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AtomoVideo:High Fidelity image-to-video generation

目录

开头

大家好,我叫这是我58。

程序

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <Windows.h>
enum WASD {
	W,
	A,
	S,
	D
};
enum YYSe{
	YI,
	YA,
	SW,
	N
};
typedef struct YYS {
	enum YYSe yy;
	int ix;
	int iy;
}YYS;
void printmaze(const char strmaze[11][11], const int iyi, const int iya, const int iyy) {
	int ia = 0;
	int ib = 0;
	for (ia = 0; ia < 11; ia++) {
		for (ib = 0; ib < 11; ib++) {
			printf("\033[%s%sm%c\033[0m", 'G' == strmaze[ia][ib] ? "32;1" : "0", iyy % 2 ? ";7" : "", strmaze[ia][ib]);
		}
		printf("\033[%cm|\033[0m\n", iyy % 2 ? '7' : '0');
	}
	printf("\033[%cm-----------@\n\033[0m阳之镐*%d\n\033[7m阴之镐*%d\033[0m\n", iyy % 2 ? '7' : '0', iyi, iya);
}
int main() {
	enum WASD wp = W;
	int i = 0;
	int ia = 0;
	int iyi = 0;
	int iya = 0;
	int iyy = 0;
	YYS yys[10] = { {YI,0,1}, {YI,1,7}, {YA,0,7}, {YA,0,8}, {YA,2,0}, {YA,7,5}, {SW,0,3}, {SW,0,9}, {SW,6,3}, {SW,7,7} };
	char ch = 0;
	char strmaze[11][11] = {
		'P','-','*','&',' ',' ','*','+','+','&',' ',
		'*','*','*',' ','*',' ','*','-','*','*',' ',
		'+',' ',' ',' ',' ','*','*','*','*',' ',' ',
		'*','*','*','*','*',' ',' ',' ','*',' ',' ',
		'*',' ',' ',' ','*','*','*',' ','*','*','*',
		'*','*','*',' ',' ',' ',' ','*','*',' ',' ',
		'*',' ','*','&','*',' ',' ',' ','*',' ',' ',
		'*','*',' ','*','*','+','*','&',' ',' ',' ',
		'*','*',' ','*',' ',' ',' ',' ',' ','*','*',
		'*',' ',' ',' ',' ',' ',' ',' ','*','*','*',
		' ','*','*','*',' ',' ','*','*','*','*','G'
	};
	int yiya[11][11] = { 0 };
	for (i = 0; i < 121; i++) {
		switch (strmaze[0][i]) {
		case '*':
			yiya[0][i] = 1;
			break;
		case ' ':
			yiya[0][i] = 0;
			break;
		default:
			i && (yiya[0][i] = 2), i || (yiya[0][i] = 0);
			break;
		}
	}
	char strmazer[11][11] = { 0 };
	int yiyar[11][11] = { 0 };
	memcpy(strmazer, strmaze, sizeof strmaze);
	memcpy(yiyar, yiya, sizeof yiya);
	char* cp = &strmaze[0][0];
	printf("\033[0m欢迎你来玩\033[4;7m阴\033[0m\033[4m阳\033[0m迷宫,在这个迷宫中,“P”是你,空格是你可以走的地方,“\033[32;1mG\033[0m”为\033[32;1m终\033[7m点\033[0m,输入“q”来用掉一把阳之镐破墙,\033[7m输入“e”来用掉一把阴之镐造墙\033[0m,输入“r”即可重置迷宫,在“&”上输入“z”就可以把“*”切换成\033[7m空格\033[0m,空格切换成“\033[7m*\033[0m”,再输入一次即可变回原样,而你只要走到\033[32;1m终\033[7m点\033[0m,就可以\033[32;1m赢\033[0m了,你听懂了吗?");
	Sleep(7500);
	system("cls");
	while ('G' == strmaze[10][10]) {
		int ix = (cp - &strmaze[0][0]) / 11;
		int iy = (cp - &strmaze[0][0]) % 11;
		for (i = 0; i < 6; i++) {
			' ' == strmaze[yys[i].ix][yys[i].iy] && (strmaze[yys[i].ix][yys[i].iy] = '%');
		}
		for (; i < 10; i++) {
			' ' == strmaze[yys[i].ix][yys[i].iy] && (strmaze[yys[i].ix][yys[i].iy] = '&');
		}
		printmaze(strmaze, iyi, iya, iyy);
		scanf("%c", &ch);
		while ('\n' != getchar()) {
			;
		}
		*cp = ' ';
		switch (ch) {
		case 'w':
			for (i = 0; i < 11; i++) {
				if (cp == &strmaze[0][i]) {
					break;
