//加载资源
AssetBundle ab = AssetBundle.LoadFromFile(Application.streamingAssetsPath + "地址";
SpriteAtlas spriteAtlas = ab.LoadAsset<SpriteAtlas>("AtlasName");
GetComponent<SpriteRenderer>().sprite = spriteAtlas.GetSprite("imgName");
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//加载资源
AssetBundle ab = AssetBundle.LoadFromFile(Application.streamingAssetsPath + "地址";
SpriteAtlas spriteAtlas = ab.LoadAsset<SpriteAtlas>("AtlasName");
GetComponent<SpriteRenderer>().sprite = spriteAtlas.GetSprite("imgName");
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