0
点赞
收藏
分享

微信扫一扫

MTK_DM_layer

殇感故事 2022-09-03 阅读 119

gdi_handle base_layer_handle;
gdi_handle preview_layer_handle;
gdi_handle status_layer_handle;void ShowCategoryScreem(void)
{
gdi_layer_multi_layer_enable();

gdi_layer_get_base_handle(&base_layer_handle);

/* preview window layer */
gdi_layer_create(10, 30, 100, 90, &preview_layer_handle);
gdi_layer_push_and_set_active(preview_layer_handle);
gdi_layer_set_source_key(TRUE, GDI_COLOR_BLUE);
gdi_layer_pop_and_restore_active();
/* status layer */
gdi_layer_create(15, 40, 80, 20, &status_layer_handle);
gdi_layer_push_and_set_active(preview_layer_handle); gdi_layer_set_opacity(TRUE, 200); /* 255 is no transparent, 0 is fully transparnet */
gdi_layer_set_source_key(TRUE, GDI_COLOR_BLUE);
gdi_layer_pop_and_restore_active();}
void ExitCategoryScreen(void)
{
/* free all created layer */
gdi_layer_free_all();

gdi_layer_multi_layer_disable();
}void RedrawCagtegoryScreen(void)
{
gdi_layer_lock_frame_buffer();

RedrawFullScreen();

/* Draw other pixtel's UI compmenet ... */

gdi_layer_unlock_frame_buffer();

gdi_layer_blt( base_layer_handle, /* layer 0 */
preview_layer_handle, /* layer 1 */
status_layer_handle, /* layer 2 */
0, /* layer 3 */
0, /* x1 */
0, /* y1 */
UI_device_width-1, /* x2 */
UI_device_height-1); /* y1 */
}void RedrawStatus(void)
{
gdi_layer_lock_frame_buffer();
gdi_layer_push_and_set_active(status_layer_handle);
gdi_layer_push_clip();
/* Drawing......here. */


gdi_layer_pop_clip();
gdi_layer_pop_and_restore_active();
gdi_layer_unlock_frame_buffer(); gdi_layer_blt( base_layer_handle, /* layer 0 */
preview_layer_handle, /* layer 1 */
status_layer_handle, /* layer 2 */
0, /* layer 3 */
15, /* x1 */
40, /* y1 */
95, /* x2 */
60); /* y1 */}
void RedrawPreviewWnd(void)
{
gdi_layer_lock_frame_buffer();
gdi_layer_push_and_set_active(preview_layer_handle);
gdi_layer_push_clip();


/* Drawing......here. */


gdi_layer_pop_clip();
gdi_layer_pop_and_restore_active();
gdi_layer_unlock_frame_buffer();

gdi_layer_blt( base_layer_handle, /* layer 0 */
preview_layer_handle, /* layer 1 */
status_layer_handle, /* layer 2 */
0, /* layer 3 */
10, /* x1 */
30, /* y1 */
120, /* x2 */
110); /* y1 */
}RedrawFullScreen()
{
gdi_layer_lock_frame_buffer();

RedrawStatus();
RedrawPreviewWnd(); /* Drawing......here. */

gdi_layer_unlock_frame_buffer();

gdi_layer_blt( base_layer_handle, /* layer 0 */
preview_layer_handle, /* layer 1 */
status_layer_handle, /* layer 2 */
0, /* layer 3 */
0, /* x1 */
0, /* y1 */
UI_device_width-1, /* x2 */
UI_device_height-1); /* y1 */
}

举报

相关推荐

0 条评论