一、团队介绍
连正(队长) | 棋盘的实现,棋子的行动,界面的设计等
王浩天 | 棋局规则(各子的行动限制),网络对战
二、项目gitee地址
https://gitee.com/immutablelupo/china-chess
三、项目流程图
四、面向对象设计图
1.实现两方兵的行走规则。
2.初始化棋盘,其他棋子的行走规则,棋子的选取等。
3.棋子的坐标。棋子的初始落位。
4.两个客户端之间的信息处理。
5.客户端,服务端发送的信息类。
五、项目关键代码
兵的移动:一次只能移动一格,判断并是否在敌方半场来确定可移动的方向
public static List<Integer[]> bingMove(Chess chess ){
int i = chess.getI();
int j = chess.getJ();
if(chesses[j][i] != chess){
System.out.println("exp");
}
List<Integer[]> list = new ArrayList<>();
if(Main.colorR.equals(chess.getColor())){
if(j<5){
if(j>0){
if(chesses[j-1][i] ==null){
Integer[] integers = {i,j-1};
list.add(integers);
}else{
if(!chesses[j-1][i].getColor().equals(chess.getColor())){
Integer[] integers = {i,j-1};
list.add(integers);
}
}
}
if(i>0){
if(chesses[j][i-1] ==null){
Integer[] integers = {i-1,j};
list.add(integers);
}else{
if(!chesses[j][i-1].getColor().equals(chess.getColor())){
Integer[] integers = {i-1,j};
list.add(integers);
}
}
}
if(i<9){
if(chesses[j][i+1] ==null){
Integer[] integers = {i+1,j};
list.add(integers);
}else{
if(!chesses[j][i+1].getColor().equals(chess.getColor())){
Integer[] integers = {i+1,j};
list.add(integers);
}
}
}
}
}
return list;
}
整个棋盘的实现
public static void drawPlace(GraphicsContext gc) {
gc.setLineWidth(3);
gc.strokeLine(girdW / 3, girdH / 3, girdW / 3, canvasH - girdH / 3);
gc.strokeLine(girdW / 3 * 2 + girdW * 8, girdH / 3, girdW / 3 * 2 + girdW * 8, canvasH - girdH / 3);
gc.strokeLine(girdW / 3, girdH / 3 + girdH * 0, canvasW - girdW / 3, girdH / 3 + girdH * 0);
gc.strokeLine(girdW / 3, girdH / 3 * 2 + girdH * 9, canvasW - girdW / 3, girdH / 3 * 2 + girdH * 9);
gc.setLineWidth(1);
//竖线
for (int i = 0; i < 9; i++) {
//河界要断开
if (i == 0 || i == 8) {
gc.strokeLine(girdW / 2 + girdW * i, girdH / 2, girdW / 2 + girdW * i, canvasH - girdH / 2);
} else {
gc.strokeLine(girdW / 2 + girdW * i, girdH / 2, girdW / 2 + girdW * i, canvasH - girdH / 2 - girdH * 5);
gc.strokeLine(girdW / 2 + girdW * i, canvasH - girdH / 2 - girdH * 4, girdW / 2 + girdW * i, canvasH - girdH / 2);
}
}
//横线
for (int i = 0; i < 10; i++) {
gc.strokeLine(girdW / 2, girdH / 2 + girdH * i, canvasW - girdW / 2, girdH / 2 + girdH * i);
}
gc.setTextAlign(TextAlignment.CENTER);
gc.setFont(new Font(fontName, fontSize));
gc.fillText("楚河 ", girdW / 2 + girdW * 3, canvasH - girdH * 5 + fontSize / 3);
//画帅的x
gc.strokeLine(girdW / 2 + girdW * 3, girdH / 2, girdW / 2 + girdW * 5, girdH / 2 + girdH * 2);
gc.strokeLine(girdW / 2 + girdW * 3, girdH / 2 + girdH * 2, girdW / 2 + girdW * 5, girdH / 2);
//画将x
gc.strokeLine(girdW / 2 + girdW * 3, canvasH - girdH / 2, girdW / 2 + girdW * 5, canvasH - girdH / 2 - girdH * 2);
gc.strokeLine(girdW / 2 + girdW * 3, canvasH - girdH / 2 - girdH * 2, girdW / 2 + girdW * 5, canvasH - girdH / 2);
//画炮的标
gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 2 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 7 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
}
棋子移动时触发的“吃”,和胜利的判定
public void PlayChess(int i,int j, GraphicsContext gc)
{
Chess chess = CanvasUtils.clickChess(i*girdW,j*girdH);
if(chess != null)
{
if(selectChess == null )
{
if(chess.getColor().equals("R")&&roundchange==0||chess.getColor().equals("B")&&roundchange==1)
{
{
if(roundchange==0)
{
roundchange = roundchange + 1;
}
else if(roundchange==1)
{
roundchange = roundchange - 1;
}
System.out.println(roundchange);
CanvasUtils.selectChess(chess, gc);
}
}
}
else
{
CanvasUtils.moveChess(i, j, gc);//吃棋子
if(Tool!=null) {
if (Tool.chessName.equals("帥") || Tool.chessName.equals("將"))
System.out.println("win!");
}
}
}
else
{
CanvasUtils.moveChess(i, j, gc);//移动到没有棋子的地方
if(Tool!=null) {
if (Tool.chessName.equals("帥") || Tool.chessName.equals("將"))
System.out.println("win!");
}
}
}
服务器,读取并转发客户端送来的信息。
public class Server {
ServerSocket serverSocket = null;
static Map<Integer, Socket> map = new HashMap<Integer, Socket>();
public void socket() throws IOException {
try {
ServerSocket ss = new ServerSocket(1065);
System.out.println("启动服务器....");
Socket s = ss.accept();
while(true) {
System.out.println("客户端:" + s.getInetAddress().getLocalHost() + "已连接到服务器");
BufferedReader br = new BufferedReader(new InputStreamReader(s.getInputStream()));
//读取客户端发送来的消息
String mess = br.readLine();
System.out.println("客户端:" + mess);
BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(s.getOutputStream()));
bw.write(mess + "\n");
bw.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) throws IOException {
new Server().socket();
}
}
六、运行截图
单机版的运行
网络对战版(未完成)
七、尚待改进
1.象棋的网络对站因为javaFX的传参问题而未能实现,考虑改为swing重新设计;
2.课设虽然很早已经开始让我们考虑,由于其他学科和考试等原因在计网课设之后才开始,时间太短界面过于简陋。