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OpenGL笔记:绘制的四边形不断缩小时,一会消失,一会出现


问题

图中两根红线用四边形模拟,绿线为GL_LINES,均在同一平面上绘制。不断缩小图形,红线会消失,一会又会出现,缩小到一定程度,就全部消失了,但绿色线一直都在。

OpenGL笔记:绘制的四边形不断缩小时,一会消失,一会出现_反走样


OpenGL笔记:绘制的四边形不断缩小时,一会消失,一会出现_图形消失_02

测试代码

#define FREEGLUT_STATIC

#include "gl/freeglut.h"
#include <cmath>
#include <iostream>
#include <iomanip>
#include <gemat3d.h>



#define MY_PI (3.1415926535f)
GLfloat g_dApectRadio = 1.0;
GLfloat g_CurScale = 1.0;



void OnDisplay()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
double fRange = 2000 * g_CurScale; //正交投影,通过投影矩阵来达到缩放的效果
if (g_dApectRadio > 1.0)
{
glOrtho(-fRange*g_dApectRadio, fRange * g_dApectRadio, -fRange, fRange, -2000, 2000);
}
else
{
glOrtho(-fRange, fRange, -fRange / g_dApectRadio, fRange * g_dApectRadio, -2000, 2000);
}

//俯视
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(1000, 210, 0, 1000, 210, -1, 0, 1, 0);

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glColor3d(1.0, 0.0, 0.0);
glBegin(GL_QUADS);
glVertex3d(0, 0, 0);
glVertex3d(2000, 0, 0);
glVertex3d(2000, 20, 0);
glVertex3d(0, 20, 0);

glVertex3d(0, 400, 0);
glVertex3d(2000, 400, 0);
glVertex3d(2000, 420, 0);
glVertex3d(0, 420, 0);
glEnd();

glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex3d(0, 400, 0);
glVertex3d(2000, 20, 0);
glEnd();


glFlush();
}


void OnReSize(int w, int h)
{
glViewport(0, 0, w, h);

if (h <= 0) h = 1;
g_dApectRadio = 1.0 * w / h;
}

void OnSpecialKey(GLint key, GLint x, GLint y)
{
GLfloat fStep = 0.2;
if (key == GLUT_KEY_UP)
{
g_CurScale *= (1.0 + fStep); //缩小

}
else if (key == GLUT_KEY_DOWN)
{
g_CurScale *= (1.0 - fStep); //放大
}

glutPostRedisplay();
}


int main(int argc, char** argv)
{
glutInit(&argc, argv);

glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(600, 600);

double fWidths[2] = { 0 };
glGetDoublev(GL_LINE_WIDTH_RANGE, fWidths);

GLfloat fWidthStep = 0;
glGetFloatv(GL_LINE_WIDTH_GRANULARITY, &fWidthStep);

glutCreateWindow("Ortho3D");


glutDisplayFunc(OnDisplay);
glutReshapeFunc(OnReSize);
glutSpecialFunc(OnSpecialKey);

glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_DEPTH);



glutMainLoop();

return 0;
}

解决方案

开启多边形反走样或反锯齿,即可解决

glEnable(GL_POLYGON_SMOOTH);


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