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自然语言处理: 第七章GPT的搭建

雪域迷影 2023-08-10 阅读 13

基本框架

三个文件:

 需要用到的头文件:

#include <stdio.h>
#include <stdlib.h>//rand&srand
#include <time.h>//时间相关

框架运行

#include"game.h"
void menu()
{
	printf("*********************************\n");
	printf("********      1. play    ********\n");
	printf("********      0. exit    ********\n");
	printf("*********************************\n");
}
void game()
{

}
int main()
{
	int input;
	
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择!\n");
			break;
		}
	} 
	while (input);
	return 0;
}

运行结果:

棋盘

#define COL 3
#define ROW 3

打印:

 初始化函数

void init_board(char board[ROW][COL], int row, int col)
{
		int i = 0;
		int j = 0;
		for (i = 0; i < row; i++)
		{
			for (j = 0; j < col; j++)
			{
				board[i][j] = ' ';
			}
		}
	}

可以发现这次棋盘很标准了,但有点刻意的风味,如果想要一个10*10的棋盘,又要重新设计吗?应对此种情况,我们试着改进棋盘。

棋盘改进

void display_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)//末行不用分割
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

 看着挺复杂其实很简单,只要找出重复的部分再进行循环和判断就能打印出你想要的样子!

 玩家下棋

void player_move(char board[ROW][COL], int row, int col)
{
	int x;
	int y;
	while (1)
	{
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		if (y <= col && x <= row)
		{
			if (board[x-1][y-1] == ' ')
			{
				board[x-1][y-1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请重新输入\n");
			}
		}
		else
		{
		printf("坐标非法,重新输入\n");
		}
	}
}

测试: 

 电脑下棋

srand放在主函数里,循环体前,只需执行一次。 

void computer_move(char board[ROW][COL], int row, int col)
{
	while (1)
	{
		int x = rand() % 3;//0~2
		int y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

胜负评判

char is_win(char board[ROW][COL], int row, int col)
{
	//行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][1];
		}
	}
	//列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	if (is_full(board, row, col) == 1)
	{
		return 'Q';
	}
	//继续
	return 'C';
}

这里有个取巧的方法,可以直接用我们棋子所代表的字符作为返回值进行判断。

是否平局

static int is_full(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (' ' == board[i][j])
			{
				return 0;
			}
		}
	}

	return 1;
}

这里的static是只对本文件可见,因为它只用于我们的胜负评判。

运行结果:

完整代码

//game.c
#include "game.h"
void display_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)//末行不用分割
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
	printf("\n");
}
void init_board(char board[ROW][COL], int row, int col)
{
		int i = 0;
		int j = 0;
		for (i = 0; i < row; i++)
		{
			for (j = 0; j < col; j++)
			{
				board[i][j] = ' ';
			}
		}
	}
void player_move(char board[ROW][COL], int row, int col)
{
	int x;
	int y;
	while (1)
	{
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		if (y <= col && x <= row)
		{
			if (board[x-1][y-1] == ' ')
			{
				board[x-1][y-1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请重新输入\n");
			}
		}
		else
		{
		printf("坐标非法,重新输入\n");
		}
	}
}
void computer_move(char board[ROW][COL], int row, int col)
{
	while (1)
	{
		int x = rand() % 3;
		int y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

static int is_full(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (' ' == board[i][j])
			{
				return 0;
			}
		}
	}

	return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
	//行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][1];
		}
	}
	//列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	if (is_full(board, row, col) == 1)
	{
		return 'Q';
	}
	//继续
	return 'C';
}
//.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3

//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void display_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断游戏状态
char is_win(char board[ROW][COL], int row, int col);
//test.c
#include"game.h"
void menu()
{
	printf("*********************************\n");
	printf("********      1. play    ********\n");
	printf("********      0. exit    ********\n");
	printf("*********************************\n");
}
void game()
{
	char board[ROW][COL] = { 0 };
	init_board(board, ROW, COL);
	display_board(board, ROW, COL);
	char ret;
	while (1)
	{
	player_move(board, ROW, COL);
	display_board(board, ROW, COL);
	ret = is_win(board, ROW, COL);
	if (ret != 'C')
		break;
	computer_move(board, ROW, COL);
	display_board(board, ROW, COL);
	ret = is_win(board, ROW, COL);
	if (ret != 'C')
		break;
	}
	if (ret == 'Q')
	{
		printf("平局\n");
	}
	if (ret == '*')
	{
		printf("玩家胜\n");
	}
	 if (ret == '#')
	{
		printf("电脑胜\n");
	}
}
int main()
{
	int input;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择!\n");
			break;
		}
	} 
	while (input);
	return 0;
}
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