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c#unity程序运行相关备忘

上古神龙 2022-02-23 阅读 29

 //开启新的实例
            System.Diagnostics.Process.Start(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);

System.Threading.Thread.Sleep(5000);
//关闭当前实例

System.Diagnostics.Process.GetCurrentProcess().Kill();

  Resources.UnloadUnusedAssets();
            //GC.GetTotalMemory(true);
            GC.Collect();
         //   GC.WaitForPendingFinalizers();

 //把占用的内存转到虚拟内存里去
           // SetProcessWorkingSetSize(System.Diagnostics.Process.GetCurrentProcess().Handle, -1, -1);

    //垃圾回收
    /// <summary>
    ///设置线程工作的空间
    /// </summary>
    /// <param name="process">线程</param>
    /// <param name="minSize">最小空间</param>
    /// <param name="maxSize">最大空间</param>
    /// <returns></returns>
    [DllImport("kernel32.dll", EntryPoint = "SetProcessWorkingSetSize")]
    public static extern int SetProcessWorkingSetSize(IntPtr process, int minSize, int maxSize);

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