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LeetCode —— 栈和队列相关的oj题(含循环队列)

_LEON_ 2022-04-14 阅读 89

目录

一、用队列实现栈

1.题干分析

2.动图解析 

3.代码实现

二、有效的括号

1.题干分析 

2.动图解析 

3.代码实现 

三、用栈实现队列 

1.题干分析 

2.动图解析 

3.代码实现 

四、设计循环队列 

1.题干分析 

2.代码实现

①数组实现

②链表实现


一、用队列实现栈

1.题干分析

2.动图解析 

3.代码实现

typedef int QDataType;

typedef struct QueueNode
{
	struct QueueNode* next;
	QDataType data;
}QueueNode;

typedef struct Queue
{
	QueueNode* head;
	QueueNode* tail;
}Queue;

//队列的初始化
void QueueInit(Queue* pq);

//队列的销毁
void QueueDestroy(Queue* pq);

//队尾入队列
void QueuePush(Queue* pq, QDataType x);

// 队头出队列
void QueuePop(Queue* pq);

//取队头的数据
QDataType QueueFront(Queue* pq);

//取队尾的数据
QDataType QueueBack(Queue* pq);

//计算有多少个数据
int QueueSize(Queue* pq);

//判断队列是否为空
bool QueueEmpty(Queue* pq);

//队列的初始化
void QueueInit(Queue* pq)
{
	assert(pq);
	pq->head = NULL;
	pq->tail = NULL;
}

//队列的销毁
void QueueDestroy(Queue* pq)
{
	assert(pq);
	QueueNode* cur = pq->head;
	while (cur != NULL)
	{
		QueueNode* next = cur->next;
		free(cur);
		cur = next;
	} 
	pq->head = pq->tail = NULL;
}

//队尾入队列(尾插)
void QueuePush(Queue* pq, QDataType x)
{
	assert(pq);
	QueueNode* newnode = (QueueNode*)malloc(sizeof(QueueNode));
	newnode->data = x;
	newnode->next = NULL;
	if (pq->head == NULL)
	{
		pq->head = pq->tail = newnode;
	}
	else
	{
		pq->tail->next = newnode;
		pq->tail = newnode;
	}
}

// 队头出队列(删除数据)
void QueuePop(Queue* pq)
{
	assert(pq);
	assert(!QueueEmpty(pq));
	QueueNode* next = pq->head->next;
	free(pq->head);
	pq->head = next;
	
	//此时head和tail同时指向最后一个空间,释放head后,要注意也要把tail释放了
	if (pq->head == NULL)
	{
		pq->tail = NULL;
	}
}

//取队头的数据
QDataType QueueFront(Queue* pq)
{
	assert(pq);
	assert(!QueueEmpty(pq));
	return pq->head->data;
}

//取队尾的数据
QDataType QueueBack(Queue* pq)
{
	assert(pq);
	assert(!QueueEmpty(pq));
	return pq->tail->data;
}

//计算有多少个数据
int QueueSize(Queue* pq)
{
	assert(pq);
	int n = 0;
	QueueNode* cur = pq->head;
	while (cur)
	{
		++n;
		cur = cur->next;
	}
	return n;
}

//判断队列是否为空
bool QueueEmpty(Queue* pq)
{
	assert(pq);
	return pq->head == NULL;
}

typedef struct {
    Queue q1;
    Queue q2;
} MyStack;

//栈的创建
MyStack* myStackCreate() {
    MyStack* st = (MyStack*)malloc(sizeof(MyStack));
    QueueInit(&st->q1);
    QueueInit(&st->q2);
    return st;
}

//数据入栈
void myStackPush(MyStack* obj, int x) {
    if(!QueueEmpty(&obj->q1))
    {
        QueuePush(&obj->q1,x);
    }
    else
    {
        QueuePush(&obj->q2,x);
    }
}

