观察者模式属于行为型模式。它定义了一种一对多的依赖关系,让多个观察者对象同时监听某一主题对象。这个主题对象在状态发生变化时,会通知所有观察者对象,使它们能够自动更新自己。
Subject(抽象被观察者):抽象主题角色把所有观察者对象的引用保存在一个集合里,并提供可以增加和删除观察者的接口。
ConcreteSubject(具体被观察者):该角色接受具体观察者对象,并在具体主题的内部状态发生改变时,给所有观察者对象发出通知。
Observer(抽象观察者):它定义了一个更新接口,在被观察者发出通知的时候可以更新自己。
ConcreteObserver(具体观察者):实现抽象观察者定义的更新接口,当得到主题更改通知时更新自己。
import java.lang.reflect.Method;
/**
* @Description: 监听器的一种包装,标准事件源格式的定义
* @title: Event
* @Author zhsun
* @Date: 2022/2/23 21:20
* @Version 1.0
*/
public class Event {
// 事件源,事件是由谁发起的,保存起来
private Object source;
// 事件出发,要通知谁
private Object target;
// 事件出发,需要做什么动作,回调
private Method callBack;
// 事件的名称,触发的是什么事件
private String trigger;
// 事件的触发时间
private long time;
public Event(Object target, Method callBack) {
this.target = target;
this.callBack = callBack;
}
public Object getSource() {
return source;
}
public Event setSource(Object source) {
this.source = source;
return this;
}
public Object getTarget() {
return target;
}
public Event setTarget(Object target) {
this.target = target;
return this;
}
public Method getCallBack() {
return callBack;
}
public void setCallBack(Method callBack) {
this.callBack = callBack;
}
public String getTrigger() {
return trigger;
}
public Event setTrigger(String trigger) {
this.trigger = trigger;
return this;
}
public long getTime() {
return time;
}
public void setTime(long time) {
this.time = time;
}
@Override
public String toString() {
return "Event{" +
"source=" + source +
", target=" + target +
", callBack=" + callBack +
", trigger='" + trigger + '\'' +
", time=" + time +
'}';
}
}
import java.lang.reflect.Method;
import java.util.HashMap;
import java.util.Map;
/**
* @Description: 监听器,它就是观察者的桥梁
* @title: EventLisenter
* @Author zhsun
* @Date: 2022/2/23 21:30
* @Version 1.0
*/
public class EventLisenter {
protected Map<String,Event> events = new HashMap<>();
// 通过事件名称和一个目标对象来触发事件
public void addLisenter(String eventType,Object target) {
try {
this.addLisenter(
eventType,
target,
target.getClass().getMethod("on"+toUpperFirstCase(eventType),Event.class)
);
} catch (Exception e) {
e.printStackTrace();
}
}
public void addLisenter(String eventType, Object target, Method callBack) {
// 注册事件
events.put(eventType,new Event(target,callBack));
}
// 触发,只要有动作就触发
private void trigger (Event event) {
event.setSource(this);
event.setTime(System.currentTimeMillis());
try {
// 发起回调
if (event.getCallBack() != null) {
// 反射调用其回调函数
event.getCallBack().invoke(event.getTarget(),event);
}
} catch (Exception e) {
e.printStackTrace();
}
}
// 事件名称触发
protected void trigger(String trigger) {
if(!this.events.containsKey(trigger)) {
return;
}
trigger(this.events.get(trigger).setTrigger(trigger));
}
// 逻辑处理的私有化方法,首字母大写
private String toUpperFirstCase(String str) {
char[] chars = str.toCharArray();
chars[0] -=32;
return String.valueOf(chars);
}
}
/**
* @Description:
* @title: Mouse
* @Author zhsun
* @Date: 2022/2/23 22:22
* @Version 1.0
*/
public class Mouse extends EventLisenter{
public void click() {
System.out.println("调用单击方法");
this.trigger(MouseEventType.ON_CLICK);
}
public void doubleClick() {
System.out.println("调用双击方法");
this.trigger(MouseEventType.ON_DOUBLE_CLICK);
}
public void up() {
System.out.println("调用弹起方法");
this.trigger(MouseEventType.ON_UP);
}
public void down() {
System.out.println("调用按下方法");
this.trigger(MouseEventType.ON_DOWN);
}
public void move() {
System.out.println("调用移动方法");
this.trigger(MouseEventType.ON_MOVE);
}
public void wheel() {
System.out.println("调用滚动方法");
this.trigger(MouseEventType.ON_WHEEL);
}
public void over() {
System.out.println("调用悬停方法");
this.trigger(MouseEventType.ON_OVER);
}
public void blur() {
System.out.println("调用获焦方法");
this.trigger(MouseEventType.ON_BLUR);
}
public void focus() {
System.out.println("调用失焦方法");
this.trigger(MouseEventType.ON_FOCUS);
}
}
/**
* @Description:
* @title: MouseEventType
* @Author zhsun
* @Date: 2022/2/23 21:25
* @Version 1.0
*/
public interface MouseEventType {
// 单击
String ON_CLICK = "click";
// 双击
String ON_DOUBLE_CLICK = "doubleClick";
// 弹起
String ON_UP = "up";
// 按下
String ON_DOWN = "down";
// 移动
String ON_MOVE = "move";
// 滚动
String ON_WHEEL = "wheel";
// 悬停
String ON_OVER = "over";
// 失焦
String ON_BLUR = "blur";
// 获焦
String ON_FOCUS = "focus";
}
/**
* @Description:
* @title: MouseEventCallback
* @Author zhsun
* @Date: 2022/2/23 22:31
* @Version 1.0
*/
public class MouseEventCallback {
public void onClick(Event event) {
System.out.println("===========触发鼠标单击事件==========" + "\n" + event);
}
public void onDoubleClick(Event event) {
System.out.println("===========触发鼠标双击事件==========" + "\n" + event);
}
public void onUp(Event event) {
System.out.println("===========触发鼠标弹起事件==========" + "\n" + event);
}
public void onDown(Event event) {
System.out.println("===========触发鼠标按下事件==========" + "\n" + event);
}
public void onMove(Event event) {
System.out.println("===========触发鼠标移动事件==========" + "\n" + event);
}
public void onWheel(Event event) {
System.out.println("===========触发鼠标滚动事件==========" + "\n" + event);
}
public void onOver(Event event) {
System.out.println("===========触发鼠标悬停事件==========" + "\n" + event);
}
public void onBlur(Event event) {
System.out.println("===========触发鼠标失焦事件==========" + "\n" + event);
}
public void onFocus(Event event) {
System.out.println("===========触发鼠标获焦事件==========" + "\n" + event);
}
}
/**
* @Description: 测试实现类
* @title: Test
* @Author zhsun
* @Date: 2022/2/23 22:41
* @Version 1.0
*/
public class Test {
public static void main(String[] args) {
try {
MouseEventCallback callback = new MouseEventCallback();
// 注册事件
Mouse mouse = new Mouse();
mouse.addLisenter(MouseEventType.ON_CLICK,callback);
mouse.addLisenter(MouseEventType.ON_MOVE,callback);
mouse.addLisenter(MouseEventType.ON_WHEEL,callback);
mouse.addLisenter(MouseEventType.ON_OVER,callback);
// 调用方法
mouse.click();
// 市焦事件
mouse.blur();
} catch (Exception e) {
e.printStackTrace();
}
}
}