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设计模式——中介者模式

模式介绍

  • 中介者模式(Mediator Pattern),用一个中介对象来封装一系列的对象交互。中介者使各个对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互。
  • 中介者模式属于行为型模式,使代码易于维护。
  • 比如MVC模式,C(Controller控制器)是M(Model模型)和V(View视图)的中介者,在前后端交互时起到了中间人的作用

UML类图

image.png

类图解析:

  • Mediator就是抽象中介者,定义了同事对象到中介者对象的接口
  • Colleague是抽象同事类
  • ConcreteMediator具体的中介者对象,实现抽象方法,他需要知道所有的具体的同事类,即以一个集合来管理
  • HashMap,并接受某个同事对象消息,完成相应的任务
  • ConcreteColleague具体的同事类,会有很多,每个同事只知道自己的行为,而不了解其他同事类的行为(方法),
    但是他们都依赖中介者 对象

中介者模式案例

背景介绍:现代智能家居,根据用户需求制定智能家居相互间的联动效果:如在本案例中闹钟响起后,咖啡机会煮咖啡,并打开TV,观看热点新闻,咖啡煮好后,拉起窗帘并关闭TV...

image.png

Mediator抽象类(智能家居调控)

public abstract class Mediator {
   public abstract void Register(String colleagueName, Colleague colleague);

   public abstract void GetMessage(int stateChange, String colleagueName);

   public abstract void SendMessage();
}

Colleague(智能设备抽象类)

public abstract class Colleague {
   private Mediator mediator;
   public String name;

   public Colleague(Mediator mediator, String name) {

      this.mediator = mediator;
      this.name = name;

   }

   public Mediator GetMediator() {
      return this.mediator;
   }

   public abstract void SendMessage(int stateChange);
}

Mediator子类ConcreteMediator

public class ConcreteMediator extends Mediator {
   private HashMap<String, Colleague> colleagueMap;
   private HashMap<String, String> interMap;

   public ConcreteMediator() {
      colleagueMap = new HashMap<String, Colleague>();
      interMap = new HashMap<String, String>();
   }

   @Override
   public void Register(String colleagueName, Colleague colleague) {
      colleagueMap.put(colleagueName, colleague);

      // TODO Auto-generated method stub

      if (colleague instanceof Alarm) {
         interMap.put("Alarm", colleagueName);
      } else if (colleague instanceof CoffeeMachine) {
         interMap.put("CoffeeMachine", colleagueName);
      } else if (colleague instanceof TV) {
         interMap.put("TV", colleagueName);
      } else if (colleague instanceof Curtains) {
         interMap.put("Curtains", colleagueName);
      }

   }

   @Override
   public void GetMessage(int stateChange, String colleagueName) {
      if (colleagueMap.get(colleagueName) instanceof Alarm) {
         if (stateChange == 0) {
            ((CoffeeMachine) (colleagueMap.get(interMap
                  .get("CoffeeMachine")))).StartCoffee();
            ((TV) (colleagueMap.get(interMap.get("TV")))).StartTv();
         } else if (stateChange == 1) {
            ((TV) (colleagueMap.get(interMap.get("TV")))).StopTv();
         }

      } else if (colleagueMap.get(colleagueName) instanceof CoffeeMachine) {
         ((Curtains) (colleagueMap.get(interMap.get("Curtains")))).UpCurtains();

      } else if (colleagueMap.get(colleagueName) instanceof TV) {

      } else if (colleagueMap.get(colleagueName) instanceof Curtains) {

      }

   }

   @Override
   public void SendMessage() {
   }

}

Colleague子类Alarm、TV、CoffeeMachine、Curtains

public class Alarm extends Colleague {

   public Alarm(Mediator mediator, String name) {
      super(mediator, name);
      mediator.Register(name, this);
   }

   public void SendAlarm(int stateChange) {
      SendMessage(stateChange);
   }

   @Override
   public void SendMessage(int stateChange) {
      this.GetMediator().GetMessage(stateChange, this.name);
   }

}
public class TV extends Colleague {

   public TV(Mediator mediator, String name) {
      super(mediator, name);
      mediator.Register(name, this);
   }

   @Override
   public void SendMessage(int stateChange) {
      this.GetMediator().GetMessage(stateChange, this.name);
   }

   public void StartTv() {
      System.out.println("It's time to StartTv!");
   }

   public void StopTv() {
      System.out.println("StopTv!");
   }
}
public class CoffeeMachine extends Colleague {

   public CoffeeMachine(Mediator mediator, String name) {
      super(mediator, name);
      mediator.Register(name, this);
   }

   @Override
   public void SendMessage(int stateChange) {
      this.GetMediator().GetMessage(stateChange, this.name);
   }

   public void StartCoffee() {
      System.out.println("It's time to startcoffee!");
   }

   public void FinishCoffee() {
      System.out.println("After 5 minutes!");
      System.out.println("Coffee is ok!");
      SendMessage(0);
   }
}
public class Curtains extends Colleague {

   public Curtains(Mediator mediator, String name) {
      super(mediator, name);
      mediator.Register(name, this);
   }

   @Override
   public void SendMessage(int stateChange) {
      this.GetMediator().GetMessage(stateChange, this.name);
   }

   public void UpCurtains() {
      System.out.println("I am holding Up Curtains!");
   }

}

ClientTest测试类

public class ClientTest {
   public static void main(String[] args) {
      // 智能设备中介者
      Mediator mediator = new ConcreteMediator();

      // 添加智能设备到管中介中
      Alarm alarm = new Alarm(mediator, "alarm");
      CoffeeMachine coffeeMachine = new CoffeeMachine(mediator, "coffeeMachine");
      Curtains curtains = new Curtains(mediator, "curtains");
      TV tV = new TV(mediator, "TV");

      // 发送消息
      alarm.SendAlarm(0);
      coffeeMachine.FinishCoffee();
      alarm.SendAlarm(1);
   }
}

实现结果:

image.png

中介者模式的优缺点

优点

  • 通过将中介者支持的对象从系统中解耦,增加对象的复用性
  • 通过将控制逻辑集中,简化了系统的维护
  • 简化以及减少系统中对象之间发送消息的变换。

缺点

  • 中介者常用于协调相关的GUI组件。
  • 中介者模式的一个缺点是,如果设计不当,中介者对象本身会变得过于复杂
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