在Canvas下新建一个Dropdown 。
然后创建脚本 SetScreenResolving
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
//控制屏幕分辨率,全屏,窗口的脚本
public class SetScreenResolving : MonoBehaviour
{
    private Resolution[] reso;
    public Dropdown DropWin;
    private List<Dropdown.OptionData> DropWinList = new List<Dropdown.OptionData>();
    //切换
    //屏幕的宽度
    int screenWidth = 0;
    //屏幕的高度
    int screenHeight = 0;
    private void Awake()
    {
        screenWidth = Screen.currentResolution.width;
        screenHeight = Screen.currentResolution.height;
    }
    void Start()
    {
        //屏幕分辨率大小
        reso = Screen.resolutions;
        DropWin.options.Clear();
        for (int i = 0; i < reso.Length; i++)
        {
            DropWinList.Add(new Dropdown.OptionData());
            DropWinList[i].text = ShowResolving(reso[i]);
            DropWin.value = i;
            DropWin.options.Add(DropWinList[i]);
        }
        DropWin.onValueChanged.AddListener(index =>
        {
            DropWin.captionText.text = ShowResolving(reso[index]);
            FullScree(reso[index]);
        });
        DropWin.captionText.text = "屏幕分辨率";
    }
    private void Update()
    {
    }
    void FullScree(Resolution res)
    {
        //获取设置当前屏幕分辩率//如果当前设置分辨率大于1K自动读取电脑屏幕分辨率设置最大分辨率//全屏
        //否则不设置全屏
        if (res.height >= 1080)
        {
            //设置当前分辨率
            Screen.SetResolution(screenWidth, screenHeight, true);
        }
        else
        {
            Screen.SetResolution(res.width, res.height, false);
        }
    }
    string ShowResolving(Resolution res)
    {
        return res.width + "X" + res.height;
    }
}
把脚本挂场景物体上
效果:










