;
}
 
入栈
bool Push(Stack S, ElementType X) {
	Stack temp = (Stack)malloc(sizeof(SNode));
	temp->Data = X;
	temp->Next = S->Next;
	S->Next = temp;
	return true;
	
	
}
 
出栈
ElementType Pop(Stack S) {
	if (S->Next == NULL) {
		printf("the stack is empty!\n");
		return -1;
	}
	ElementType re = S->Next->Data;
	S->Next = S->Next->Next;
	return re;
}
 
完整代码
# include <stdio.h>
#include < stdlib.h>
typedef int ElementType;
typedef struct SNode* PtrToSNode;
struct SNode {
	ElementType Data;
	PtrToSNode Next;
};
typedef PtrToSNode Stack;
Stack CreateStack(Stack S) {
	S = (Stack)malloc(sizeof(SNode) * 1);
	S->Next = NULL;
	return S;
}
bool Push(Stack S, ElementType X) {
	Stack temp = (Stack)malloc(sizeof(SNode));
	temp->Data = X;
	temp->Next = S->Next;
	S->Next = temp;
	return true;
	
	
}
ElementType Pop(Stack S) {
	if (S->Next == NULL) {
		printf("the stack is empty!\n");
		return -1;
	}
	ElementType re = S->Next->Data;
	S->Next = S->Next->Next;
	return re;
}
void prints(Stack S) {
	Stack t = S->Next;
	while (t != NULL) {
		printf("Node: %d\n", t->Data);
		t = t->Next;
	}
}
int main() {
	Stack S = NULL;
	S = CreateStack(S);
	ElementType X;
	int N;
	scanf_s("%d", &N);
	while (N--) {
		scanf_s("%d", &X);
		if (Push(S, X) == false) {
			printf("Push error!\n");
		}
	}
	prints(S);
	ElementType out = Pop(S);
	printf("out : %d\n", out);
	prints(S);
}










