Three.js是基于原生WebGL封装运行的三维引擎,在所有WebGL引擎中,Three.js是国内文资料最多、使用最广泛的三维引擎。
既然Threejs是一款WebGL三维引擎,那么它可以用来做什么想必你一定很关心。所以接下来内容会展示大量基于Threejs引擎或Threejs类似引擎开发的Web3D应用,以便大家了解。
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<script type="text/javascript" src="js/jquery-2.0.3.min.js"></script>
<script type="text/javascript" src="js/three.js"></script>
<script type="text/javascript" src="js/TrackballControls.js"></script>
<script type="text/javascript" src="js/DDSLoader.js"></script>
<script type="text/javascript" src="js/OBJLoader.js"></script>
<script type="text/javascript" src="js/OBJMTLLoader.js"></script>
<title></title>
</head>
<style>
body {
font-family: Monospace;
color: #fff;
margin: 0px;
overflow: hidden;
background-color: #000000;
background-size: cover;
-moz-background-size: cover;
-webkit-background-size: cover;
-o-background-size: cover;
}
html,
body {
margin: 0;
padding: 0;
}
#percent {
position: absolute;
width: 200px;
height: 20px;
color: red;
text-align: center;
border: 1px;
}
/* 进度条 */
.progress {
position: fixed;
width: 50%;
height: 100%;
margin: 0 auto;
left: 50%;
margin-left: -25%;
}
.progress .mask {
position: fixed;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.2);
z-index: 99;
}
.progress .loading {
width: 30em;
height: 1em;
background: #fff;
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
z-index: 100;
border-radius: 1em;
}
.progress .trends {
width: 0;
height: 100%;
background: #666666;
box-shadow: 1px 1px 10px 666666;
border-radius: 1em;
}
</style>
<body>
<div id="percent"></div>
<div id="WebGL-output">
</div>
<!--进度条-->
<div id="progress" class="progress">
<div class="mask"></div>
<div class="loading">
<div class="trends"></div>
</div>
</div>
<script type="text/javascript">
$(function() {
//直接开启帧数检测
//编辑代码处
var scene = new THREE.Scene(); //场景构建
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); //相机构建
const clock = new THREE.Clock();
//创建一个webgl对象
var renderer = new THREE.WebGLRenderer({
antialias: false,
alpha: true // 设置透明
});
let object;
// 容器
var container;
container = document.createElement('div');
document.body.appendChild(container);
renderer.setClearColor(0xEEEEEE);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMapEnabled = true; //激活阴影
//构建一个坐标轴
var axes = new THREE.AxisHelper(20);
//scene.add(axes);
//创建控件并绑定在相机上
//控制器
trackballControls = new THREE.TrackballControls(camera);
trackballControls.rotateSpeed = 1.0;
trackballControls.zoomSpeed = 1.0;
trackballControls.panSpeed = 1.0;
trackballControls.noZoom = true;
trackballControls.noPan = true;
trackballControls.staticMoving = true;
trackballControls.dynamicDampingFactor = 0.3;
//设置旋转速度
trackballControls.rotateSpeed = 4;
// 使动画循环使用时阻尼或自转 意思是否有惯性
trackballControls.enableDamping = true;
//是否可以缩放
trackballControls.enableZoom = true;
//是否自动旋转
trackballControls.autoRotate = true;
//设置相机距离原点的最远距离
trackballControls.minDistance = 5;
//设置相机距离原点的最远距离
trackballControls.maxDistance = 10;
//是否开启右键拖拽
trackballControls.enablePan = false;
var planeGeometry = new THREE.PlaneGeometry(40, 20);
//var planeMaterial = new THREE.MeshBasicMaterial({color:0xcccccc});
var planeMaterial = new THREE.MeshLambertMaterial({
color: 0xffffff
});
// //转换对光源有渲染的材质
// var plane = new THREE.Mesh(planeGeometry, planeMaterial);
// plane.rotation.x = -0.5 * Math.PI;
// plane.position.x = 15;
// plane.position.y = 0;
// plane.position.x = 0;
// scene.add(plane);
// plane.receiveShadow = true;
//添加材质灯光阴影
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-10, 20, 10);
spotLight.castShadow = true;
//创建一个环境灯光
var ambientLight = new THREE.AmbientLight(0xffffff, 1.6);
scene.add(ambientLight);
//创建一个点灯光
var pointLight = new THREE.PointLight(0xffffff, 1.9);
//给模型添加灯光
camera.add(pointLight);
scene.add(spotLight);
// model
var onProgress = function(xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
var percent = document.getElementById("percent");
// percent.innerText = Math.round(percentComplete, 2) + '% 已经加载';
//加载条
play(Math.round(percentComplete, 2));
}
};
var onError = function(xhr) {};
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setPath('a/');
mtlLoader.load('SanCaiMa.mtl', function(materials) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.setPath('a/');
objLoader.load('SanCaiMa.obj', function(object) {
// 设置旋转中心点
object.children[0].geometry.computeBoundingBox();
object.children[0].geometry.center()
object.position.y = 1;
object.rotation.y = 0.2;
object.scale.set(2, 2, 2);
// 将模型加入到场景
scene.add(object);
}, onProgress, onError);
});
//渲染视图视角
camera.position.x = -30;
camera.position.y = 0;
camera.position.z = 10;
camera.lookAt(scene.position)
$("#WebGL-output").append(renderer.domElement)
renderScene();
// 设置颜色
renderer.setClearColor(0xffffff, 0);
// 设置分辨率
renderer.setPixelRatio(window.devicePixelRatio);
// 设置渲染尺寸
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
// 自适应监听
window.addEventListener('resize', resize, false);
function renderScene() {
var clock = new THREE.Clock();
var delta = clock.getDelta();
trackballControls.update(delta);
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
}
animate();
// 监听窗口自适应
function resize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// 时刻渲染
function animate() {
requestAnimationFrame( animate );
// if(camera.position.x<30){
// camera.position.x += 0.08;
// camera.position.y += 0.02;
// camera.position.z += 0.001;
// }else{
// camera.position.x = -30;
// camera.position.y = 0;
// camera.position.z = 10;
// }
//camera.rotateX(Math.PI/4);//绕x轴旋转π/4
renderer.render( scene, camera );
//console.log(camera.rotation.x);
//trackballControls.update();
// renderer.render(scene, camera);
// //camera.rotateX(Math.PI/4);//绕x轴旋转π/4
// requestAnimationFrame(animate);
}
// 这是一个进度条函数进度条函数
function play(a) {
document.getElementsByClassName("trends")[0].style.width = a + "%";
if (a < 100) {
document.getElementById("progress").style.display = "block";
} else {
document.getElementById("progress").style.display = "none";
}
}
})
</script>
</body>
</html>