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【VTK】vtkPolyData生成网格与平面

Gaaidou 2022-08-09 阅读 104


生成网格

通过设置vtkPolyData的Points和lines来生成我们想要的网格。
为了不影响观看效果,例子中将交互性关闭了。
CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

project(twoDimensionGird)

find_package( VTK REQUIRED )
include( ${VTK_USE_FILE} )

add_executable(${PROJECT_NAME} "main.cpp")

target_link_libraries( ${PROJECT_NAME} ${VTK_LIBRARIES} )

main.cpp

#include <iostream>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLight.h>
#include <vtkCamera.h>
#include <vtkActor2D.h>
#include <vtkRendererCollection.h>

using namespace std;

int main()
{
int mmSize = 1;
vtkSmartPointer<vtkPolyDataMapper> v1mmMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkSmartPointer<vtkPolyData> v1mmPolyData =
vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkCellArray> v1mmLines =
vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkPoints> v1mmPoints =
vtkSmartPointer<vtkPoints>::New();

v1mmPolyData->SetPoints( v1mmPoints );
v1mmPolyData->SetLines( v1mmLines );
v1mmMapper->SetInputData( v1mmPolyData );

vtkSmartPointer<vtkActor> v1mmLinesActor =
vtkSmartPointer<vtkActor>::New();
v1mmLinesActor->SetMapper( v1mmMapper );
v1mmLinesActor->GetProperty()->SetColor( 1, 0, 0 );
v1mmLinesActor->GetProperty()->SetLineWidth( 1 );
v1mmLinesActor->DragableOff();
v1mmLinesActor->PickableOff();

vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor( v1mmLinesActor );
renderer->SetBackground( 1, 1, 1 );

vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer( renderer );

vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow( renderWindow );

//--------------------start generate------------------
v1mmPoints->Initialize();
v1mmLines->Initialize();
double width = renderWindow->GetScreenSize()[0]; //GetActualSize()[0];
double height = renderWindow->GetScreenSize()[1];
printf("w: %lf, h: %lf\n", width, height);

double x, y;
//--------------------vertical lines------------------
for ( x = -width / 2; x <= width / 2; x += mmSize )
{
double linePoint1[3] = { x, -height/2, 0.0 };
double linePoint2[3] = { x, height/2, 0.0 };
vtkIdType pointId1 = v1mmPoints->InsertNextPoint(linePoint1);
vtkIdType pointId2 = v1mmPoints->InsertNextPoint(linePoint2);
vtkIdType lineIds[2] = { pointId1, pointId2 };
v1mmLines->InsertNextCell(2, lineIds);
}
//--------------------horizontal lines----------------
for ( y = -height / 2; y <= height / 2; y += mmSize )
{
double linePoint1[3] = { -width/2, y, 0.0 };
double linePoint2[3] = { width/2, y, 0.0 };
vtkIdType pointId1 = v1mmPoints->InsertNextPoint(linePoint1);
vtkIdType pointId2 = v1mmPoints->InsertNextPoint(linePoint2);
vtkIdType lineIds[2] = { pointId1, pointId2 };
v1mmLines->InsertNextCell(2, lineIds);
}

v1mmPolyData->Modified();
//-------------------- end ------------------

fflush( stdout );
renderer->GetActiveCamera()->ParallelProjectionOn();
renderer->GetActiveCamera()->Zoom( 0.05 ); //zoom out
renderWindow->Render();
renderWindowInteractor->SetInteractorStyle( nullptr ); //make Interactivity off
renderWindowInteractor->Start();
return 0;
}



【VTK】vtkPolyData生成网格与平面_2d

生成平面

通过设置vtkPolyData的Points和Polygons来生成我们想要的平面。

    planePoints->InsertPoint(0, width, height, 0);
planePoints->InsertPoint(1, -width, height, 0);
planePoints->InsertPoint(2, width, -height, 0);
planePoints->InsertPoint(3, -width, -height, 0);

对应着:



【VTK】vtkPolyData生成网格与平面_cpp_02

如下cellId排列会生成下图中的图案:

    vtkIdType cellId1[3] = { 0, 3, 2 };
vtkIdType cellId2[3] = { 0, 1, 2 };



【VTK】vtkPolyData生成网格与平面_ios_03

想要生成一个矩形图案的话就不能随意地构造cellID数组。

    vtkIdType cellId1[3] = { 1, 2, 3 };
vtkIdType cellId2[3] = { 1, 2, 0 };

得到平面:



【VTK】vtkPolyData生成网格与平面_#include_04

CMakeList.txt:

project(createPlane)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

cmake_minimum_required(VERSION 2.8)
aux_source_directory(. SRC_LIST)
add_executable(${PROJECT_NAME} ${SRC_LIST})
target_link_libraries( ${PROJECT_NAME} ${VTK_LIBRARIES} )

main.cpp:

#include <iostream>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLight.h>
#include <vtkCamera.h>
#include <vtkActor2D.h>
#include <vtkRendererCollection.h>

using namespace std;

int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> planePld =
vtkSmartPointer<vtkPolyData>::New();

vtkSmartPointer<vtkPoints> planePoints =
vtkSmartPointer<vtkPoints>::New();

vtkSmartPointer<vtkCellArray> planeCells =
vtkSmartPointer<vtkCellArray>::New();

vtkSmartPointer<vtkPolyDataMapper> planeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();

vtkSmartPointer<vtkActor> planeActor =
vtkSmartPointer<vtkActor>::New();

vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground( 1, 1, 1 );

vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer( renderer );

//-----------start create plane------------------
planePoints->SetNumberOfPoints( 4 );
double width = renderWindow->GetScreenSize()[0] / 2.0;
double height = renderWindow->GetScreenSize()[1] / 2.0;
planePoints->InsertPoint(0, width, height, 0);
planePoints->InsertPoint(1, -width, height, 0);
planePoints->InsertPoint(2, width, -height, 0);
planePoints->InsertPoint(3, -width, -height, 0);
planePld->SetPoints( planePoints );
vtkIdType cellId1[3] = { 1, 2, 3 };
vtkIdType cellId2[3] = { 1, 2, 0 };
//Create a cell by specifying the number of points and an array of pointid's. Return the cell id of the cell.
planeCells->InsertNextCell( 3, cellId1 );
planeCells->InsertNextCell( 3, cellId2 );
planePld->SetPolys( planeCells );
planeMapper->SetInputData( planePld );
planeActor->SetMapper( planeMapper );
planeActor->GetProperty()->SetOpacity( 0.5 );
planeActor->GetProperty()->SetColor( 0.4, 0.2, 0.7 );

renderer->AddActor( planeActor );
//-----------create plane finished------------------

vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow( renderWindow );

renderer->GetActiveCamera()->ParallelProjectionOn();
renderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();

return 0;
}


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