				}
			}
			11 == i && '*' != *(cp - 11) && (cp -= 11);
			wp = W;
			break;
		case 'a':
			for (i = 0; i < 11; i++) {
				if (cp == &strmaze[i][0]) {
					break;
				}
			}
			11 == i && '*' != *(cp - 1) && cp--;
			wp = A;
			break;
		case 's':
			for (i = 0; i < 11; i++) {
				if (cp == &strmaze[10][i]) {
					break;
				}
			}
			11 == i && '*' != *(cp + 11) && (cp += 11);
			wp = S;
			break;
		case 'd':
			for (i = 0; i < 11; i++) {
				if (cp == &strmaze[i][10]) {
					break;
				}
			}
			11 == i && '*' != *(cp + 1) && cp++;
			wp = D;
			break;
		case 'q':
			if (iyi) {
				switch (wp) {
				case W:
					ix && '*' == *(cp - 11) && 2 != yiya[ix - 1][iy] && (*(cp - 11) = ' ', yiya[ix - 1][iy] = 0, iyi--);
					break;
				case A:
					iy && '*' == *(cp - 1) && 2 != yiya[ix][iy - 1] && (*(cp - 1) = ' ', yiya[ix][iy - 1] = 0, iyi--);
					break;
				case S:
					10 != ix && '*' == *(cp + 11) && 2 != yiya[ix + 1][iy] && (*(cp + 11) = ' ', yiya[ix + 1][iy] = 0, iyi--);
					break;
				case D:
					10 != iy && '*' == *(cp + 1) && 2 != yiya[ix][iy + 1] && (*(cp + 1) = ' ', yiya[ix][iy + 1] = 0, iyi--);
					break;
				default:
					break;
				}
			}
			break;
		case 'e':
			if (iya) {
				switch (wp) {
				case W:
					ix && ' ' == *(cp - 11) && 2 != yiya[ix - 1][iy] && (*(cp - 11) = '*', yiya[ix - 1][iy] = 1, iya--);
					break;
				case A:
					iy && ' ' == *(cp - 1) && 2 != yiya[ix][iy - 1] && (*(cp - 1) = '*', yiya[ix][iy - 1] = 1, iya--);
					break;
				case S:
					10 != ix && ' ' == *(cp + 11) && 2 != yiya[ix + 1][iy] && (*(cp + 11) = '*', yiya[ix + 1][iy] = 1, iya--);
					break;
				case D:
					10 != iy && ' ' == *(cp + 1) && 2 != yiya[ix][iy + 1] && (*(cp + 1) = '*', yiya[ix][iy + 1] = 1, iya--);
					break;
				default:
					break;
				}
			}
			break;
		case 'z':
			for (i = 6; i < 10; i++) {
				if (cp == &strmaze[yys[i].ix][yys[i].iy]) {
					iyy++;
					for (ia = 0; ia < 121; ia++) {
						if (2 != yiya[0][ia]) {
							if (yiya[0][ia]) {
								strmaze[0][ia] = ' ';
								yiya[0][ia] = 0;
							}
							else {
								strmaze[0][ia] = '*';
								yiya[0][ia] = 1;
							}
						}
					}
				}
			}
			break;
		case 'r':
			iyy = 0;
			iyi = 0;
			iya = 0;
			cp = &strmaze[0][0];
			memcpy(strmaze, strmazer, sizeof strmaze);
			memcpy(yiya, yiyar, sizeof yiya);
			wp = W;
			for (i = 0; i < 2; i++) {
				yys[i].yy = YI;
			}
			for (; i < 10; i++) {
				i < 6 && (yys[i].yy = YA), i < 6 || (yys[i].yy = SW);
			}
			break;
		default:
			break;
		}
		*cp = 'P';
		system("cls");
		for (i = 0; i < 6; i++) {
			if (cp == &strmaze[yys[i].ix][yys[i].iy] && N != yys[i].yy) {
				i < 2 && iyi++, i < 2 || iya++;
				yys[i].yy = N;
			}
		}
	}
	system("color 0A");
	printf("恭喜你\033[37m,\033[32;1;7m你赢了\033[32;1m\n");
	return 0;
}

程序的流程图

程序游玩的效果

阴阳迷宫

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