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不死马的利用与克制(基于条件竞争)及变种不死马

typedef struct {
    int k;//数据个数
    int *a;//数组
    int rear;//尾
    int front;//头
} MyCircularQueue;

bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
    return obj->rear == obj->front;
}

bool myCircularQueueIsFull(MyCircularQueue* obj) {
    return (obj->rear+1)%(obj->k+1) == obj->front;
}


MyCircularQueue* myCircularQueueCreate(int k) {
    MyCircularQueue*obj = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
    obj->a = (int*)malloc(sizeof(int)*(k+1));
    obj->k = k;
    obj->rear = obj->front = 0;
    return obj;
}

bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
     if(myCircularQueueIsFull(obj))
         return false;

   obj->a[obj->rear] = value;
   obj->rear++;
     
     obj->rear %= (obj->k+1);
     return true;
}

int myCircularQueueFront(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
        return -1;

    return obj->a[obj->front];
}

int myCircularQueueRear(MyCircularQueue* obj) {
     if(myCircularQueueIsEmpty(obj))
        return -1;

  return obj->a[(obj->rear+obj->k)%(obj->k+1)];
}

void myCircularQueueFree(MyCircularQueue* obj) {
      free(obj->a);
      free(obj);
}
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