初始化棋盘
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//初级10个雷
#define EASY_COUNT 10
由于是两个棋盘,初始化我们可以多传一个字符参数初始化不同棋盘
void init_mine(char board[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
棋盘打印
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d ", j);//列打印
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//行打印
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
由于数组是从下标一开始的,这里我们防止打印的行列错位可以打印个0来对齐。
设置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int n = EASY_COUNT;
while (n--)
{
int i = rand() % row+1;//1~9
int j = rand() % col+1;
if (mine[i][j] == '0')
mine[i][j] = '1';
}
}
效果:
找雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < col * row - EASY_COUNT)
{
printf("请输入要排查雷的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y>=1 && y<=col)
{
if (mine[x][y] != '1')
{
if (show[x][y] == '*')
{
int ret = get_mine_count(mine, x, y);
show[x][y] = ret + '0';//得到雷的个数(字符)
display_board(show, ROW, COL);
win++;
}
else printf("坐标被占用\n");
}
else
{
printf("踩雷了,游戏结束\n");
break;
}
}
else
{
printf("坐标非法\n" );
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
display_board(mine, ROW, COL);
}
}
获取周围雷
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
完整代码
//game.c
#include "game.h"
void init_mine(char board[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int n = EASY_COUNT;
while (n--)
{
int i = rand() % row+1;//1~9
int j = rand() % col+1;
if (mine[i][j] == '0')
mine[i][j] = '1';
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < col * row - EASY_COUNT)
{
printf("请输入要排查雷的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y>=1 && y<=col)
{
if (mine[x][y] != '1')
{
if (show[x][y] == '*')
{
int ret = get_mine_count(mine, x, y);
show[x][y] = ret + '0';//得到雷的个数(字符)
display_board(show, ROW, COL);
win++;
}
else printf("坐标被占用\n");
}
else
{
printf("踩雷了,游戏结束\n");
break;
}
}
else
{
printf("坐标非法\n" );
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
display_board(mine, ROW, COL);
}
}
//test.c
#include "game.h"
void menu()
{
printf(" 1. play \n");
printf(" 0. exit \n");
}
void game()
{
char board[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
init_mine(show, ROWS, COLS, '*');
init_mine(board, ROWS, COLS, '0');
set_mine(board, ROW, COL);
display_board(board, ROW, COL);
display_board(show, ROW, COL);
find_mine(board, show, ROW, COL);
display_board(show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
//game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void init_mine(char board[ROWS][COLS], int row, int col, char set);
//打印棋盘
void display_board(char board[ROWS][COLS], int row, int col);
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);