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角色控制器wasd移动

SDKB英文 2022-01-06 阅读 61
unity3d

在这里插入图片描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
 * 1.wasd控制胶囊体移动
 * 2.鼠标左右滑动左右旋转
 * 3.鼠标上下移动,相机上下转动  限制转动的角度
 */

public class DoctorController : MonoBehaviour
{
    private CharacterController characterController;
    public float moveSpeed;

    public float mouseSensitivity;
    private float angleY;

    private Transform cameraTran;
    private float angleX;
    void Start()
    {
        characterController = GetComponent<CharacterController>();
        moveSpeed = 5;

        mouseSensitivity = 2.4F;
        angleY=transform.eulerAngles.y;

        cameraTran = Camera.main.transform;
        angleX = cameraTran.eulerAngles.x;
    }
   
    void Update()
    {
        Move();
        Turn();
        Look();
    }

    // 1.wasd控制胶囊体移动
    public void Move()
    {
        Vector3 move = Vector3.zero;
        move = new Vector3(Input.GetAxis("Horizontal"),0,Input.GetAxis("Vertical"));
        move.Normalize();
        move = move * moveSpeed * Time.deltaTime;
        move = transform.TransformDirection(move);
        characterController.Move(move);
    }

    //2.鼠标左右滑动左右旋转
    private void Turn()
    {
        float turenAngle = Input.GetAxis("Mouse X") * mouseSensitivity;
        angleY = angleY + turenAngle;
        transform.eulerAngles = new Vector3(transform.eulerAngles.x,angleY,transform.eulerAngles.z);
    }
    //3.鼠标上下移动,相机上下转动  限制转动的角度
    private void Look()
    {
        float LooknAngle = -Input.GetAxis("Mouse Y") * mouseSensitivity;
        //angleX = angleX + LooknAngle;
        angleX=Mathf.Clamp(angleX+LooknAngle,-60,60);
        cameraTran.eulerAngles = new Vector3(angleX,cameraTran.eulerAngles.y,cameraTran.eulerAngles.z);
    }
}

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