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Unity3d之动态连接Mesh Renderer和Collider

雪域迷影 2022-07-18 阅读 78

using UnityEngine;

using System.Collections;


public class dynaMesh : MonoBehaviour {

public SkinnedMeshRenderer meshRenderer;

public MeshCollider collider;

// Use this for initialization

void Start () {



}



// Update is called once per frame

void Update () {
Mesh colliderMesh = new Mesh();//内存泄漏
meshRenderer.BakeMesh(colliderMesh);
collider.sharedMesh=colliderMesh;

}

}

黄世宇/Shiyu Huang's Personal Page:​​https://huangshiyu13.github.io/​​



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