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OSPF动态路由协议②

鱼板番茄 2022-01-13 阅读 77

OSPF数据包(抓包分析):

        OSPF协议是跨层封装的协议,跨四层封装,直接将应用层的数据封装在网络层协议后面的。OSPF数据包的中协议号字段为89。

分析实验图:

OSPF数据包基本结构:头部信息+相应功能数据报文

​​​​​​ OSPF的头部数据:

hello包:

DBD包:

LSR包:

LSU包:

LSAck:

OSPF的接口网络类型:

1.BMA网络:

接口类型为Broadcast,需要进行DR/BDR选举,hello 10S,dead time 40S

 此时打开R4的ospf的G0/0/0的接口表和邻居表

[r4]display  ospf interface  g0/0/0

	 OSPF Process 1 with Router ID 1.1.1.1
		 Interfaces 


 Interface: 192.168.1.1 (GigabitEthernet0/0/0)
 Cost: 1       State: DR        Type: Broadcast    MTU: 1500  
 Priority: 1
 Designated Router: 192.168.1.1
 Backup Designated Router: 192.168.1.2
 Timers: Hello 10 , Dead 40 , Poll  120 , Retransmit 5 , Transmit Delay 1

[r5]display ospf peer 

	 OSPF Process 1 with Router ID 2.2.2.2
		 Neighbors 

 Area 0.0.0.0 interface 192.168.1.2(GigabitEthernet0/0/0)'s neighbors
 Router ID: 1.1.1.1          Address: 192.168.1.1     
   State: Full  Mode:Nbr is  Slave  Priority: 1
   DR: 192.168.1.1  BDR: 192.168.1.2  MTU: 0    
   Dead timer due in 36  sec 
   Retrans timer interval: 5 
   Neighbor is up for 00:02:16     
   Authentication Sequence: [ 0 ] 

		 Neighbors 

 Area 0.0.0.0 interface 192.168.2.1(GigabitEthernet0/0/1)'s neighbors
 Router ID: 3.3.3.3          Address: 192.168.2.2     
   State: Full  Mode:Nbr is  Master  Priority: 1
   DR: 192.168.2.1  BDR: 192.168.2.2  MTU: 0    
   Dead timer due in 35  sec 
   Retrans timer interval: 5 
   Neighbor is up for 00:00:35     
   Authentication Sequence: [ 0 ] 

         此时会发现MA网络下,网络类型状态为Broadcast能建立多个邻居关系,有DR和BDR

2.P2P网络:

P2P网络,只能建立一个邻居关系,不需要进行DR/BDR的选举, hello 10S,dead time 40S

查看R对应的接口的网络类型:

[R1]display ospf interface  Serial  4/0/0

	 OSPF Process 1 with Router ID 1.1.1.1
		 Interfaces 


 Interface: 1.0.0.1 (Serial4/0/0) --> 1.0.0.2
 Cost: 48      State: P-2-P     Type: P2P       MTU: 1500  
 Timers: Hello 10 , Dead 40 , Poll  120 , Retransmit 5 , Transmit Delay 1 

         此时会发现P2P网络下,PPP的网络类型状态为P-2-P接口类型也为P2P类,将自己的邻居直接标注出来,并且没有DR和BDR,而cost为48的原因是因为华为设备的接口遵循的是E1标准,最大的传输速率为2.048Mbps

 ②HDLC网络

        此时修改PPP为HDLC网络,并重新查看接口类型

[R1]display ospf interface Serial 4/0/0

	 OSPF Process 1 with Router ID 1.1.1.1
		 Interfaces 


 Interface: 1.0.0.1 (Serial4/0/0) --> 1.0.0.2
 Cost: 48      State: P-2-P     Type: P2P       MTU: 1500  
 Timers: Hello 10 , Dead 40 , Poll  120 , Retransmit 5 , Transmit Delay 1 

        此时在P2P网络下,HDCL的网络类型状态依旧为P-2-P接口类型也为P2P类,将自己的邻居直接标注出来,并且没有DR和BDR,而cost为48的原因是因为华为设备的接口遵循的是E1标准,最大的传输速率为2.048Mbps 

 ③此时再次添加一个路由器,使用P2P进行连接 (重启R1,R2,R3的ospf进程)

此时在R2上查看邻居表

[R2]display  ospf peer 

	 OSPF Process 1 with Router ID 2.2.2.2
		 Neighbors 

 Area 0.0.0.0 interface 1.0.0.2(Serial4/0/0)'s neighbors
 Router ID: 1.1.1.1          Address: 1.0.0.1         
   State: Full  Mode:Nbr is  Slave  Priority: 1
   DR: None   BDR: None   MTU: 0    
   Dead timer due in 31  sec 
   Retrans timer interval: 5 
   Neighbor is up for 00:21:29     
   Authentication Sequence: [ 0 ] 

		 Neighbors 

 Area 0.0.0.0 interface 2.0.0.1(Serial4/0/1)'s neighbors
 Router ID: 3.3.3.3          Address: 2.0.0.2         
   State: Full  Mode:Nbr is  Master  Priority: 1
   DR: None   BDR: None   MTU: 0    
   Dead timer due in 32  sec 
   Retrans timer interval: 5 
   Neighbor is up for 00:17:08     
   Authentication Sequence: [ 0 ] 

证明:P2P网络,只能建立一个邻居关系,并且没有DR和BDR选举

3.环回接口:

实际无数据收发,学习到是32 位主机路由

查看环回接口的网络类型

<r4>display  ospf  interface  LoopBack  0

	 OSPF Process 1 with Router ID 1.1.1.1
		 Interfaces 


 Interface: 1.1.1.1 (LoopBack0)
 Cost: 0       State: P-2-P     Type: P2P       MTU: 1500  
 Timers: Hello 10 , Dead 40 , Poll  120 , Retransmit 5 , Transmit Delay 1 

华为设备环回接口的开销值默认为0,这个值不受外界干扰(修改参考带宽不会影响环回接口的开销)

[r4-LoopBack0]ospf network-type broadcast --- 修改接口默认的网络类型
如果将环回接口的默认网络类型从P2P修改为Broadcast,则将还原环回接口真实的网络掩码

//此时去R5上查看,此时R4的环回已经修改为/24,而r6仍然为/32
<r5>display  ip routing-table  protocol ospf 
Route Flags: R - relay, D - download to fib
------------------------------------------------------------------------------
Public routing table : OSPF
         Destinations : 2        Routes : 2        

OSPF routing table status : <Active>
         Destinations : 2        Routes : 2

Destination/Mask    Proto   Pre  Cost      Flags NextHop         Interface

        1.1.1.0/24  OSPF    10   1           D   192.168.1.1     GigabitEthernet
0/0/0
        3.3.3.3/32  OSPF    10   1           D   192.168.2.2     GigabitEthernet
0/0/1

OSPF routing table status : <Inactive>
         Destinations : 0        Routes : 0

4.NMMA:

可以创建多个邻居关系,不需要进行DR和BDR的选 举,hello 30S,dead time 120S

        在NBMA网络中会存在一个attempt状态(过渡状态,当双方均指定对端为邻居后,将会进入下一个状态init)

5.P2MP:

不会自动建立邻居关系,需要手工指定。需要进行 DR/BDR的选举,hello 30S,dead time 120S

华为设备将管道接口的传输速率定义为64Kbp(实际上改接口为虚拟接口,不存在传速率,传输速率取决于物理接口) -- 目的为了避免选路时选择管道接口,因为走隧道接口需要复杂封装,消耗真实线路的带宽

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