实现1:
#import <Foundation/Foundation.h>
@interface Gun:NSObject{
@public
NSString *_type;
int _bllutCount;
}
-(void)shot;
@end
@implementation Gun
-(void)shot{
if(_bllutCount >0){
_bllutCount--;
}
NSLog(@"%@ is shoting ..., the bllut is leave :%d",_type,_bllutCount);
}
@end
@interface Person : NSObject{
@public
NSString *_name;
int _life;
int _level;
}
-(void)fire:(Gun *) gun;
@end
@implementation Person
-(void)fire:(Gun *) gun{
[gun shot];
}
@end
int main(int argc, const char * argv[])
{
@autoreleasepool {
//
Person *p = [Person new];
p->_name = @"tom";
p->_life = 100;
p->_level = 10;
Gun *gun = [Gun new];
gun ->_type = @"china";
gun ->_bllutCount = 6;
[p fire:gun];
[p fire:gun];
[p fire:gun];
NSLog(@"Hello, World!");
}
return 0;
}
实现2: