.pro
1 QT += core gui widgets
2 TARGET = TestOsgQt
3 TEMPLATE = app
4 DEFINES += QT_DEPRECATED_WARNINGS
5 CONFIG += c++11
6
7 SOURCES += \
8 main.cpp
9
10 HEADERS +=
11
12 OsgDir = D:\\Gitee\\osg365R
13 CONFIG(release, debug|release) {
14 LIBS += -L$${OsgDir}/lib/ -losgDB -losgViewer -lOpenThreads -losgAnimation -losg \
15 -losgEarth -losgEarthAnnotation -losgEarthFeatures -losgEarthSymbology -losgEarthUtil \
16 -losgQOpenGL -losgUtil -losgText -losgTerrain -losgSim \
17 -losgShadow -losgParticle -losgManipulator -losgGA -losgFX \
18 -losgWidget
19 } else {
20 LIBS += -L$${OsgDir}/debug/lib/ -losgDBd -losgViewerd -lOpenThreadsd -losgAnimationd -losgd \
21 -losgEarthd -losgEarthAnnotationd -losgEarthFeaturesd -losgEarthSymbologyd -losgEarthUtild \
22 -losgQOpenGLd -losgUtild -losgTextd -losgTerraind -losgSimd \
23 -losgShadowd -losgParticled -losgManipulatord -losgGAd -losgFXd \
24 }
25
26
27 INCLUDEPATH += $${OsgDir}/include
28
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main.cpp
1 #include <QApplication>
2 #ifdef _WIN32
3 #include <Windows.h>
4 #endif // _WIN32
5 #include <iostream>
6 //#include <math.h>
7
8 #include <osg/Node>
9 #include <osg/Group>
10 #include <osgDB/ReadFile>
11 #include <osgViewer/Viewer>
12 #include <osg/Geode>
13 #include <osg/ShapeDrawable>
14 #include <osg/Material>
15 #include <osg/Image>
16 #include <osg/Texture2D>
17 #include <osg/BoundingSphere>
18 #include <osg/LineWidth>
19 #include <osg/Point>
20 #include <osg/TexGen>
21 #include <osg/TexEnv>
22
23 //#include <osg/TessellationHints>
24 //#include <osg/NodePath>
25 #include <osgGA/GUIEventHandler>
26 #include <osgGA/GUIEventAdapter>
27
28 #include <osg/PositionAttitudeTransform>
29 #include <osgViewer/ViewerEventHandlers>
30 #include <osg/MatrixTransform>
31 #include <OpenThreads/Thread>
32 #include <osg/LightSource>
33 #include <osg/Light>
34
35 #include <osgFX/Scribe>
36 #include <osgFX/Outline>
37
38 int main()
39 {
40 osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer;
41 osg::ref_ptr<osg::Group> group1 = new osg::Group;
42
43 osg::Geode *geode = new osg::Geode;
44 geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(), 2)));
45
46 osg::ref_ptr<osgFX::Scribe> scribe_fx = new osgFX::Scribe;
47 scribe_fx->addChild(geode);
48 scribe_fx->setEnabled(true);
49 group1->addChild(scribe_fx.get());
50
51 viewer1->setSceneData(group1.get());
52 viewer1->setUpViewInWindow(200, 200, 500, 500, 0);
53 return viewer1->run();
54
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