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旋转根组件 Learn Unreal Engine (with C++)


旋转根组件 Learn Unreal Engine (with C++)

在UE4中,根组件是无法旋转定位的,只能够缩放,在一些情况下,我们有旋转根组件的需求

SpaceshipBattle · fanxingin/UE4项目 - 码云 - 开源中国 (gitee.com)

旋转根组件

  1. SceneComponent设为根组件
  2. 然后将StaticMeshComponentattach to 根组件
  3. 设置想要调节的组建的属性

RootComp = CreateDefaultSubobject<USceneComponent>(TEXT("RootComp"));
	RootComponent = RootComp;

	BulletSM = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BulletSM"));
	BulletSM->SetupAttachment(RootComponent);

旋转根组件 Learn Unreal Engine (with C++)_c++

旋转根组件 Learn Unreal Engine (with C++)_缩放_02


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