//数据出栈
int myStackPop(MyStack* obj) {
    Queue* emptyQ = &obj->q1;
    Queue* noneemptyQ = &obj->q2;
    if(!QueueEmpty(&obj->q1))
    {
        emptyQ = &obj->q2;
        noneemptyQ = &obj->q1;
    }
    while(QueueSize(noneemptyQ) > 1)
    {
        QueuePush(emptyQ,QueueFront(noneemptyQ));
        QueuePop(noneemptyQ);
    }
    int top = QueueFront(noneemptyQ);
    QueuePop(noneemptyQ);
    return top;
}

//栈顶元素
int myStackTop(MyStack* obj) {
    //队列的尾就是栈的顶
    if(!QueueEmpty(&obj->q1))
    {
        return QueueBack(&obj->q1);
    }
    else
    {
        return QueueBack(&obj->q2);
    }
}

//判断栈是否为空
bool myStackEmpty(MyStack* obj) {
    return QueueEmpty(&obj->q1) && QueueEmpty(&obj->q2);
}

//栈的销毁
void myStackFree(MyStack* obj) {
    QueueDestroy(&obj->q1);
    QueueDestroy(&obj->q2);
    free(obj);
}

二、有效的括号

1.题干分析 

2.动图解析 

3.代码实现 

typedef char STDataType;

typedef struct Stack
{
	STDataType* a;
	int top;//栈顶
	int capacity;
}ST;

//栈的初始化
void StackInit(ST* ps);

//栈的销毁
void StackDestroy(ST* ps);

//栈的栈顶插入
void StackPush(ST* ps, STDataType x);

//栈的删除
void StackPop(ST* ps);

//取栈顶的数据
STDataType StackTop(ST* ps);

//栈的元素个数
int StackSize(ST* ps);

//判断栈是不是空
bool StackEmpty(ST* ps);

//栈的初始化
void StackInit(ST* ps)
{
	assert(ps);
	ps->a = NULL;
	ps->top = 0;
	ps->capacity = 0;
}


//栈的销毁
void StackDestroy(ST* ps)
{
	assert(ps);
	free(ps->a);
	ps->a = NULL;
	ps->capacity = ps->top = 0;
}

//栈的栈顶插入
void StackPush(ST* ps, STDataType x)
{
	assert(ps);
	if (ps->top == ps->capacity)
	{
		int newCapacity = ps->capacity == 0 ? 4 : ps->capacity * 2;
		STDataType* tmp = (STDataType*)realloc(ps->a, sizeof(STDataType) * newCapacity);
		if (tmp == NULL)
		{
			printf("realloc fail\n");
			exit(-1);
		}
		ps->a = tmp;
		ps->capacity = newCapacity;
	}
	ps->a[ps->top] = x;
	ps->top++;
}

//栈的删除
void StackPop(ST* ps)
{
	assert(ps);
	assert(!StackEmpty(ps));
	ps->top--;
}

//取栈顶的数据
STDataType StackTop(ST* ps)
{
	assert(ps);
	assert(!StackEmpty(ps));
	return ps->a[ps->top - 1];
}

//栈的元素个数
int StackSize(ST* ps)
{
	assert(ps);
	return ps->top;
}

//判断栈是不是空
bool StackEmpty(ST* ps)
{
	assert(ps);
	return ps->top == 0;
}

bool isValid(char * s){
    ST st;
    StackInit(&st);
    while(*s)
    {
        //入左括号
        if(*s == '(' || *s== '{' || *s== '[')
        {
            StackPush(&st,*s);
            ++s;
        }
        else
        {
            //遇到右括号,但是栈里面没有数据,说明前面没有左括号,不匹配
            if(StackEmpty(&st))
            {
                StackDestroy(&st);
                return false;
            }
            //取栈顶的数据,进行比对
            STDataType top = StackTop(&st);
            StackPop(&st);

            if((*s == ')' && top != '(')
            ||(*s == '}' && top != '{')
            ||(*s == ']' && top != '['))
            {
                StackDestroy(&st);
                return false;
            }
            else
            {
                s++;
            }
        }
    }
    //如果不是空,说明还有左括号未出;
    //没有匹配返回的是false
    bool ret = StackEmpty(&st);
    StackDestroy(&st);
    return ret;
}

