需求:
实现一个WebSocket服务器与客户端,允许客户端与服务器进行双向实时通信。
代码:
WebSocket服务器代码:
package main
import (
	"fmt"
	"log"
	"net/http"
	"github.com/gorilla/websocket"
)
// WebSocket upgrader to upgrade HTTP connections to WebSocket connections
var upgrader = websocket.Upgrader{
	CheckOrigin: func(r *http.Request) bool { return true },
}
func handleConnection(w http.ResponseWriter, r *http.Request) {
	// Upgrade HTTP request to WebSocket
	conn, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		log.Println(err)
		return
	}
	defer conn.Close()
	// Read and send messages
	for {
		messageType, p, err := conn.ReadMessage()
		if err != nil {
			log.Println(err)
			return
		}
		fmt.Printf("Received: %s\n", string(p))
		// Echo the message back to the client
		err = conn.WriteMessage(messageType, p)
		if err != nil {
			log.Println(err)
			return
		}
	}
}
func main() {
	http.HandleFunc("/ws", handleConnection)
	// Start the WebSocket server
	fmt.Println("WebSocket server started at ws://localhost:8080/ws")
	log.Fatal(http.ListenAndServe(":8080", nil))
}WebSocket客户端代码:
package main
import (
	"fmt"
	"log"
	"github.com/gorilla/websocket"
)
func main() {
	// Connect to the WebSocket server
	conn, _, err := websocket.DefaultDialer.Dial("ws://localhost:8080/ws", nil)
	if err != nil {
		log.Fatal(err)
	}
	defer conn.Close()
	// Send a message to the server
	message := []byte("Hello, WebSocket Server!")
	err = conn.WriteMessage(websocket.TextMessage, message)
	if err != nil {
		log.Fatal(err)
	}
	// Receive the echo message from the server
	_, response, err := conn.ReadMessage()
	if err != nil {
		log.Fatal(err)
	}
	fmt.Printf("Received from server: %s\n", response)
}解释:
- WebSocket服务器:使用
gorilla/websocket库来处理WebSocket连接,接收客户端消息并将其回显。 - WebSocket客户端:连接到服务器并发送消息,接收服务器的回应并打印。
 
扩展:
- 你可以创建一个聊天室应用,允许多个客户端通过WebSocket互相通信。
 - 使用
channels来处理多个客户端的并发消息。 










