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Pacing guide is based on five 50 minute class sessions per week

Pacing guide is based on five 50 minute class sessions per week

core content

 

 

 

 

 

core content

 

 

 

 

 

capstone

 

 

 

 

 

explorations

 

 

 

 

 

optional content

 

 

 

 

 

WEEK 1

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 1

Lesson 1: Intro to Algorithms and Problem Solving
In-game content: Start at Intro: Up the Mountain and stop after you

finish Cutscene: The Spirit Lands

Concepts:

- algorithms

- sequences

-goals and sub-goals: decomposing problems

- coding

-computing systems: input/output


Activities:

-Ozaria: logging in, navigating

-Watch video cutscene: Up the Mountain

-Independent practice: students do first 8 practice levels

-Extension activity for fast finishers or as homework

Lesson 2: Debugging and Troubleshooting
In-game content: Start at Intro: Fixing the Light and stop after

finishing Practice Level: Crystal Clear

Concepts:

- syntax

- debugging syntax errors

- debugging logic errors

- loops


Activities:

-Review algorithms and sequences

- create troubleshooting guide

- Introduce loops and loops syntax

- independent practice: students do practice levels through "Repetition Inquisition"

-Extension activity for fast finishers or as homework

Lesson 3: Loops and Intro to Capstone Project
Concepts:

- loops


Activities:

- design a game

WEEK 2

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 1

Lesson 4: Capstone Project

Lesson 5: Explorations: Impacts of ComputingTopic: How technology solves and creates problems

WEEK 3

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 1 Lesson 1: Algorithms and SyntaxIn-game content: Start Chapter 2 with Cutscene: The Search for Star Wells

and stop after you finish Cutscene: The Debugger


Concepts:

- algorithms review

- syntax review

- objects

- methods

- arguments


Activities:

- Conept Check: objects, methods, arguments

- Concept Check: how to use Ozaria

- Independent Practice: students complete practice levels in Module

Module 2 Lesson 1:DebuggingIn-game content: Start Chapter 2, Module 2 with Cutscene: Bugs, Bugs, Bugs

and stop after you finish Cinematic: A Hero’s Work

Concepts:

- debugging syntax errors

- debugging logic errors


Activities:

- Concept Check: debugging

- Independent Practice: students complete practice levels in Module 2

Module 2 Lesson 1: Debugging

Extension Activities:

- Review objects, methods, arguments, debugging

- Have students write a program using concepts above and include logic and syntax errors

- Have peers review eachothers' programs, identify errors, and debug

WEEK 4

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 2 Lesson 2: Explorations: Impacts of ComputingTopic: How technology affects different careers

Module 3 Lesson 1: Variables
In-game content: Start Chapter 2 with Cinematic: The Moon Dancers and stop
after you finish Practice Level: Old Time is still a-flying
Concepts:
- Variables

Activities:
- Variables story builder
- Concept Check: variables
- Independent Practice: students complete practice levels up to "Variables and Strings"

Module 3 Lesson 1: Variables
Extension Activity:
- Story builder

WEEK 5

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 3 Lesson 2: Variables with StringsIn-game content: Start with Cinematic: Variables and Strings and
stop after you finish Cinematic: Xing’chen
Concepts:
- Variables
- Value
- Methods
- Strings

Activities:
- Review variables
- Concept Check: Strings
- Concept Check: Methods
- Story builder with methods
- Independent Practice: students complete practice levels up to "Xing 'chen"

Module 3 Lesson 3: Explorations: Networks and the InternetTopic: Breaking down and transmitting data

Module 3 Lesson 4: Explorations: Networks and the InternetTopic: Network Protocols

WEEK 6

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 4 Lesson 1: Introduction to Conditionals
In-game content: Start with Cinematic: Welcome to the City
and stop after you finish Challenge Level: The Suspect
Concepts:
- If/then conditionalsIn-game content:
- pseudocode

Activities:
- Write conditional statements using flowcharts
- Concept Check: Conditionals
- Independent Practice: students complete practice levels up to "The Thief"
- Extension activity for fast finishers or as homework

