Translate 位置、Rotate 旋转
public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
OnMouseDown、作用力、启动重力
public class MouseClick : MonoBehaviour
{
private Rigidbody _rigidbody;
void Start()
{
_rigidbody = GetComponent<Rigidbody>();
GetComponent<Renderer>().material.color = Color.magenta;
}
void OnMouseDown ()
{
// 作用力
_rigidbody.AddForce(-transform.forward * 500f);
// 启用重力
_rigidbody.useGravity = true;
}
}