目录
2.在test.c文件引用定义主函数,设计游戏流程,选择游戏开始或结束;
5.在game.c文件中编写打印棋盘函数DisplayBoard
6.在game.c文件中编写玩家走棋函数player_move
7.在game.c文件中编写电脑走棋函数computer_move
思路:
1.创建game.h头文件,声明函数;
2.创建game.c文件,编写游戏函数;
3.创建test.c文件,进行游戏测试。
步骤:
1.game.h头文件定义
#include<stdio.h>
#include<time.h>
#include<windows.h>
#define ROW 3
#define COL 3 //改变参数便可轻松改变棋盘的大小
2.在test.c文件引用定义主函数,设计游戏流程,选择游戏开始或结束
#include "game.h"
void menu()
{
printf("*************************\n");
printf("******** 1.play *******\n");
printf("******** 0.exit *******\n");
printf("*************************\n");
}
int main()
{
int input;
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋:\n");
//game();//游戏运行的函数
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误\n");
break;
}
} while (input);
return 0;
}
3.在game.h文件定义game()函数的相关函数
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void player_move(char board[ROW][COL], int row, int col);//玩家走棋
void computer_move(char board[ROW][COL], int row, int col);//电脑走棋
char is_win(char board[ROW][COL], int row, int col);//根据返回值判断输赢或者继续走棋
4.在test.c文件中编写game()函数的运行流程
在game.c文件中编写game()函数中包含的具体函数(在game.h文件中定义的函数),首先编写棋盘初始化函数InitBoard,将棋盘初始化为空白;
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
5.在game.c文件中编写打印棋盘函数DisplayBoard
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
6.在game.c文件中编写玩家走棋函数player_move
void player_move(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家走棋\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
DisplayBoard(board, ROW, COL);//成功走完一步就打印一次棋盘并退出
break;
}
else
{
printf("改坐标已被占用,请重新输入\n");
}
}
else
{
printf("输入错误,请重新输投入\n");
}
}
}
7.在game.c文件中编写电脑走棋函数computer_move
电脑为随机走棋,并不会阻截或进攻(此函数用到随机数)
先在主函数写srand()函数,用到时间戳概念:
srand((unsigned int)time(NULL));
再编写computer_move函数:
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑走棋\n");
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
printf("电脑走棋走棋坐标:>%d %d\n", x+1, y+1);
DisplayBoard(board, ROW, COL);//成功走完一步就打印一次棋盘并退出
break;
}
}
}
8.在game.c文件中编写输赢判断函数is_win
返回值为*则玩家赢,返回值为#则电脑赢,返回值为Q则平局,返回值为C则继续下棋,再在game.c文件中编写is_full函数,判断是否平局
int is_full(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;//说明棋盘满了
}
char is_win(char board[ROW][COL], int row, int col)
{
int i;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];//判断行
}
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];//判断列
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (is_full(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}
9.在test.c文件里设计game()函数流程
void game()
{
char board[ROW][COL] = { 0 };
char ret;
InitBoard(board, ROW, COL); //初始化棋盘
DisplayBoard(board, ROW, COL);//打印棋盘
while (1)
{
player_move(board, ROW, COL);//设玩家玩家走棋为'*'
ret = is_win(board, ROW, COL);//判断输赢
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);//设电脑走棋为'#'
ret = is_win(board, ROW, COL);//判断输赢
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
10.棋盘完善
这个时候已经可以开始下棋了,但是这样下棋每走一步就会打印出一个新的棋盘,不太符合现实下棋的感觉,所以在打印棋盘的函数DisplayBoard中可以加上#include<windows.h>头文件的Sleep函数和system("cls")清屏函数
Sleep(1000);
system("cls");
11.完整代码:
game.h文件:
#pragma once
#include<stdio.h>
#include<time.h>
#include<windows.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
game.c源文件:
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i, j;
Sleep(1000);
system("cls");
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家走棋\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
DisplayBoard(board, ROW, COL);//成功走完一步就打印一次棋盘并退出
break;
}
else
{
printf("改坐标已被占用,请重新输入\n");
}
}
else
{
printf("输入错误,请重新输投入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑走棋\n");
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
printf("电脑走棋走棋坐标:>%d %d\n", x+1, y+1);
Sleep(1000);
DisplayBoard(board, ROW, COL);//成功走完一步就打印一次棋盘并退出
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];//判断行
}
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];//判断列
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (is_full(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}
test.c文件:
#include "game.h"
void menu()
{
printf("*************************\n");
printf("******** 1.play *******\n");
printf("******** 0.exit *******\n");
printf("*************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
char ret;
InitBoard(board, ROW, COL); //初始化棋盘
DisplayBoard(board, ROW, COL);//打印棋盘
while (1)
{
player_move(board, ROW, COL);//设玩家玩家走棋为'*'
ret = is_win(board, ROW, COL);//判断输赢
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);//设电脑走棋为'#'
ret = is_win(board, ROW, COL);//判断输赢
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋:\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误\n");
break;
}
} while (input);
return 0;
}