模式介绍
- 中介者模式(Mediator Pattern),用一个中介对象来封装一系列的对象交互。中介者使各个对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互。
- 中介者模式属于行为型模式,使代码易于维护。
- 比如MVC模式,C(Controller控制器)是M(Model模型)和V(View视图)的中介者,在前后端交互时起到了中间人的作用
UML类图
类图解析:
- Mediator就是抽象中介者,定义了同事对象到中介者对象的接口
- Colleague是抽象同事类
- ConcreteMediator具体的中介者对象,实现抽象方法,他需要知道所有的具体的同事类,即以一个集合来管理
- HashMap,并接受某个同事对象消息,完成相应的任务
- ConcreteColleague具体的同事类,会有很多,每个同事只知道自己的行为,而不了解其他同事类的行为(方法),
但是他们都依赖中介者 对象
中介者模式案例
背景介绍:现代智能家居,根据用户需求制定智能家居相互间的联动效果:如在本案例中闹钟响起后,咖啡机会煮咖啡,并打开TV,观看热点新闻,咖啡煮好后,拉起窗帘并关闭TV...
Mediator抽象类(智能家居调控)
public abstract class Mediator {
public abstract void Register(String colleagueName, Colleague colleague);
public abstract void GetMessage(int stateChange, String colleagueName);
public abstract void SendMessage();
}
Colleague(智能设备抽象类)
public abstract class Colleague {
private Mediator mediator;
public String name;
public Colleague(Mediator mediator, String name) {
this.mediator = mediator;
this.name = name;
}
public Mediator GetMediator() {
return this.mediator;
}
public abstract void SendMessage(int stateChange);
}
Mediator子类ConcreteMediator
public class ConcreteMediator extends Mediator {
private HashMap<String, Colleague> colleagueMap;
private HashMap<String, String> interMap;
public ConcreteMediator() {
colleagueMap = new HashMap<String, Colleague>();
interMap = new HashMap<String, String>();
}
@Override
public void Register(String colleagueName, Colleague colleague) {
colleagueMap.put(colleagueName, colleague);
// TODO Auto-generated method stub
if (colleague instanceof Alarm) {
interMap.put("Alarm", colleagueName);
} else if (colleague instanceof CoffeeMachine) {
interMap.put("CoffeeMachine", colleagueName);
} else if (colleague instanceof TV) {
interMap.put("TV", colleagueName);
} else if (colleague instanceof Curtains) {
interMap.put("Curtains", colleagueName);
}
}
@Override
public void GetMessage(int stateChange, String colleagueName) {
if (colleagueMap.get(colleagueName) instanceof Alarm) {
if (stateChange == 0) {
((CoffeeMachine) (colleagueMap.get(interMap
.get("CoffeeMachine")))).StartCoffee();
((TV) (colleagueMap.get(interMap.get("TV")))).StartTv();
} else if (stateChange == 1) {
((TV) (colleagueMap.get(interMap.get("TV")))).StopTv();
}
} else if (colleagueMap.get(colleagueName) instanceof CoffeeMachine) {
((Curtains) (colleagueMap.get(interMap.get("Curtains")))).UpCurtains();
} else if (colleagueMap.get(colleagueName) instanceof TV) {
} else if (colleagueMap.get(colleagueName) instanceof Curtains) {
}
}
@Override
public void SendMessage() {
}
}
Colleague子类Alarm、TV、CoffeeMachine、Curtains
public class Alarm extends Colleague {
public Alarm(Mediator mediator, String name) {
super(mediator, name);
mediator.Register(name, this);
}
public void SendAlarm(int stateChange) {
SendMessage(stateChange);
}
@Override
public void SendMessage(int stateChange) {
this.GetMediator().GetMessage(stateChange, this.name);
}
}
public class TV extends Colleague {
public TV(Mediator mediator, String name) {
super(mediator, name);
mediator.Register(name, this);
}
@Override
public void SendMessage(int stateChange) {
this.GetMediator().GetMessage(stateChange, this.name);
}
public void StartTv() {
System.out.println("It's time to StartTv!");
}
public void StopTv() {
System.out.println("StopTv!");
}
}
public class CoffeeMachine extends Colleague {
public CoffeeMachine(Mediator mediator, String name) {
super(mediator, name);
mediator.Register(name, this);
}
@Override
public void SendMessage(int stateChange) {
this.GetMediator().GetMessage(stateChange, this.name);
}
public void StartCoffee() {
System.out.println("It's time to startcoffee!");
}
public void FinishCoffee() {
System.out.println("After 5 minutes!");
System.out.println("Coffee is ok!");
SendMessage(0);
}
}
public class Curtains extends Colleague {
public Curtains(Mediator mediator, String name) {
super(mediator, name);
mediator.Register(name, this);
}
@Override
public void SendMessage(int stateChange) {
this.GetMediator().GetMessage(stateChange, this.name);
}
public void UpCurtains() {
System.out.println("I am holding Up Curtains!");
}
}
ClientTest测试类
public class ClientTest {
public static void main(String[] args) {
// 智能设备中介者
Mediator mediator = new ConcreteMediator();
// 添加智能设备到管中介中
Alarm alarm = new Alarm(mediator, "alarm");
CoffeeMachine coffeeMachine = new CoffeeMachine(mediator, "coffeeMachine");
Curtains curtains = new Curtains(mediator, "curtains");
TV tV = new TV(mediator, "TV");
// 发送消息
alarm.SendAlarm(0);
coffeeMachine.FinishCoffee();
alarm.SendAlarm(1);
}
}
实现结果:
中介者模式的优缺点
优点
- 通过将中介者支持的对象从系统中解耦,增加对象的复用性。
- 通过将控制逻辑集中,简化了系统的维护。
- 简化以及减少系统中对象之间发送消息的变换。
缺点
- 中介者常用于协调相关的GUI组件。
- 中介者模式的一个缺点是,如果设计不当,中介者对象本身会变得过于复杂。