先看图效果图:
这边UI的 设计图 长这样
第一种实现方式
第二种实现方式
完整代码:
<template>
<view class="process">
<canvas class="canvas-content" :canvas-id="canvasId" :id="canvasId">
</canvas>
<view class="box0-parent">
<view class="box0" :style="box0Style">
</view>
</view>
<view class="box1-parent">
<view class="box1" :style="box1Style">
</view>
</view>
<view class="input-range">
<text> {{percent}}%</text> <text style="margin-left: 100rpx;">{{percent*3.6}}</text>
<slider @changing="onChange" value="0" max="100" min="0" v-model="percent" activeColor="#FFCC33"
backgroundColor="#000000" block-color="#8A6DE9"></slider>
</view>
</view>
</template>
<script>
export default {
data() {
return {
percent: 30,
canvasId: 'canvasId',
canvasContent: null,
startAngle: -Math.PI / 2, //canvas画圆的起始角度,默认为3点钟方向即90度 方向,定位位到12位置 0度
}
},
computed: {
box0Style() {
if (this.percent >= 50) {
return `transform: rotate(${180 + this.percent*3.6}deg)`
} else {
return ``
}
},
box1Style() {
if (this.percent <= 50) {
return `transform: rotate(${this.percent*3.6}deg)`
} else {
return `display: none;`
}
}
},
onShow() {
this.canvasContent = uni.createCanvasContext(this.canvasId, this)
this.drawCircleByProgress()
},
methods: {
onChange(value) {
// console.log(value.detail.value)
this.percent = value.detail.value
this.drawCircleByProgress()
},
drawCircleByProgress() {
// 表示进度的两端为圆形 目前没有找到只设置一段的方式
this.canvasContent.setLineCap('round'); //圆形
this.canvasContent.setLineCap('square'); //方形
let width = uni.upx2px(30)
// 设置线条的宽度和颜色
this.canvasContent.setLineWidth(width);
this.canvasContent.setStrokeStyle('#ff0000');
let endAngle = ((2 * Math.PI) / 100) * this.percent + this.startAngle;
this.canvasContent.beginPath();
// 半径为整个canvas宽度的一半
let radius = uni.upx2px(284) / 2;
this.canvasContent.arc(radius, radius, radius - width, this.startAngle, endAngle, false);
this.canvasContent.stroke();
//原点要在 圆弧前面一点点的位置 所有这个加了 0.1;
let p0x = radius + Math.cos(endAngle + .1) * (radius - width)
let p0y = radius + Math.sin(endAngle + .1) * (radius - width)
this.canvasContent.beginPath()
this.canvasContent.arc(p0x, p0y, width / 2, 0, 2 * Math.PI)
this.canvasContent.setFillStyle('#F0AD4E');
this.canvasContent.fill()
this.canvasContent.beginPath()
this.canvasContent.arc(p0x, p0y, width * 0.4, 0, 2 * Math.PI)
this.canvasContent.setFillStyle('#FFFFFF');
this.canvasContent.fill()
this.canvasContent.draw();
}
}
}
</script>
<style lang="scss" scoped>
.process {
width: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
.canvas-content {
width: 284rpx;
height: 284rpx;
background-color: #059cdd;
}
.input-range {
position: absolute;
top: 750rpx;
width: 300rpx;
}
.box0-parent {
position: absolute;
top: 380rpx;
width: 284rpx;
height: 284rpx;
background-color: #dd2124;
clip: rect(0px, 142rpx, 284rpx, 0px);
// border-radius: 50%;
.box0 {
position: absolute;
top: 0;
width: 284rpx;
height: 284rpx;
//background-color: #2C405A;
background-color: #2168F9;
clip: rect(0px, 142rpx, 284rpx, 0px);
border-radius: 50%;
}
}
.box1-parent {
position: absolute;
top: 380rpx;
width: 284rpx;
height: 284rpx;
//background-color: #c34c24;
background-color: #dd2124;
// background-color: #2168F9;
clip: rect(0px, 284rpx, 284rpx, 142rpx);
// border-radius: 50%;
.box1 {
position: absolute;
top: 0;
width: 284rpx;
height: 284rpx;
// background-color: #5a4600;
background-color: #2168F9;
clip: rect(0px, 284rpx, 284rpx, 142rpx);
border-radius: 50%;
// transform: rotate(60deg);
}
}
}
</style>