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BabylonJS + Vue 构建 风场场景 (十九)


在终章会放出静态文件,目前只是放出代码

import {Constant} from ‘./Constant’;
 import {Compute} from ‘./Compute’;
 import {Imoca} from ‘./Imoca’;
 import {GribsToFullVertexShader} from ‘./GribsToFullVertexShader’;
 import {CameraLight} from ‘./CameraLight’;
 import {Loader} from ‘./Loader’;
 import {RankGui} from ‘./RankGui’;
 import {CourseGui} from ‘./CourseGui_tools’;
 exportclassRace{
 constructor(y, J) {
 let s = this;
 this.scene = y;
 this.cbEnd = J;
 this.interval = 2;
 this.snapCamTofirst = true;
 this.boatsPosition = new Array();
 this.boatsRank = new Array();
 this.boatsDisToGoal = new Array();
 this.isplaying = true;
 this.skipperName = [];
 this.isAbdOrDsq = false;
 this._followCam = function (z, i, C, B) {
 return s.followCam(z, i, C, B)
 };
 this.environment = CameraLight.getInstance(y);
 this._raceIsOver = function () {
 return s.raceIsover()
 };
 this.gribsToFullVertexShader = new GribsToFullVertexShader(this.scene, 6 * this.interval);
 this.gribsToFullVertexShader.startGribs();
 this.parseRaceData();
 this.createImocas();

BabylonJS + Vue 构建 风场场景 (十九) - 小专栏

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