*4.10(猜测生日)改写程序清单4-3,提示用户输入字符Y代表“是”,输入N代表“否”,代替之前输入1表示“是”和0表示“否”。
*4.10(Guess birthday)(Guess birthday) Rewrite Listing 4.3, GuessBirthday.java, to prompt the user to enter the character Y for Yes and N for No, rather than entering 1 for Yes and 0 for No.
下面是参考答案代码:
import java.util.*;
public class GuessBirthdayQuestion10 {
public static void main(String[] args) {
String set1 = " 1 3 5 7\n" + " 9 11 13 15\n" + "17 19 21 23\n" + "25 27 29 31";
String set2 = " 2 3 6 7\n" + "10 11 14 15\n" + "18 19 22 23\n" + "26 27 30 31";
String set3 = " 4 5 6 7\n" + "12 13 14 15\n" + "20 21 22 23\n" + "28 29 30 31";
String set4 = " 8 9 10 11\n" + "12 13 14 15\n" + "24 25 26 27\n" + "28 29 30 31";
String set5 = "16 17 18 19\n" + "20 21 22 23\n" + "24 25 26 27\n" + "28 29 30 31";
int day = 0;
// Create a Scanner
Scanner input = new Scanner(System.in);
// Prompt the user to answer questions
System.out.print("Is your birthday in Set1?\n");
System.out.print(set1);
System.out.print("\nEnter N for No and Y for Yes: ");
String answer = input.next();
if (answer.equalsIgnoreCase("Y"))
day += 1;
// Prompt the user to answer questions
System.out.print("\nIs your birthday in Set2?\n");
System.out.print(set2);
System.out.print("\nEnter N for No and Y for Yes: ");
answer = input.next();
if (answer.equalsIgnoreCase("Y"))
day += 2;
// Prompt the user to answer questions
System.out.print("\nIs your birthday in Set3?\n");
System.out.print(set3);
System.out.print("\nEnter N for No and Y for Yes: ");
answer = input.next();
if (answer.equalsIgnoreCase("Y"))
day += 4;
// Prompt the user to answer questions
System.out.print("\nIs your birthday in Set4?\n");
System.out.print(set4);
System.out.print("\nEnter N for No and Y for Yes: ");
answer = input.next();
if (answer.equalsIgnoreCase("Y"))
day += 8;
// Prompt the user to answer questions
System.out.print("\nIs your birthday in Set5?\n");
System.out.print(set5);
System.out.print("\nEnter N for No and Y for Yes: ");
answer = input.next();
if (answer.equalsIgnoreCase("Y"))
day += 16;
System.out.println("\nYour birthday is " + day + "!");
input.close();
}
}
运行效果:
注:编写程序要养成良好习惯
1.文件名要用英文,具体一点
2.注释要英文
3.变量命名要具体,不要抽象(如:a,b,c等等),形式要驼峰化
4.整体书写风格要统一(不要这里是驼峰,那里是下划线,这里的逻辑段落空三行,那里相同的逻辑段落空5行等等)
5.普通变量,方法名要小驼峰,类名要大驼峰,常量要使用全部大写加上下划线命名法
6.要学习相应的代码编辑器的一些常用快捷键,如:快速对齐等等