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Processing Bitmaps Off the UI Thread 处理来自UI线程的位图

上善若水的道 2023-03-17 阅读 59


The ​​BitmapFactory.decode*​​​ methods, should not be executed on the main UI thread if the source data is read from disk or a network location (or really any source other than memory). The time this data takes to load is unpredictable and depends on a variety of factors (speed of reading from disk or network, size of image, power of CPU, etc.). If one of these tasks blocks the UI thread, the system flags your application as non-responsive and the user has the option of closing it (see​​Designing for Responsiveness​​ for more information).

This lesson walks you through processing bitmaps in a background thread using ​​ AsyncTask​​ and shows you how to handle concurrency issues.

Use an AsyncTask

The ​​AsyncTask​​​ class provides an easy way to execute some work in a background thread and publish the results back on the UI thread. To use it, create a subclass and override the provided methods. Here’s an example of loading a large image into an ​​ImageView​​​ using ​​AsyncTask​​​ anddecodeSampledBitmapFromResource():



class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> {
private final WeakReference<ImageView> imageViewReference;
private int data = 0;

public BitmapWorkerTask(ImageView imageView) {
// Use a WeakReference to ensure the ImageView can be garbage collected
imageViewReference = new WeakReference<ImageView>(imageView);
}

// Decode image in background.
@Override
protected Bitmap doInBackground(Integer... params) {
data = params[0];
return decodeSampledBitmapFromResource(getResources(), data, 100, 100));
}

// Once complete, see if ImageView is still around and set bitmap.
@Override
protected void onPostExecute(Bitmap bitmap) {
if (imageViewReference != null && bitmap != null) {
final ImageView imageView = imageViewReference.get();
if (imageView != null) {
imageView.setImageBitmap(bitmap);
}
}
}
}


The ​​WeakReference​​​ to the ​​ImageView​​​ ensures that the​​AsyncTask​​​ does not prevent the ​​ImageView​​​ and anything it references from being garbage collected. There’s no guarantee the​​ImageView​​​ is still around when the task finishes, so you must also check the reference in​​onPostExecute()​​​. The ​​ImageView​​ may no longer exist, if for example, the user navigates away from the activity or if a configuration change happens before the task finishes.

To start loading the bitmap asynchronously, simply create a new task and execute it:


public void loadBitmap(int resId, ImageView imageView) {
BitmapWorkerTask task = new BitmapWorkerTask(imageView);
task.execute(resId);
}


Handle Concurrency

Common view components such as ​​ListView​​​ and ​​ GridView​​​ introduce another issue when used in conjunction with the​​AsyncTask​​​ as demonstrated in the previous section. In order to be efficient with memory, these components recycle child views as the user scrolls. If each child view triggers an​​AsyncTask​​, there is no guarantee that when it completes, the associated view has not already been recycled for use in another child view. Furthermore, there is no guarantee that the order in which asynchronous tasks are started is the order that they complete.

The blog post ​​ Multithreading for Performance​​​ further discusses dealing with concurrency, and offers a solution where the​​ImageView​​​ stores a reference to the most recent ​​AsyncTask​​​ which can later be checked when the task completes. Using a similar method, the​​AsyncTask​​ from the previous section can be extended to follow a similar pattern.

Create a dedicated ​​Drawable​​​ subclass to store a reference back to the worker task. In this case, a​​BitmapDrawable​​​ is used so that a placeholder image can be displayed in the​​ImageView​​ while the task completes:



static class AsyncDrawable extends BitmapDrawable {
private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference;

public AsyncDrawable(Resources res, Bitmap bitmap,
BitmapWorkerTask bitmapWorkerTask) {
super(res, bitmap);
bitmapWorkerTaskReference =
new WeakReference<BitmapWorkerTask>(bitmapWorkerTask);
}

public BitmapWorkerTask getBitmapWorkerTask() {
return bitmapWorkerTaskReference.get();
}
}


Before executing the BitmapWorkerTask​, you create an​​AsyncDrawable​​​ and bind it to the target ​​ImageView​​:


public void loadBitmap(int resId, ImageView imageView) {
if (cancelPotentialWork(resId, imageView)) {
final BitmapWorkerTask task = new BitmapWorkerTask(imageView);
final AsyncDrawable asyncDrawable =
new AsyncDrawable(getResources(), mPlaceHolderBitmap, task);
imageView.setImageDrawable(asyncDrawable);
task.execute(resId);
}
}


The ​​cancelPotentialWork​​​ method referenced in the code sample above checks if another running task is already associated with the​​ImageView​​​. If so, it attempts to cancel the previous task by calling​​cancel()​​​. In a small number of cases, the new task data matches the existing task and nothing further needs to happen. Here is the implementation of​​cancelPotentialWork​​:


public static boolean cancelPotentialWork(int data, ImageView imageView) {
final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);

if (bitmapWorkerTask != null) {
final int bitmapData = bitmapWorkerTask.data;
if (bitmapData != data) {
// Cancel previous task
bitmapWorkerTask.cancel(true);
} else {
// The same work is already in progress
return false;
}
}
// No task associated with the ImageView, or an existing task was cancelled
return true;
}


A helper method, ​​getBitmapWorkerTask()​​​, is used above to retrieve the task associated with a particular​​ImageView​​:


private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) {
if (imageView != null) {
final Drawable drawable = imageView.getDrawable();
if (drawable instanceof AsyncDrawable) {
final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable;
return asyncDrawable.getBitmapWorkerTask();
}
}
return null;
}


The last step is updating ​​onPostExecute()​​​ in ​​BitmapWorkerTask​​​ so that it checks if the task is cancelled and if the current task matches the one associated with the​​ImageView​​:



class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> {
...

@Override
protected void onPostExecute(Bitmap bitmap) {
if (isCancelled()) {
bitmap = null;
}

if (imageViewReference != null && bitmap != null) {
final ImageView imageView = imageViewReference.get();
final BitmapWorkerTask bitmapWorkerTask =
getBitmapWorkerTask(imageView);
if (this == bitmapWorkerTask && imageView != null) {
imageView.setImageBitmap(bitmap);
}
}
}
}


This implementation is now suitable for use in ​​ListView​​​ and​​GridView​​​ components as well as any other components that recycle their child views. Simply call​​loadBitmap​​​ where you normally set an image to your ​​ImageView​​​. For example, in a​​GridView​​​ implementation this would be in the ​​getView()​​ method of the backing adapter.

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