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设计模式-行为-命令

#pragma once

#ifndef COMMAND_H

#define COMMAND_H

class Command
{
public:
virtual ~Command() {}
virtual void Execute() = 0;
};

class Receiver
{
public:
void Action();
};

class Invoker
{
public:
Invoker(Command *pCommand);
~Invoker();
void Invoke();

private:
Command *m_pCommand;
};

class ConcreateComand : public Command
{
public:
ConcreateComand(Receiver* pReceiver);
virtual ~ConcreateComand();
virtual void Execute();

private:
Receiver* m_pReceiver;
};

#endif


#include "StdAfx.h"
#include "command_impl.h"

#include <iostream>

void Receiver::Action()
{
std::cout << "Receiver Action\n";
}

Invoker::Invoker(Command *pCommand)
: m_pCommand(pCommand)
{
}

Invoker::~Invoker()
{
delete m_pCommand;
m_pCommand = NULL;
}

void Invoker::Invoke()
{
if (NULL != m_pCommand)
{
m_pCommand->Execute();
}
}

ConcreateComand::ConcreateComand(Receiver* pReceiver)
: m_pReceiver(pReceiver)
{
}

ConcreateComand::~ConcreateComand()
{
delete m_pReceiver;
m_pReceiver = NULL;
}

void ConcreateComand::Execute()
{
if (NULL != m_pReceiver)
{
m_pReceiver->Action();
}
std::cout << "Execute by ConcreateComand\n";
}


// Command.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"

#include "command_impl.h"
#include <stdlib.h>

//将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;
//对请求排队或记录请求日志,以及支持可撤消的操作.
int _tmain(int argc, _TCHAR* argv[])
{
Receiver* pReceiver = new Receiver();//回调处理事务
Command* pCommand = new ConcreateComand(pReceiver);//回调函数

//invoker并不知道命令的接收者
Invoker* pInvoker = new Invoker(pCommand); //注册回调

pInvoker->Invoke(); //先处理注册回调,在回调中处理具体事务

delete pInvoker;

system("pause");
return 0;
}


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