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vtk TubeFilter


TubeFilter 可以用来标注 ,线,或者做为线的外包围,用来拖动线之类。也可以用它  沿直线方向生成一个圆柱体

TubeFilter

绕线创建一个管。这很有帮助,因为当你放大相机时,线的厚度会保持不变,而管的粗细会变化

vtk TubeFilter_#include

代码样例:

#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkLine.h>
#include <vtkLineSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTubeFilter.h>

/*
* This example creates a tube around a line.
* This is helpful because when you zoom the camera,
* the thickness of a line remains constant,
* while the thickness of a tube varies.
* */

int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a line
vtkNew<vtkLineSource> lineSource;
lineSource->SetPoint1(1.0, 0.0, 0.0);
lineSource->SetPoint2(0.0, 1.0, 0.0);

// Create a mapper and actor
vtkNew<vtkPolyDataMapper> lineMapper;
lineMapper->SetInputConnection(lineSource->GetOutputPort());
vtkNew<vtkActor> lineActor;
lineActor->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
lineActor->SetMapper(lineMapper);

// Create a tube (cylinder) around the line
vtkNew<vtkTubeFilter> tubeFilter;
tubeFilter->SetInputConnection(lineSource->GetOutputPort());
tubeFilter->SetRadius(.025); // default is .5
tubeFilter->SetNumberOfSides(50);
tubeFilter->Update();

// Create a mapper and actor
vtkNew<vtkPolyDataMapper> tubeMapper;
tubeMapper->SetInputConnection(tubeFilter->GetOutputPort());
vtkNew<vtkActor> tubeActor;
tubeActor->GetProperty()->SetOpacity(
0.5); // Make the tube have some transparency.
tubeActor->SetMapper(tubeMapper);

// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TubeFilter");

vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);

// Add the actor to the scene
renderer->AddActor(tubeActor);
renderer->AddActor(lineActor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();

return EXIT_SUCCESS;
}

 

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