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实现WCF和Unity 的集成

Artech 已经写过一篇[原创]WCF后续之旅(7):通过WCF Extension实现和Enterprise Library Unity Container的集成,在这个解决方案中Unity的侵入性有点强,本文介绍一种具有更少的侵入性的解决方案。

​​Artech​​​ 已经写过一篇​​[原创]WCF后续之旅(7):通过WCF Extension实现和Enterprise Library Unity Container的集成​​,在这个解决方案中Unity的侵入性有点强,本文介绍一种具有更少的侵入性的解决方案。

第一步:创建一个自定义的InstanceProvider 来处理WCF服务。

InstanceProvider就是用于创建或者提供service instance的。除了提供service instance的创建者或者提供者的身份外,InstanceProvider还用于service instance的释放和回收。所有的IntanceProvider实现了System.ServiceModel.Dispatcher.IInstanceProvider 接口:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using Microsoft.Practices.Unity;

using System.ServiceModel.Dispatcher;

using System.ServiceModel;

using System.ServiceModel.Channels;
namespace Tencent.OA.Framework.ServiceModel

{

public class UnityInstanceProvider : IInstanceProvider

{
public UnityContainer Container { set; get; }

public Type ServiceType { set; get; }
public UnityInstanceProvider()

: this(null)

{
}

public UnityInstanceProvider(Type type)

{
ServiceType = type;

Container = new UnityContainer();
}

#region IInstanceProvider Members

public object GetInstance(InstanceContext instanceContext, Message message)

{

return Container.Resolve(ServiceType);

}
public object GetInstance(InstanceContext instanceContext)

{

return GetInstance(instanceContext, null);

}
public void ReleaseInstance(InstanceContext instanceContext, object instance)

{
}

#endregion

}

}

可以看到GetInstance方法用来获取服务实例,通过Unity的Resolve方法解析。

第二步:创建UnityInstanceProvider对应的Behavior

第一步已经创建了自定义的UnityInstanceProvider,现在需要在运行时插入我们这个新的Provider,这项工作可以通过​​IServiceProvider​​(定义一种检索服务对象的机制,服务对象是为其他对象提供自定义支持的对象)来完成。

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.ServiceModel.Dispatcher;

using System.ServiceModel.Description;

using System.ServiceModel;

using System.Collections.ObjectModel;

using System.ServiceModel.Channels;

using Microsoft.Practices.Unity;
namespace Tencent.OA.Framework.ServiceModel

{

public class UnityServiceBehavior : IServiceBehavior

{
public UnityInstanceProvider InstanceProvider

{ get; set; }

private ServiceHost serviceHost = null;

public UnityServiceBehavior()

{
InstanceProvider = new UnityInstanceProvider();

}

public UnityServiceBehavior(UnityContainer unity)

{

InstanceProvider = new UnityInstanceProvider();

InstanceProvider.Container = unity;
}

public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)

{
foreach (ChannelDispatcherBase cdb in serviceHostBase.ChannelDispatchers)

{
ChannelDispatcher cd = cdb as ChannelDispatcher;

if (cd != null)

{
foreach (EndpointDispatcher ed in cd.Endpoints)

{

InstanceProvider.ServiceType = serviceDescription.ServiceType;

ed.DispatchRuntime.InstanceProvider = InstanceProvider;

}
}

}

}

public void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)

{ }
public void AddBindingParameters(ServiceDescription serviceDescription,ServiceHostBase serviceHostBase,Collection<ServiceEndpoint> endpoints,

BindingParameterCollection bindingParameters)

{
}

}

}

当调用ApplyDispatchBehav

iour,代码通过循环收集在我们的项目Endpoints,并传递给相应的服务类型的InstanceProvider。

第三步:创建自定义的增加新的Behavior的 Service Host

​​ServiceHost​​ 提供了基本的“加载服务,配置endpoints,应用安全设置以及启动监听请求”机制。通过自定义一个ServiceHost将我们自己的Behavior添加进去。

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.ServiceModel;

using Microsoft.Practices.Unity;
namespace Tencent.OA.Framework.ServiceModel

{

public class UnityServiceHost : ServiceHost

{
public UnityContainer Container { set; get; }

public UnityServiceHost()

: base()

{

Container = new UnityContainer();

}
public UnityServiceHost(Type serviceType, params Uri[] baseAddresses)

: base(serviceType, baseAddresses)

{
Container = new UnityContainer();

}

protected override void OnOpening()

{
if (this.Description.Behaviors.Find<UnityServiceBehavior>() == null)

this.Description.Behaviors.Add(new UnityServiceBehavior(Container));
base.OnOpening();

}
}

}

当Service Host启动的时候,它就会检查我们的UnityServiceBehavior是否已经添加到Behaviors里面,如果没有就把它加入到Behaviors集合。

第四步:创建自定义的ServiceHostFactory

如果只是承载在Console Application、Windows Service或者其他非Web应用程序,我们的工作已经完成了。但在Web的.svc中,ServiceHost是动态创建的,没有显示的指定ServiceHost的Factory,那它在默认情况下是使用ServiceHostFactory的,而ServiceHostFactory产生的是ServiceHost对象,想要使用我们上一步中自定义的UnityServiceHost ,需要实现一个自定义的ServcieHostFactory,实现代码非常简单:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using Microsoft.Practices.Unity.Configuration;

using Microsoft.Practices.Unity;

using System.ServiceModel.Activation;

using System.ServiceModel;

using System.Configuration;
namespace Tencent.OA.Framework.ServiceModel

{

public class UnityServiceHostFactory : ServiceHostFactory

{
protected override ServiceHost CreateServiceHost(

Type serviceType, Uri[] baseAddresses)

{
UnityServiceHost serviceHost = new UnityServiceHost(serviceType, baseAddresses);

UnityContainer container = new UnityContainer();

serviceHost.Container = container;

//configure container

UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");

section.Containers.Default.Configure(serviceHost.Container);

return serviceHost;
}

}

}



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