0
点赞
收藏
分享

微信扫一扫

JAVA面向对象编程程序设计——中国象棋

witmy 2022-01-09 阅读 43

一、团队介绍

连正(队长) | 棋盘的实现,棋子的行动,界面的设计等
王浩天 | 棋局规则(各子的行动限制),网络对战

二、项目gitee地址

https://gitee.com/immutablelupo/china-chess

三、项目流程图

在这里插入图片描述

四、面向对象设计图

1.实现两方兵的行走规则。

在这里插入图片描述
2.初始化棋盘,其他棋子的行走规则,棋子的选取等。
在这里插入图片描述
3.棋子的坐标。棋子的初始落位。
在这里插入图片描述

4.两个客户端之间的信息处理。
在这里插入图片描述
5.客户端,服务端发送的信息类。

在这里插入图片描述

五、项目关键代码

兵的移动:一次只能移动一格,判断并是否在敌方半场来确定可移动的方向

public static List<Integer[]> bingMove(Chess chess ){
        int i = chess.getI();
        int j = chess.getJ();
        if(chesses[j][i] != chess){
            System.out.println("exp");
        }
        List<Integer[]> list = new ArrayList<>();
        if(Main.colorR.equals(chess.getColor())){
            if(j<5){
                if(j>0){
                    if(chesses[j-1][i] ==null){
                        Integer[] integers = {i,j-1};
                        list.add(integers);
                    }else{
                        if(!chesses[j-1][i].getColor().equals(chess.getColor())){
                            Integer[] integers = {i,j-1};
                            list.add(integers);
                        }
                    }
                }
                if(i>0){
                    if(chesses[j][i-1] ==null){
                        Integer[] integers = {i-1,j};
                        list.add(integers);
                    }else{
                        if(!chesses[j][i-1].getColor().equals(chess.getColor())){
                            Integer[] integers = {i-1,j};
                            list.add(integers);
                        }
                    }
                }
                if(i<9){
                    if(chesses[j][i+1] ==null){
                        Integer[] integers = {i+1,j};
                        list.add(integers);
                    }else{
                        if(!chesses[j][i+1].getColor().equals(chess.getColor())){
                            Integer[] integers = {i+1,j};
                            list.add(integers);
                        }
                    }
                }
            }
        }
        return list;
    }

整个棋盘的实现

public static  void drawPlace(GraphicsContext gc) {
        gc.setLineWidth(3);
        gc.strokeLine(girdW / 3, girdH / 3, girdW / 3, canvasH - girdH / 3);
        gc.strokeLine(girdW / 3 * 2 + girdW * 8, girdH / 3, girdW / 3 * 2 + girdW * 8, canvasH - girdH / 3);
        gc.strokeLine(girdW / 3, girdH / 3 + girdH * 0, canvasW - girdW / 3, girdH / 3 + girdH * 0);
        gc.strokeLine(girdW / 3, girdH / 3 * 2 + girdH * 9, canvasW - girdW / 3, girdH / 3 * 2 + girdH * 9);
        gc.setLineWidth(1);
        //竖线
        for (int i = 0; i < 9; i++) {
            //河界要断开
            if (i == 0 || i == 8) {
                gc.strokeLine(girdW / 2 + girdW * i, girdH / 2, girdW / 2 + girdW * i, canvasH - girdH / 2);
            } else {
                gc.strokeLine(girdW / 2 + girdW * i, girdH / 2, girdW / 2 + girdW * i, canvasH - girdH / 2 - girdH * 5);
                gc.strokeLine(girdW / 2 + girdW * i, canvasH - girdH / 2 - girdH * 4, girdW / 2 + girdW * i, canvasH - girdH / 2);
            }
        }
        //横线
        for (int i = 0; i < 10; i++) {
            gc.strokeLine(girdW / 2, girdH / 2 + girdH * i, canvasW - girdW / 2, girdH / 2 + girdH * i);
        }


        gc.setTextAlign(TextAlignment.CENTER);
        gc.setFont(new Font(fontName, fontSize));
        gc.fillText("楚河              ", girdW / 2 + girdW * 3, canvasH - girdH * 5 + fontSize / 3);
        //画帅的x
        gc.strokeLine(girdW / 2 + girdW * 3, girdH / 2, girdW / 2 + girdW * 5, girdH / 2 + girdH * 2);
        gc.strokeLine(girdW / 2 + girdW * 3, girdH / 2 + girdH * 2, girdW / 2 + girdW * 5, girdH / 2);
        //画将x
        gc.strokeLine(girdW / 2 + girdW * 3, canvasH - girdH / 2, girdW / 2 + girdW * 5, canvasH - girdH / 2 - girdH * 2);
        gc.strokeLine(girdW / 2 + girdW * 3, canvasH - girdH / 2 - girdH * 2, girdW / 2 + girdW * 5, canvasH - girdH / 2);
        //画炮的标
        gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 2 + girdH / 10);

        gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 7 + girdH / 10);

        gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10);

        gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10);

        gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
        gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);

        gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
        gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);


        gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
        gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);

        gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
        gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
    }

棋子移动时触发的“吃”,和胜利的判定

 public void PlayChess(int i,int j, GraphicsContext gc)
    {


        Chess chess = CanvasUtils.clickChess(i*girdW,j*girdH);

        if(chess != null)
        {
            if(selectChess == null )
            {
                if(chess.getColor().equals("R")&&roundchange==0||chess.getColor().equals("B")&&roundchange==1)
                {
                    {
                        if(roundchange==0)
                        {
                            roundchange = roundchange + 1;
                        }
                        else if(roundchange==1)
                        {
                            roundchange = roundchange - 1;
                        }
                        System.out.println(roundchange);
                        CanvasUtils.selectChess(chess, gc);

                    }
                }
            }
            else
            {

                CanvasUtils.moveChess(i, j, gc);//吃棋子
                if(Tool!=null) {
                    if (Tool.chessName.equals("帥") || Tool.chessName.equals("將"))
                        System.out.println("win!");
                }

            }
        }
        else
        {

            CanvasUtils.moveChess(i, j, gc);//移动到没有棋子的地方
            if(Tool!=null) {
                if (Tool.chessName.equals("帥") || Tool.chessName.equals("將"))
                    System.out.println("win!");
            }
        }
    }

服务器,读取并转发客户端送来的信息。

public class Server {
    ServerSocket serverSocket = null;
    static Map<Integer, Socket> map = new HashMap<Integer, Socket>();

    public void socket() throws IOException {
        try {
            ServerSocket ss = new ServerSocket(1065);
            System.out.println("启动服务器....");
            Socket s = ss.accept();
            while(true) {
                System.out.println("客户端:" + s.getInetAddress().getLocalHost() + "已连接到服务器");
                BufferedReader br = new BufferedReader(new InputStreamReader(s.getInputStream()));
                //读取客户端发送来的消息
                String mess = br.readLine();
                System.out.println("客户端:" + mess);
                BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(s.getOutputStream()));
                bw.write(mess + "\n");
                bw.flush();
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
    public static void main(String[] args) throws IOException {
        new Server().socket();
    }
}

六、运行截图

单机版的运行
在这里插入图片描述
网络对战版(未完成)
在这里插入图片描述

七、尚待改进

1.象棋的网络对站因为javaFX的传参问题而未能实现,考虑改为swing重新设计;
2.课设虽然很早已经开始让我们考虑,由于其他学科和考试等原因在计网课设之后才开始,时间太短界面过于简陋。

举报

相关推荐

0 条评论