三、用栈实现队列 

1.题干分析 

2.动图解析 

3.代码实现 

typedef int STDataType;
typedef struct Stack
{
	STDataType* a;
	int top;//栈顶
	int capacity;
}ST;

//栈的初始化
void StackInit(ST* ps);

//栈的销毁
void StackDestroy(ST* ps);

//栈的栈顶插入
void StackPush(ST* ps, STDataType x);

//栈的删除
void StackPop(ST* ps);

//取栈顶的数据
STDataType StackTop(ST* ps);

//栈的元素个数
int StackSize(ST* ps);

//判断栈是不是空
bool StackEmpty(ST* ps);

//栈的初始化
void StackInit(ST* ps)
{
	assert(ps);
	ps->a = NULL;
	ps->top = 0;
	ps->capacity = 0;
}


//栈的销毁
void StackDestroy(ST* ps)
{
	assert(ps);
	free(ps->a);
	ps->a = NULL;
	ps->capacity = ps->top = 0;
}

//栈的栈顶插入
void StackPush(ST* ps, STDataType x)
{
	assert(ps);
	if (ps->top == ps->capacity)
	{
		int newCapacity = ps->capacity == 0 ? 4 : ps->capacity * 2;
		STDataType* tmp = (STDataType*)realloc(ps->a, sizeof(STDataType) * newCapacity);
		if (tmp == NULL)
		{
			printf("realloc fail\n");
			exit(-1);
		}
		ps->a = tmp;
		ps->capacity = newCapacity;
	}
	ps->a[ps->top] = x;
	ps->top++;
}

//栈的删除
void StackPop(ST* ps)
{
	assert(ps);
	assert(!StackEmpty(ps));
	ps->top--;
}

//取栈顶的数据
STDataType StackTop(ST* ps)
{
	assert(ps);
	assert(!StackEmpty(ps));
	return ps->a[ps->top - 1];
}

//栈的元素个数
int StackSize(ST* ps)
{
	assert(ps);
	return ps->top;
}

//判断栈是不是空
bool StackEmpty(ST* ps)
{
	assert(ps);
	return ps->top == 0;
}

typedef struct {
    ST pushST;
    ST popST;
} MyQueue;

//队列的创建
MyQueue* myQueueCreate() {
    MyQueue* q = (MyQueue*)malloc(sizeof(MyQueue));
    StackInit(&q->pushST);
    StackInit(&q->popST);
    return q;
}

void myQueuePush(MyQueue* obj, int x) {
    StackPush(&obj->pushST,x);
}

//取队头数据
int myQueuePop(MyQueue* obj) {
    //如果popST中没有数据,将pushST中的数据导过去
    //popST中的数据就符合先进先出的顺序了
    if(StackEmpty(&obj->popST))
    {
        while(!StackEmpty(&obj->pushST))
        {
            StackPush(&obj->popST,StackTop(&obj->pushST));
            StackPop(&obj->pushST);
        }
    }
    int front = StackTop(&obj->popST);
    StackPop(&obj->popST);
    return front;
}

//返回队列开头的元素
int myQueuePeek(MyQueue* obj) {
    if(StackEmpty(&obj->popST))
    {
        while(!StackEmpty(&obj->pushST))
        {
            StackPush(&obj->popST,StackTop(&obj->pushST));
            StackPop(&obj->pushST);
        }
    }
    return StackTop(&obj->popST);
}

//判断队列是否为空
bool myQueueEmpty(MyQueue* obj) {
    return StackEmpty(&obj->pushST) && StackEmpty(&obj->popST);
}

//队列销毁
void myQueueFree(MyQueue* obj) {
    StackDestroy(&obj->pushST);
    StackDestroy(&obj->popST);
    free(obj);
}

