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[线程与网络] 网络编程与通信原理(六):深入理解应用层http与https协议(网络编程与通信原理完结)

🔍目的


🔍解释


真实世界例子

通俗描述

维基百科

编程示例

首先创建天气观察者的接口以及我们的种族,兽人和霍比特人。

public interface WeatherObserver {

  void update(WeatherType currentWeather);
}

@Slf4j
public class Orcs implements WeatherObserver {

  @Override
  public void update(WeatherType currentWeather) {
    LOGGER.info("The orcs are facing " + currentWeather.getDescription() + " weather now");
  }
}

@Slf4j
public class Hobbits implements WeatherObserver {

  @Override
  public void update(WeatherType currentWeather) {
    switch (currentWeather) {
      LOGGER.info("The hobbits are facing " + currentWeather.getDescription() + " weather now");
  }
}

创建一个动态变化的天气:

@Slf4j
public class Weather {

  private WeatherType currentWeather;
  private final List<WeatherObserver> observers;

  public Weather() {
    observers = new ArrayList<>();
    currentWeather = WeatherType.SUNNY;
  }

  public void addObserver(WeatherObserver obs) {
    observers.add(obs);
  }

  public void removeObserver(WeatherObserver obs) {
    observers.remove(obs);
  }

  /**
   * Makes time pass for weather.
   */
  public void timePasses() {
    var enumValues = WeatherType.values();
    currentWeather = enumValues[(currentWeather.ordinal() + 1) % enumValues.length];
    LOGGER.info("The weather changed to {}.", currentWeather);
    notifyObservers();
  }

  private void notifyObservers() {
    for (var obs : observers) {
      obs.update(currentWeather);
    }
  }
}

执行示例:

    var weather = new Weather();
    weather.addObserver(new Orcs());
    weather.addObserver(new Hobbits());

    weather.timePasses();
    // The weather changed to rainy.
    // The orcs are facing rainy weather now
    // The hobbits are facing rainy weather now
    weather.timePasses();
    // The weather changed to windy.
    // The orcs are facing windy weather now
    // The hobbits are facing windy weather now
    weather.timePasses();
    // The weather changed to cold.
    // The orcs are facing cold weather now
    // The hobbits are facing cold weather now
    weather.timePasses();
    // The weather changed to sunny.
    // The orcs are facing sunny weather now
    // The hobbits are facing sunny weather now

🔍类图


🔍扩展延伸 

观察者模式在kafka client consumer中的使用:

大致逻辑
依赖关系:
RequestFutureListener部分代码:
public interface RequestFutureListener<T> {

    void onSuccess(T value);

    void onFailure(RuntimeException e);
}
RequestFuture部分代码: 
public class RequestFuture<T> implements ConsumerNetworkClient.PollCondition {

    private static final Object INCOMPLETE_SENTINEL = new Object();
    private final AtomicReference<Object> result = new AtomicReference<>(INCOMPLETE_SENTINEL);
    private final ConcurrentLinkedQueue<RequestFutureListener<T>> listeners = new ConcurrentLinkedQueue<>();
    private final CountDownLatch completedLatch = new CountDownLatch(1);

    public void complete(T value) {
        try {
            if (value instanceof RuntimeException)
                throw new IllegalArgumentException("The argument to complete can not be an instance of RuntimeException");

            if (!result.compareAndSet(INCOMPLETE_SENTINEL, value))
                throw new IllegalStateException("Invalid attempt to complete a request future which is already complete");
            fireSuccess();
        } finally {
            completedLatch.countDown();
        }
    }
//遍历listener并调用其success时的方法
    private void fireSuccess() {
        T value = value();
        while (true) {
            RequestFutureListener<T> listener = listeners.poll();
            if (listener == null)
                break;
            listener.onSuccess(value);
        }
    }
//遍历listener并调用其fail时的方法
    private void fireFailure() {
        RuntimeException exception = exception();
        while (true) {
            RequestFutureListener<T> listener = listeners.poll();
            if (listener == null)
                break;
            listener.onFailure(exception);
        }
    }
    //增加listener
    public void addListener(RequestFutureListener<T> listener) {
        this.listeners.add(listener);
        if (failed())
            fireFailure();
        else if (succeeded())
            fireSuccess();
    }

🔍适用场景


在下面任何一种情况下都可以使用观察者模式

🔍Ending


观察者模式(Observer Pattern)是一种行为设计模式,它定义了一种一对多的依赖关系,使得当一个对象的状态发生变化时,所有依赖于它的对象都会得到通知并自动更新。

在观察者模式中,通常包含以下几个角色:


希望本文能够帮助读者更深入地理解观察者模式,并在实际项目中发挥其优势。谢谢阅读!


希望这份博客草稿能够帮助到你。如果有其他需要修改或添加的地方,请随时告诉我。

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