Module 4 Lesson 2: Comparators and ConditionalsIn-game content: Start with Cinematic: Battle Horns
and stop after you finish Cinematic: Fighting Back
Concepts:
- Comparators
- Conditionals

Activities:
- Warm up activity: connect to Math
- Concept Check: Comparators
- Independent Practice: students complete practice levels up to "The Other Condition"
- Extension activity for fast finishers or as homework

WEEK 7

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Module 4 Lesson 3: If/Else ConditionalsIn-game content: Start with Cinematic: Conditional Casting
and stop after you finish Cinematic: The Truth
Concepts:
-If/then conditionals
-If/else conditionals

Activities:
- Concept Check: If/else conditionals
- Independent Practice: students complete all practice levels in Module 4

Module 4 Lesson 3: If/Else Conditionals
Extension Activity: Flowchart StoryExtension Activity: Conditional Card Game

Module 4 Lesson 4:Explorations: Computing SystemsTopic: How Computing Systems Work

WEEK 8

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 2

Modules 5 and 6: Capstone Project

WEEK 9

 

Session 1

Session 2

Serssion 3

Session 4

Session 5

CHAPTER 3

Module 1 Lessons 1-2: ReviewIn-game content: Start with Cutscene: The Phoenix Lands and stop

after you finish Cinematic: New Old Friends

Concepts:

-Variables

-Conditionals

-Variable arithmetic


Activities:

-Warm up: Coding Toolkit

- Concept Check: Variable arithmetic

- Independent Practice: students complete practice levels through "Found Again"

- Extension activity (Spell System) for fast finishers or as homework

-Extension activity (Variable Puzzle) for fast finishers or as homework

Module 2 Lesson 1: For LoopsIn game content: Start with Cinematic: Gardening

and stop after you finish Cutscene: Lost Boy

Concepts:

-For Loops

-Syntax with loops


Activities:

- Concept Check: For Loops

- Concept Check: Syntax with Loops

- Independent Practice: students complete Chapter 3 Module 2 practice levels

- Extension activity for fast finishers or as homework

Module 3 Lesson 1: Review For Loops and Intro to Nested LoopsIn-game content: Start with Cinematic: Mouse and stop after

you finish Practice Level: A Loop in the Fog

Concepts:

- for loops

- nested loops


Activities:

- Warm up: review for loops

- Concept Check: nested loops

- Independent practice: students complete practice levels through A Loop in the Fog
- Extension activity for fast finishers or as homewor

WEEK 10

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 3

Module 1 Lesson 2: Explorations: Computing SystemsTopic: The Roles of Hardware and Software

Module 3 Lesson 2: Review Conditionals and Intro to Nested StructuresIn-game content: Start with Cinematic: I canMove

and stop after you finish Cinematic: Old Friend

Concepts:

- if/else conditionals

- if/then conditionals

- Nested structures


Activities:

- Warm up: review conditionals

- Concept Check: use pseudocode to write nested loop

- Independent Practice: students complete Chapter 3 Module 3 practice levels

- Extension activity for fast finishers or as homework

Module 3 Lesson 3: Explorations: Impacts of ComputingTopic: Cybersecurity

WEEK 11

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 3

Module 4 Lesson 1 While LoopsIn-game content: Start with Cinematic: Haven Lost

and stop after you finish Cinematic: Salazar

Concepts:

- Nested loops

- Events

- While loops


Activities:

- Warm up: Use pseudocode to write code with while loops

- Guided Practice: solve a map using while loops

- Independent Practice: students complete all Chapter 3 Module 4 practice levels

-Extension activity for fast finishers or as homework

WEEK 12

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 3

Module 4 Lesson 2: Explorations: Networks and the InternetTopic: Encrypting Information

Module 4 Lesson 3: Explorations: Data and AnalysisTopic: Encoding Schemes and representing data

WEEK 13

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 3

Module 5: Capstone Project

WEEK 14

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 1 Lesson 1: Else/If ConditionalsIn-game content: Start with Cinematic: The Outer Lands and stop
after you finish Practice Level: Splinters
Concepts:
- if/then and if/else conditionals
- else/if conditionals
- > and <
- <= >=

