前言
猜单词:将单词存在列表中,使用random随机在列表中选择一个单词存入全局列表A,将用户猜的单词也存在全局列表A,当A[0]==A[1]时,判断猜单词正确。
代码还可以优化,例如猜单词不用全部写,写缺少的字母就可以;计分等。
效果:
一、实现步骤
第一步:点击VS2019–>工具–>QtDesigner
注:VS2019配置PyQt5参考链接https://blog.csdn.net/Target_MIT/article/details/105884640
第二步:在pyqt5画界面
第三步:将ui界面添加到项目中
点击图中的红框框处
第四步:将ui界面生成代码
第五步:添加代码
给按钮添加使用connect连接自己创建的槽方法实现相关功能
二、代码
代码如下:
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtWidgets import QApplication,QMainWindow,QPushButton,QWidget
import random
import sys
message = ['1','2']
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow")
MainWindow.resize(354, 245)
self.centralwidget = QtWidgets.QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.gridLayout = QtWidgets.QGridLayout(self.centralwidget)
self.gridLayout.setObjectName("gridLayout")
self.label = QtWidgets.QLabel(self.centralwidget)
self.label.setObjectName("label")
self.gridLayout.addWidget(self.label, 0, 0, 1, 2)
self.pushButton = QtWidgets.QPushButton(self.centralwidget)
self.pushButton.setObjectName("pushButton")
self.gridLayout.addWidget(self.pushButton, 1, 0, 1, 1)
self.pushButton_2 = QtWidgets.QPushButton(self.centralwidget)
self.pushButton_2.setObjectName("pushButton_2")
self.gridLayout.addWidget(self.pushButton_2, 1, 1, 1, 1)
self.lineEdit = QtWidgets.QLineEdit(self.centralwidget)
self.lineEdit.setObjectName("lineEdit")
self.gridLayout.addWidget(self.lineEdit, 2, 0, 1, 2)
self.textBrowser = QtWidgets.QTextBrowser(self.centralwidget)
self.textBrowser.setObjectName("textBrowser")
self.gridLayout.addWidget(self.textBrowser, 3, 0, 1, 2)
self.textBrowser_2 = QtWidgets.QTextBrowser(self.centralwidget)
self.textBrowser_2.setObjectName("textBrowser")
self.gridLayout.addWidget(self.textBrowser_2, 4, 0, 1, 2)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 354, 23))
self.menubar.setObjectName("menubar")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(MainWindow)
self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar)
self.pushButton.clicked.connect(self.GuessWordclick)
self.pushButton_2.clicked.connect(self.GuessJudge)
self.retranslateUi(MainWindow)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "猜单词游戏"))
self.label.setText(_translate("MainWindow", "欢迎来到猜单词游戏"))
self.pushButton.setText(_translate("MainWindow", "开始游戏"))
self.pushButton_2.setText(_translate("MainWindow", "确定"))
def GuessWordclick(self):
words = ["python","dog","boy","difficult","apple","monkey"]
word = random.choice(words)
message[0]=word
position = random.randrange(len(word))
guessWord = word[:position]+"_"+word[(position+1):]
self.textBrowser.setText(guessWord)
def GuessJudge(self):
answer = self.lineEdit.text()
print(answer)
message[1]=answer
print(message)
if message[0]==message[1]:
self.textBrowser_2.setText("恭喜你答对了")
else:
self.textBrowser_2.setText("很遗憾,答错了")
if __name__ =='__main__':
app = QApplication(sys.argv)
MainWindow = QMainWindow()
ui = Ui_MainWindow()
ui.setupUi(MainWindow)
MainWindow.show()
sys.exit(app.exec_())