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Cesium 与 Babylon.js 可视化 将树放到场景里面


我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲

我整合一个类库 后续不断更新中

npm i @haibalai/cesium-babylonjs

初始化cesium-babylonjs 类库, viewer 是 Cesium 的 viewer对象

import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(viewer);

添加正方体

import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const largeGroundMat = new BABYLON.StandardMaterial(“largeGroundMat”);
largeGroundMat.diffuseTexture = new BABYLON.Texture(“https://assets.babylonjs.com/environments/valleygrass.png”);
largeGroundMat.backFaceCulling = false;
const largeGround = BABYLON.MeshBuilder.CreateGroundFromHeightMap(“largeGround”, “https://assets.babylonjs.com/environments/villageheightmap.png”, {width:1000, height:1000, subdivisions: 500, minHeight:0, maxHeight: 10});
BabylonMapManager.addToMap(largeGround,[113.87629508972168, 22.544824222364753,0]);
largeGround.material = largeGroundMat;
let scene = BabylonMapManager.getScene(map);
const spriteManagerTrees = new BABYLON.SpriteManager(“treesManager”, “https://playground.babylonjs.com/textures/palm.png”, 2000, {width: 512, height: 1024}, scene);
Cesium 与 Babylon.js 可视化 将树放到场景里面 - 小专栏


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