Activities:
-Warm up: dice roll game
- Guided Practice: conditional fortune telling
- Guided Practice: new comparators
- Concept Check: dice roll game
- Independent Practice: students play Chapter 4 Module 1 practice levels through "Platform Run"
-Extension activity for fast finishers or as homework

Module 1 Lesson 2: Compound ConditionalsIn-game content: Start with Cinematic: Back Together and stop
after you finish Cinematic: The Leap Back Home
Concepts:
- Conditionals with "And, Or, Not"

Activities:
- Guided Practice: "Not" conditions
- Guided Practice: Combine conditions with "And"
- Guided Practice: Use "or" conditions
- Concept check: Programming a human using compound conditionals
- Guided Practice: Using correct syntax with compound conditionals
- Independent Practice: students play through Chapter 4 Module 1 through cinnematic "The Beginning"
-Extension activity for fast finishers or as homework

Module 1 Lesson 3: Explorations: Networks and the InternetTopic: Network Security: Physical and digital security measures

 

WEEK 15

CHAPTER 4

Module 2 Lesson 1: Functions (Part 1)
In-game content: Start with Cinematic: Before the Storm and stop
after you finish Practice Level: Argumented Rectangles
Concepts:
- functions
- syntax with functions

Activities:
-Warm-up: Everyday activities
-Guided Practice: Using functions in life
-Guided Practice: Using functions in code
-Concept Check: Function parts
-Independent Practice: students play Chapter 4 Module 2 practice levels through "Argumented Rectangles"


Module 2 Lesson 1: Functions (Part 2)Concepts:
- functions

Activities:
- Run a pizza shop using functions
- Run a shop of your choice using functions

Module 2 Lesson 2: Data AnalysisIn-game content: Start with Cinematic: Moving On and stop
after you finish Cinematic: The Acodus Loop
Concepts:
-Types of data and uses
-Computational models

Activities:
-Rock, Paper, Scissors data analysis game
-Independent Practice: students play Chapter 4 Module 2 through cinematic "The Acodus Loop"
-Bonus Activity: Recording data in practice level "Light Delivery"

 

WEEK 16

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 2 Lesson 3: Explorations: Computing SystemsTopic: Design Your Own Acodus

Module 3 Lesson 1: Writing FunctionsIn-game content: Start with Cinematic: Leading the Charge and stop
after you finish Cinematic: Restored
Concepts:
-Write functions
-Functions Syntax

Activities:
-Warm-up: Review functions
-Guided Practice: Write functions using pseudocode
-Concept Check: Functions with Mouse
-Independent Practice: students play through Module 3
-Extension Activity: Design a Noodles Map

WEEK 17

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 4: Capstone Project - Part 1In-game content: Start with Intro: Salazar and stop
after you finish Practice Level: Moth Battle
Concepts:
-The Design Thinking Process
-Conducting Competitve Research

Activities:
-Independent Practice: Students play through practice level "Moth Battle"
-Extension Activity: Competitive Research

Module 4 Capstone Project -Part 2Concepts:
-Building Protoypes: brainstorm, ideate, plan, and build

Activities:
-Build a prototype
Extension: Test a protoype

Module 4 Capstone Project -Part 3Concepts:
-Playtesting

Activities:
-Create a survey
-Recording observation notes
-Analyze and apply feedback

WEEK 18

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 4 Capstone Project Part 4Concepts:
-Coordinates
-Documentation
-Attribution

Activities:
-Concept Check: Commenting code
-Independent Practice: Students work on their own game
-Create a feedback form
-Revise game based on feedback

Module 4 Capstone Project Part 5Activities:
-Students present and explain their game to the class

WEEK 19

 

Session 1

Session 2

Session 3

Session 4

Session 5

CHAPTER 4

Module 4 Lesson 6: Explorations: Impacts of ComputingTopic: Accessibility

Module 4 Lesson 7: Explorations: Impacts of ComputingTopic: Bias and Stereotypes

 

 

Pacing guide is based on five 50 minute class sessions per week_Network

 

Pacing guide is based on five 50 minute class sessions per week_ide_02

 

Pacing guide is based on five 50 minute class sessions per week_Network_03

 



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