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Android 自定义动画Animation 使用Camera实现3D动画效果


public class MyAnimation extends Animation {

int mCenterX,mCenterY;

Camera camera = new Camera();

public MyAnimation() {

}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
Matrix matrix = t.getMatrix();
camera.save();
camera.translate(0f, 0f, (1300 - 1300*interpolatedTime));
camera.rotateY(360*interpolatedTime);
camera.getMatrix(matrix);
matrix.preTranslate(-mCenterX, -mCenterY);
matrix.postTranslate(mCenterX,mCenterY);
camera.restore();
}

@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
//初始化中间坐标
mCenterX = width/2;
mCenterY = height/2;

setDuration(2000);
setFillAfter(true);
setInterpolator(new LinearInterpolator());
}
}



camera.translate(0.0f, 0.0f, (1300 - 1300.0f * interpolatedTime))在第一次调用的时候interpolatedTime值为0,相当于把ImageView在Z轴后移1300像素,然后逐步的往前移动到0,同时camera.rotateY(360 * interpolatedTime)函数又把ImageView沿Y轴翻转360度


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