0
点赞
收藏
分享

微信扫一扫

jvm的垃圾回收算法有哪些

沪钢木子 2023-08-11 阅读 13
算法

初始化棋盘

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2
//初级10个雷
#define EASY_COUNT 10

由于是两个棋盘,初始化我们可以多传一个字符参数初始化不同棋盘

void init_mine(char board[ROWS][COLS], int rows, int cols, char set)
{
	for (int i = 0; i < rows; i++)
	{
		for (int j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

棋盘打印

void display_board(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);//列打印
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);//行打印
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

 由于数组是从下标一开始的,这里我们防止打印的行列错位可以打印个0来对齐。

 设置雷

void set_mine(char mine[ROWS][COLS], int row, int col)
{
	int n = EASY_COUNT;
	while (n--)
	{
		int i = rand() % row+1;//1~9
		int j = rand() % col+1;
		if (mine[i][j] == '0')
			mine[i][j] = '1';
	}
}

 效果:

  

找雷

void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < col * row - EASY_COUNT)
	{
		printf("请输入要排查雷的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y>=1 && y<=col)
		{
			if (mine[x][y] != '1')
			{
				if (show[x][y] == '*')
				{
					int ret = get_mine_count(mine, x, y);
					show[x][y] = ret + '0';//得到雷的个数(字符)
					display_board(show, ROW, COL);
					win++;
				}
				else printf("坐标被占用\n");
			}
			else
			{
				printf("踩雷了,游戏结束\n");
				break;
			}
				
		}
		else
		{
			printf("坐标非法\n" );
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		display_board(mine, ROW, COL);
	}
}

获取周围雷

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] - 8 * '0');

}

完整代码

//game.c
#include "game.h"
void init_mine(char board[ROWS][COLS], int rows, int cols, char set)
{
	for (int i = 0; i < rows; i++)
	{
		for (int j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}
void set_mine(char mine[ROWS][COLS], int row, int col)
{
	int n = EASY_COUNT;
	while (n--)
	{
		int i = rand() % row+1;//1~9
		int j = rand() % col+1;
		if (mine[i][j] == '0')
			mine[i][j] = '1';
	}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] - 8 * '0');

}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < col * row - EASY_COUNT)
	{
		printf("请输入要排查雷的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y>=1 && y<=col)
		{
			if (mine[x][y] != '1')
			{
				if (show[x][y] == '*')
				{
					int ret = get_mine_count(mine, x, y);
					show[x][y] = ret + '0';//得到雷的个数(字符)
					display_board(show, ROW, COL);
					win++;
				}
				else printf("坐标被占用\n");
			}
			else
			{
				printf("踩雷了,游戏结束\n");
				break;
			}
				
		}
		else
		{
			printf("坐标非法\n" );
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		display_board(mine, ROW, COL);
	}
}
//test.c

#include "game.h"

void menu()
{
	printf("            1. play          \n");
	printf("            0. exit          \n");
}
void game()
{
	char board[ROWS][COLS] = { 0 };
	char show[ROWS][COLS] = { 0 };
	init_mine(show, ROWS, COLS, '*');
	init_mine(board, ROWS, COLS, '0');
	set_mine(board, ROW, COL);

	display_board(board, ROW, COL);
	display_board(show, ROW, COL);

	find_mine(board, show, ROW, COL);
	display_board(show, ROW, COL);
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		}
	} while (input);
	return 0;
}

//game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void init_mine(char board[ROWS][COLS], int row, int col, char set);

//打印棋盘
void display_board(char board[ROWS][COLS], int row, int col);

//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);

//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
举报

相关推荐

0 条评论