假设需要用vector等容器存储指针,形如vector<typename *>
,在删除元素的时候,仅仅使用erase改变了容器的存储,却没有释放指针所指向的内存,一不小心就造成了内存溢出。
故,我们需要在erase的同时释放内存。
template<typename T>
void deleteObject(T *obj){
delete obj;
obj = NULL;
}
class Base{
static int count;
public:
Base() { count++; cout<<"Base(): "<<count<<endl; }
~Base() { cout<<"~Base(): "<<count<<endl; count--; }
};
int Base::count = 0;
int main(){
vector<Base*> elements;
elements.push_back(new Base());
elements.push_back(new Base());
elements.push_back(new Base());
while(!elements.empty()){
vector<Base*>::iterator it = elements.end();
elements.erase(--it); // not call destruction function.
deleteObject(*it); // call destruction function.
}
return 0;
}
/*
Base(): 1
Base(): 2
Base(): 3
~Base(): 3
~Base(): 2
~Base(): 1
*/