
实现流程
1、服务端
1.1、项目创建
1.2、设计界面
1.3、服务端功能实现
int port = 9000;
if (textBox_port.Text == string.Empty)
{
MessageBox.Show("请填写端口", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
try
{
port = Convert.ToInt32(textBox_port.Text.Trim());
}
catch
{
MessageBox.Show("请填写正确的端口", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
try
{
var result = _server.Open(port, "DIS");
if (result)
{
this.toolStripLabel_event.Text = "启动成功";
this.toolStripLabel_event.ForeColor = Color.Green;
this.toolStripLabel1.Text = "监听端口:" + port.ToString();
WSocketServer._Logger.Info("服务器启动成功");
}
else
{
this.toolStripLabel_event.Text = "启动失败";
this.toolStripLabel_event.ForeColor = Color.Red;
this.toolStripLabel1.Text = "监听端口:" + port.ToString();
button_StartListen.Enabled = true;
button_StopListen.Enabled = false;
button_Send.Enabled = false;
WSocketServer._Logger.Error("服务器启动失败");
}
}
catch (Exception ex)
{
WSocketServer._Logger.Error("服务器启动失败:"+ ex.ToString());
}
this.WebSocket = new WebSocketServer();
var serverConfig = new ServerConfig
{
Name = serverName,
MaxConnectionNumber = 10000, //最大允许的客户端连接数目,默认为100。
Mode = SocketMode.Tcp,
Port = port, //服务器监听的端口。
ClearIdleSession = false, //true或者false, 是否清除空闲会话,默认为false。
ClearIdleSessionInterval = 120,//清除空闲会话的时间间隔,默认为120,单位为秒。
ListenBacklog = 10,
ReceiveBufferSize = 64 * 1024, //用于接收数据的缓冲区大小,默认为2048。
SendBufferSize = 64 * 1024, //用户发送数据的缓冲区大小,默认为2048。
KeepAliveInterval = 1, //keep alive消息发送时间间隔。单位为秒。
KeepAliveTime = 60, //keep alive失败重试的时间间隔。单位为秒。
SyncSend = false
};
SocketServerFactory socketServerFactory = null;
//开启wss 使用证书
if (isUseCertificate)
{
serverConfig.Security = serverSecurity;
serverConfig.Certificate = new SuperSocket.SocketBase.Config.CertificateConfig
{
StoreName = serverStoreName,
StoreLocation = System.Security.Cryptography.X509Certificates.StoreLocation.LocalMachine,
Thumbprint = serverThumbprint
};
socketServerFactory = new SocketServerFactory();
}
//客户端网络节点号
string remoteEndPointStr = session.RemoteEndPoint.ToString();
if (remoteEndPointStr == s)
{
try
{
ReceiveData sendData = new ReceiveData();
//发送数据
sendData.User = "guest";
sendData.Type = "msg";
sendData.Msg = textBox_msg.Text.Trim();
sendData.SendTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
_server.SendMessage(session, JsonConvert.SerializeObject(sendData));
this.BeginInvoke(addListView, "guest", JsonConvert.SerializeObject(sendData));
MessageBox.Show("发送成功", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
catch (Exception ex)
{
WSocketServer._Logger.Error(ex.ToString());
MessageBox.Show(ex.ToString(), "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
/// <summary>
/// 接收到的数据
/// </summary>
/// <param name="session">session</param>
/// <param name="rData">value</param>
private void Server_MessageReceived(SuperWebSocket.WebSocketSession session, string rData)
{
//IP地址
string ipAddress_Receive = session.RemoteEndPoint.ToString();
if (rData.Equals(""))
{
//空数据不返回服务器信息
return;
}
try
{
//接收到客户端链接发送的东西
ReceiveData receiveData = JsonConvert.DeserializeObject<ReceiveData>(rData);
receiveData.SendTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
switch (receiveData.Type)
{
case "HeartBeat":
//心跳
//发送客户端连接成功信息
//_server.SendMessage(session, "HeartBeat");
break;
default:
//返回用户发送数据
_server.SendMessage(session, JsonConvert.SerializeObject(receiveData));
break;
}
}
catch
{
WSocketServer._Logger.Error("接收异常数据:" + rData);
//错误数据不反回服务器信息
return;
}
if (MsgFalg)
{
//服务端显示客户端发送接受信息
this.BeginInvoke(addListView, ipAddress_Receive, rData);
}
}
2、小程序
2.1、小程序创建
2.2、页面设计
<view class="cu-chat" id="j_page">
<view class="cu-item {{item.User==''?'self':''}}" wx:for="{{chatData}}">
<view class="cu-avatar radius" style="background-image:url(../../image/cat.jpg)" wx:if="{{item.User=='guest'}}"></view>
<view class="main">
<view class="content shadow {{item.User==''?'bg-green':''}}">
<text>{{item.Msg}}</text>
</view>
</view>
<view class="cu-avatar radius" style="background-image:url(../../image/fm3.jpg)" wx:if="{{item.User==''}}"></view>
<view class="date">{{item.SendTime}}</view>
</view>
</view>
formMsg(e) {
this.setData({
content: e.detail.value.trim()
})
},
2.3、消息接收
let that = this;
socket = wx.connectSocket({
url: 'ws://localhost:9000/',
success: res => {
//console.info('创建连接成功');
}
});
// console.info(socket);
//事件监听
socket.onOpen(function () {
//console.info('连接打开成功');
});
socket.onClose(function () {
//console.info('连接关闭成功');
});
socket.onError(function () {
console.info('连接报错');
});
//服务器发送监听
socket.onMessage(function (e) {
console.info(JSON.parse(e.data));
var info = JSON.parse(e.data);
that.setData({
chatData: that.data.chatData.concat(info)
});
// that.setData({chatData:list});
});
2.4、消息发送
wx.sendSocketMessage({
data: info,
success: function (res) {
},
fail: function (res) {
}
})