四、设计循环队列 

1.题干分析 

2. 代码实现

①数组实现

typedef struct {
    int* a;
    int k;
    int front;
    int tail;
} MyCircularQueue;
bool myCircularQueueIsEmpty(MyCircularQueue* obj);
bool myCircularQueueIsFull(MyCircularQueue* obj);

MyCircularQueue* myCircularQueueCreate(int k) {
    MyCircularQueue* cq = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
    cq->a = (int*)malloc(sizeof(int)*(k+1));//开辟k+1个空间
    cq->front = cq->tail = 0;
    cq->k = k;
    return cq;
}
//入数据
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
    if(myCircularQueueIsFull(obj))
        return false;
    obj->a[obj->tail] = value;
    ++obj->tail;
    obj->tail %= (obj->k+1);
    return true;
} 
//出数据
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
        return false;
    ++obj->front;
    obj->front%=(obj->k+1);
    return true;
}
//取队头
int myCircularQueueFront(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
        return -1;
    return obj->a[obj->front];
}
//取队尾
int myCircularQueueRear(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
        return -1;
    if(obj->tail ==0)
        return obj->a[obj->k];
    else
        return obj->a[obj->tail-1];
    /*
    int i = (obj->tail + obj->k) % (obj->k+1);
    return obj->a[i];
    */
}
//判空
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
    return obj->front == obj->tail;
}
//判满
bool myCircularQueueIsFull(MyCircularQueue* obj) {
    return (obj->tail+1) % (obj->k+1) == obj->front;
}
//销毁
void myCircularQueueFree(MyCircularQueue* obj) {
    free(obj->a);
    free(obj);
}

 

② 链表实现

typedef int CirQDataType;

typedef struct CirQNode
{
    CirQDataType Data;
    struct CirQNode* next;
}CirQNode;

typedef struct {
    int k;
    CirQNode* head;
    CirQNode* tail;
} MyCircularQueue;

bool myCircularQueueIsEmpty(MyCircularQueue* obj);
bool myCircularQueueIsFull(MyCircularQueue* obj);

//循环队列的初始化
MyCircularQueue* myCircularQueueCreate(int k) {
    MyCircularQueue* cq = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
    CirQNode* cur = (CirQNode*)malloc(sizeof(CirQNode));
    cq->k = k;
    cq->head = cq->tail = cur;
    //创建好一个结点后,在后面循环创建k个结点
    while(k--)
    {
        CirQNode* newnode = (CirQNode*)malloc(sizeof(CirQNode));
        CirQNode* NewTail = cq->tail;//记录新的尾
	    NewTail->next = newnode;//把申请的结点链到新的尾上
	    newnode->next = cq->head;//新结点链到头结点
        cq->tail=newnode;//自己成为新的尾
    }
    cq->tail=cq->tail->next;//让tail回到原来的位置,也可不加,因为循环,只是个人看着不舒服
    cq->head = cq->tail;
    return cq;
}

//循环队列的入数据
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
    if(myCircularQueueIsFull(obj))
        return false;
    //依次入数据,tail向后走
    obj->tail->Data = value;
    obj->tail = obj->tail->next;
    return true;
}

//循环队列的出数据
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
        return false;
    obj->head = obj->head->next;
    return true;
}

//循环队列取队头数据
int myCircularQueueFront(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
        return -1;
    return obj->head->Data;
    
}

//循环队列取队尾数据
int myCircularQueueRear(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
        return -1;   
        //tail的前有个位置的结点就是队尾的数据
        CirQNode* prev = obj->head;
        while(prev->next != obj->tail)
        {
            prev = prev->next;
        }
        return prev->Data;
}

//循环队列判空
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
    return obj->head == obj->tail;
}

//循环队列判满
bool myCircularQueueIsFull(MyCircularQueue* obj) {
    return obj->tail->next == obj->head;
}

//循环队列销毁
void myCircularQueueFree(MyCircularQueue* obj) {
    while(obj->head != obj->tail)
    {
        CirQNode* cur = obj->head->next;
        free(obj->head);
        obj->head = cur;
    }
    free(obj->head);
    free(obj);
}

 

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