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unity常见的问题(一)

Greatiga 2022-04-22 阅读 68
unity
​
//transform.position.y = 10f; 错误的写法

//修正
Vector3 pos = transform.position;
transform.position = new Vector3(pos.x,20f,pos.z);

​
public class Notest : MonoBehaviour
{
    public float speed= 5f;
    public Transform target;

    void Update()
    {
        //注意这不是单位向量   target.position - transform.position 
        transform.position = transform.position + (target.position - transform.position) * speed * Time.deltaTime;
        //(target.position - transform.position).normalized 归一化处理
        transform.position = transform.position + (target.position - transform.position).normalized * speed * Time.deltaTime;
        //改进:在update中每一帧都要计算一次位置,上述出现向量和数进行了两次运算。加上小括号,变为向量和数只进行了一次运算 减少了运算量
        transform.position = transform.position + (target.position - transform.position).normalized * (speed * Time.deltaTime);
    }
}
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